Bindless Textures causing weird artifacts in PBR rendering #254
Labels
bug
Something isn't working
graphics:Render Pass
Issues with the Rend Pass/Rendering alg/implementation
graphics:Vulkan
Issue related to Vulkan API implementation
Shaders
Issues related to Shaders(GLSL, HLSL etc)
Milestone
When we enable bindless textures with a common binding pool as the same binding point for the 2d, 3d and cubemap textures, especially in PBR pass we can see exaggerated Fresnel effect and the textures kinda look warped around the poles of the sphere
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