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fromgate edited this page Jul 7, 2017 · 3 revisions

Rush player to the specified direction.

VELOCITY vector:<vector> [withCorrection]

Parameter Parameter value Description
<vector> <x,y,z> Direction vector coordinates. The more vector length, the stronger rush (further jump distance)
[withCorrection] kick:<true / false> Should the player rush with amendment to the sight direction. By default - false
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