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Activator MOB_DAMAGE
fromgate edited this page Jun 30, 2017
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MOB_DAMAGE is executing when player left-clicking or shooting mob. You can define mob type (name supported too) and item (in player's hand) for this activators
/react add MOB_DAMAGE <ActivatorId> type:<MobType> name:<MobName> [item:<Item>]
/react add MOB_DAMAGE SuperCowKill name:{&6Super Cow} type:COW item:{type:STICK}
Placeholder | Description |
---|---|
%moblocation% | Location of mob |
%mobtype% | Mob type. If you using Citizens plugins - NPC will have type "PLAYER" |
%mobname% | Mob name. If mob has no custom name this placeholder will be equal to mob type |
%mobdamager% | Player who hitting mob |
%damage% | Damage the will deal to mob. You can modify this temporary variable using VAR_TEMP_SET action to change value of mob damage |
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