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imGui shaders reflection using SPIRV-Reflect in glsl produces wrong stride of 32 because the color is supplied as U32 but we have vec4 on the glsl side and it returns a format R32G32B32A32_UNORM instead of `R8G8B8A8_UNORM.
The text was updated successfully, but these errors were encountered:
imGui shaders reflection using SPIRV-Reflect in glsl produces wrong stride of 32 because the color is supplied as U32 but we have vec4 on the glsl side and it returns a format
R32G32B32A32_UNORM
instead of `R8G8B8A8_UNORM.The text was updated successfully, but these errors were encountered: