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fromgate edited this page Jul 7, 2017 · 4 revisions

Heal player with specified amount of health.

HEAL [hp] [heartsEffect] [player]

Parameter Parameter value Description
[hp] hp:<number> Amount of health to heal. If not specified - full healing
[heartsEffect] hearts:<true / false> If true and you have PlayEffect, then particle effect "Hearts" will be played
[player] player:<PlayerName> Player name. If this parameter is skipped current player will healed.
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