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Issues list

Improve buffer layout, use reflected buffer layout to bind only those VB that have not been optimized out. Asset system Asset System realted issues such as with meshes, textures, shaders caches etc. graphics:DirectX graphics:Vulkan Issue related to Vulkan API implementation Shaders Issues related to Shaders(GLSL, HLSL etc)
#365 opened Sep 16, 2024 by Pikachuxxxx
In frame graph passes we read and write into the same resource. This is wrong don't do this, create a RT per pass as needed. Architecture Issues related to API/ Engine design and architecture. bug Something isn't working FrameGraph Issues related to frame graph
#348 opened Jun 19, 2024 by Pikachuxxxx
FIX UUID pretty string serialization and de-serialization and UUID load/save consistency C++ C++ Implementation related Core Engine Core Module related good first issue Good for newcomers
#340 opened Jun 16, 2024 by Pikachuxxxx
EASTL memory crash when using Razix Memory C++ C++ Implementation related Core Engine Core Module related memory Issues related to CPU/GPU memory like crashes, over usage etc. needs investigation Further information is to be determined for completed description of the issue
#339 opened Jun 16, 2024 by Pikachuxxxx
Linux build failing build system Build system related issues such as premake, config settings for VS etc. C++ C++ Implementation related Core Engine Core Module related enhancement New feature or request help wanted Extra attention is needed
#334 opened May 4, 2024 by Frost-54
Blackboard can't track different versions of read/write data driven resources bug Something isn't working FrameGraph Issues related to frame graph good first issue Good for newcomers graphics:Render Pass Issues with the Rend Pass/Rendering alg/implementation
#301 opened Oct 24, 2023 by Pikachuxxxx
800Mb memory bump in Visual Studio when frame graph is hot-reloaded bug Something isn't working Editor Issues regarding QT Editor FrameGraph Issues related to frame graph good first issue Good for newcomers needs investigation Further information is to be determined for completed description of the issue
#298 opened Oct 22, 2023 by Pikachuxxxx V.0.5.0.Dev
Window needs to be resized for QT surface to update after frame graph hot-reloading Editor Issues regarding QT Editor FrameGraph Issues related to frame graph meh I don't give a FUCK about this!
#297 opened Oct 22, 2023 by Pikachuxxxx V.1.0.0.RC
Fixed resolution rendering is causing ImGui viewport issues bug Something isn't working graphics:Render Pass Issues with the Rend Pass/Rendering alg/implementation meh I don't give a FUCK about this!
#264 opened Sep 13, 2023 by Pikachuxxxx
Bindless Textures causing weird artifacts in PBR rendering bug Something isn't working graphics:Render Pass Issues with the Rend Pass/Rendering alg/implementation graphics:Vulkan Issue related to Vulkan API implementation Shaders Issues related to Shaders(GLSL, HLSL etc)
#254 opened Aug 19, 2023 by Pikachuxxxx V.0.5.0.Dev
Please support MSYS2 MINGW64 enhancement New feature or request
#209 opened Apr 7, 2023 by ghost
OPTICK_FRAME causes Access violation executing location error while binding socket bug Something isn't working needs investigation Further information is to be determined for completed description of the issue
#132 opened May 16, 2022 by Pikachuxxxx
Improve ImGui shaders reflection in GLSL enhancement New feature or request Shaders Issues related to Shaders(GLSL, HLSL etc)
#123 opened Apr 10, 2022 by Pikachuxxxx
RZAPIRenderer::DrawIndexed doesn't work with ImGuiRenderer uses wrong scissor rect 69 Jelly Beans Reward Solve this and get a reward of 69 jelly beans! good first issue Good for newcomers graphics:Render Pass Issues with the Rend Pass/Rendering alg/implementation graphics:Vulkan Issue related to Vulkan API implementation help wanted Extra attention is needed meh I don't give a FUCK about this!
#117 opened Apr 8, 2022 by Pikachuxxxx V.1.0.0.RC
spdlog not outputting to console when initialized from WinMain C++ C++ Implementation related enhancement New feature or request
#111 opened Mar 7, 2022 by Pikachuxxxx
DirectX 11 with GLFW window doesn't move graphics:DirectX needs investigation Further information is to be determined for completed description of the issue
#110 opened Mar 7, 2022 by Pikachuxxxx
Cannot load Vulkan textures larger than 1024x1024 in dimenstion bug Something isn't working good first issue Good for newcomers graphics:Vulkan Issue related to Vulkan API implementation needs investigation Further information is to be determined for completed description of the issue
#108 opened Mar 6, 2022 by Pikachuxxxx V.1.0.0.RC
Razix Distribution Build floating point and std::set issues while creating Vulkan queue create infos bug Something isn't working build system Build system related issues such as premake, config settings for VS etc. C++ C++ Implementation related Core Engine Core Module related good first issue Good for newcomers
#88 opened Jan 20, 2022 by Pikachuxxxx
Extreme screen tearing when camera moves super fast - Synchronization issues with Vulkan swapchain frame data bug Something isn't working graphics:Render Pass Issues with the Rend Pass/Rendering alg/implementation graphics:Vulkan Issue related to Vulkan API implementation help wanted Extra attention is needed icebox This will not be worked on for a while
#85 opened Jan 15, 2022 by Pikachuxxxx V.1.0.0.RC
Vulkan swapchain and RT layout transition validation error bug Something isn't working good first issue Good for newcomers graphics:Vulkan Issue related to Vulkan API implementation icebox This will not be worked on for a while
#83 opened Jan 15, 2022 by Pikachuxxxx
ProTip! Adding no:label will show everything without a label.