Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Bindless Textures causing weird artifacts in PBR rendering #254

Open
Pikachuxxxx opened this issue Aug 19, 2023 · 1 comment
Open

Bindless Textures causing weird artifacts in PBR rendering #254

Pikachuxxxx opened this issue Aug 19, 2023 · 1 comment
Labels
bug Something isn't working graphics:Render Pass Issues with the Rend Pass/Rendering alg/implementation graphics:Vulkan Issue related to Vulkan API implementation Shaders Issues related to Shaders(GLSL, HLSL etc)
Milestone

Comments

@Pikachuxxxx
Copy link
Owner

When we enable bindless textures with a common binding pool as the same binding point for the 2d, 3d and cubemap textures, especially in PBR pass we can see exaggerated Fresnel effect and the textures kinda look warped around the poles of the sphere

@Pikachuxxxx Pikachuxxxx added bug Something isn't working graphics:Vulkan Issue related to Vulkan API implementation graphics:Render Pass Issues with the Rend Pass/Rendering alg/implementation Shaders Issues related to Shaders(GLSL, HLSL etc) labels Aug 19, 2023
@Pikachuxxxx Pikachuxxxx added this to the V.0.5.0.Dev milestone Aug 19, 2023
@Pikachuxxxx
Copy link
Owner Author

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working graphics:Render Pass Issues with the Rend Pass/Rendering alg/implementation graphics:Vulkan Issue related to Vulkan API implementation Shaders Issues related to Shaders(GLSL, HLSL etc)
Projects
None yet
Development

No branches or pull requests

1 participant