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In frame graph passes we read and write into the same resource. This is wrong don't do this, create a RT per pass as needed. #348

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Pikachuxxxx opened this issue Jun 19, 2024 · 0 comments
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Architecture Issues related to API/ Engine design and architecture. bug Something isn't working FrameGraph Issues related to frame graph

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@Pikachuxxxx
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Non-RW resources cannot be both bind as shader resource and render target with the same pass, add API checks for this and correct this behavior.

Also we cannot both read/write in the fg API, RW are never bound as RT, they are still a shader resource.

@Pikachuxxxx Pikachuxxxx added bug Something isn't working FrameGraph Issues related to frame graph Architecture Issues related to API/ Engine design and architecture. labels Jun 19, 2024
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Labels
Architecture Issues related to API/ Engine design and architecture. bug Something isn't working FrameGraph Issues related to frame graph
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