In frame graph passes we read and write into the same resource. This is wrong don't do this, create a RT per pass as needed. #348
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Architecture
Issues related to API/ Engine design and architecture.
bug
Something isn't working
FrameGraph
Issues related to frame graph
Non-RW resources cannot be both bind as shader resource and render target with the same pass, add API checks for this and correct this behavior.
Also we cannot both read/write in the fg API, RW are never bound as RT, they are still a shader resource.
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