Releases: CriticalFlaw/TF2HUD-Fixes
Release 7
Download the latest version here and consider voting for this mod on the Steam Workshop.
If you've contributed a change that is missing from below notes, please reach out for correction.
What's Changed
- Added minmode UI for PassTime, Robot Destruction, Bumper Kart and Arena modes (#256, @Eerorri)
- Fixed hitmarker animations causing frame drops with fast firing weapons (#263, Thanks @mtxfellen)
- Fixed multiple button layout inconsistencies between main menu pages (#264, @Kruphixx)
- Fixed multiple issues caused by overlapping item meters/counters (#173, #176)
- Fixed multiple issues where text would appear cutoff when playing on Linux (#227, @Eerorri)
- Fixed multiple visual issues seen in the MannCo Store (#211, @impale1)
- Fixed overlapping buttons on the backpack upgrade notification panel (#166, @impale1)
- Fixed overlapping text caused by overly long player names (#221, @impale1)
- Fixed pd_selbyen icons not displaying when playing on casual servers (#236, @Eerorri)
- Fixed player class images clipping outside their bounding box (#246, @impale1)
- Fixed text cutoff seen when trying to leave a server with an active contract (#267, @impale1)
- Fixed the 3D item preview not appearing in the Decal Tool panel (#269)
- Fixed the Arena Mode control point countdown placement in minmode (#223, @impale1)
- Fixed the Arena Player Count overlapping the respawn timer (#272)
- Fixed the HUD Options button appearing offscreen in lower resolutions (#184)
- Fixed the HUD crosshair not being vertically aligned in minmode (#181)
- Fixed the Pomson meter appearing slightly offscreen in minmode (#170)
- Fixed the Taunt X label appearing cutoff on the Loadout screen (#175)
- Fixed the crosshair color selection not persisting after activating the hitmarker (#266)
- Fixed the player status icons overlapping the max health value (#214)
- Fixed visual inconsistencies in CTF Hybrid and Special Delivery UI (#180, @Eerorri)
- Removed an unused button from matchmaking settings panel (#167, @impale1)
- Updated for the TF2 64bit Update (https://www.teamfortress.com/post.php?id=220436)
- Updated the post and pre-match screens to fix visual overlaps (#183, #228, @impale1)
- Many many more tweaks, fixes and improvements throughout.
New Contributors
Full Changelog: 2023.1212...7.0
Release 6
Click here to download the latest version of the HUD and consider voting for it on the Steam Workshop.
If you've contributed a change that is missing from below notes, please reach out for correction.
What's Changed
- Added a HUD Options menu for managing customization while in-game. (Thanks @Hypnootize and @PapaPeach, #156)
- The menu is accessible via the gear icon on the top-right corner of the main menu.
- Customizations include:
- Changing the damage numbers font.
- Displaying the last-done damage value.
- Toggling transparent viewmodels (mastercomfig add-on required).
- Toggling the speedometer (Credit to @quickkennedy).
- Toggling the spy's disguise outline.
- Toggling the 3D player model.
- Changing the number of killfeed rows.
- Managing the custom crosshair (Credit to @Hypnootize)
- Added missing GUI icons for pd_selbyen (Thanks @aarmastah, #154)
- Expanded the player list on the pre-match screen. (Thanks @impale1, #160)
- Fixed black bars appearing on item images when playing in 1440p resolutions. (#155)
- Fixed the dashboard overlapping the player list in post-match. (Thanks @impale1, #131
- Fixed the scrollbar overlapping the player list in the vote menu. (Thanks @impale1, #161)
- Fixed CTF HUD showing when playing bomb-less MvM missions. (Thanks @mtxfellen, #149)
- Fixed overlaps on the MvM scoreboard when playing on community maps. (#134)
- Fixed the select style preview panel not displaying the item model. (#159)
- Added the player count to the MvM scoreboard. (Thanks @mtxfellen, #149)
- Updated or reverted select changes to closer align it to the default HUD.
- Updated the README to list compatible community mods.
- Updated to match latest live version of TF2.
Release 5
Click here to download the latest version of the HUD and consider voting for it on the Steam Workshop.
If you've contributed a change that's missing from below notes, please reach out for correction.
What's Changed
- Improved implementation of high-definition item images. (Thanks @Whurrhurr, #107)
- Fixed the position of the MOTD panel when playing in lower resolutions.
- Changed file names to lowercase for compatability with Linux. (#109)
- Corrected the position of the 3D player model seen on the scoreboard. (#117)
- Fixed the tournament setup and killfeed panels overlapping with the match HUD. (#120, #49)
- Fixed visual issues seen with the updated spectator view. (#121)
- Updated the size of the Vaccinator icon when playing in minmode.
- Corrected the position of the Pomson meter to match other item meters. (Thanks @impale1, #130)
- Updated multiple files to work with the TF2 HUD Editor.
- Updated the README with a list of suggested mods that did not fit the scope of this project.
Release 4
Click here to download the latest version of the HUD and consider voting for it on the Steam Workshop.
If you've contributed a change that's missing from below notes, please reach out for correction.
Changelog (2023/02/20)
- Consolidated the
workshop
andcommunity
branches. All HUD changes submitted to Valve can now be found on themain
branch. - Following community contributed changes can be enabled by copying them from the
.extras
folder into the root HUD directory.- 16:9 Resolution Loading Screen mod by Corndog Ninja (#86)
- Missing Kill Icons mod by @NeoDement (#92)
- High Resolution TF2 Logo by @Metisz (#99)
- HUD Crosshairs by @Hypnootize
- Transparent Viewmodels. Requires the mastercomfig add-on of the same name.
- Buttons for toggling team colors on the Loadout screen.
- Matchmaking player stats on the main menu by @Jofre-Problem
- Navigating Backpack, Armory, Item Selection and store pages using the A and D keys.
- Large-numbers for the player health and damage dealt values.
- Minmode variant of the Player Destruction UI.
- Console button on the main menu.
- Converted all .res files to UNIX line endings by @hkva (#98)
- Fixed MvM text cut-off for tour counts with more than 2 digits by @hkva (#104)
- Fixed inconsistencies with item effect and counter meters by updating them to use
#base
. - Fixed the 3D player model on the scoreboard not displaying correctly after a HUD refresh.
- Increased the size of the demoman's sticky counter in minmode.
- Updated multiple panels to use a TF2-themed fonts and higher-quality item images.
- Updated the Class Selection screen to allow for rotating of the 3D player model.
- Updated the base HUD files to the latest live version.
Full Changelog: 2022.0630...2023.0220
Release 3
Download the Complete Pack for all the changes in this project, including those listed below.
If you only want bug fixes and no aesthetic changes, download the Workshop Pack .
Update: August 1st, 2022
The community pack in this release has been updated with the following changes:
- Added an outline to the respawn timer when using the match HUD.
- Changed the ammo icon seen on the TargetID. (#71)
- Fixed the ammo cutoff seen for certain weapon when playing on Linux. (#50)
- Fixed the health cutoff on the TargetID and above player's heads. (#75, #76)
- Fixed the player list appearing slanted when spectating in Mann vs. Machine mode. (#74)
- Increased the size of the chat font for non-Windows platforms. (Contributed by @hkva)
Changelog
- Repositioned various visual elements for consistency and to reduce overlaps. (#46, #53, #54, #63, Thank you to @DankMachine and @Sloofy for contributing towards these changes.)
- Minor revisions to past changes.
- Disabled the HealthIcon on the match HUD to help with performance.
- Player health now changes color on the TargetID when buffed. (#51)
- Fixed the XP bar not displaying on the casual match result screen. (Fixed by @horiuchii)
- Fixed a scrollbar unnecessarily appearing on the scoreboard. (Fixed by @horiuchii)
- Updated localization files. (Contributed by @Blueberryy)
Release 2
Download the Complete Pack for all the changes in this project, including those listed below.
If you only want bug fixes and no aesthetic changes, download the Workshop Pack .
Changelog
- Added matchmaking stats to the main menu.
- Added minmode UI variants for Capture the Flag, Player Destruction and PASS Time.
- Added shortcut keys for navigating between certain screens.
Q
is forward andE
is back.- These work on the backpack, item selection and screens seen when joining a server.
- Changed the style of the damage numbers and player health seen throughout the HUD.
- Fixed item containers in the quickswitch panel appearing misaligned. (Fixed by @Marxvee)
- Fixed match HUD overlapping the Arena Mode player count. (Fixed by Horiuchi on GameBanana)
- Fixed the tournament ready panel using only English, not localized text.
- Revised previous fixes for all item effect meters and counters.
- Revised previous fix for the console error relating to
menu_thumb_missing
. - Updated item icons to use higher quality images.
- Updated the player model on the class selection screen can now be rotated.
- Updated the UI for the spectator and tournament spectator modes.
- Ported latest changes from the current version of the TF2 HUD.
Release 1
Download the Complete Pack for all the changes in this project, including those listed below.
If you only want bug fixes and no aesthetic changes, download the Workshop Pack .
Changelog
- Added a stylized icon for the Taunt button on the Loadout screen.
- Added back the passive attributes label shown on the Loadout screen.
- Added missing font definition to resources/clientscheme.res.
- Added player avatars to the in-game voice chat indicator.
- Added support for Hypnootize's crosshair pack (also enabled in scripts/hudlayout.res).
- Added support for Transparent Viewmodels (enabled in scripts/hudlayout.res).
- Added the ability to manipulate the player model on the Loadout screen.
- Fixed console errors related to missing files menu_thumb_missing and huditemeffectmeter_action.
- Fixed multiple issues with elements overlapping or not displaying when playing in minmode.
- Fixed the Backpack label not displaying properly when applying a tool to an item.
- Fixed the Engineer's destruction menu not being vertically aligned with the build menu.
- Fixed the Promotional Codes button overlapping with the MOTD panel on the main menu.
- Fixed the Scout and Soldier labels not changing color when hovered over on the class selection screen.
- Fixed the Thermal Thruster meter overlapping the canteen counter in Mann vs. Machine.
- Fixed the achievement tracker overlapping the mini-sentry panel in Mann vs. Machine.
- Fixed the item panel breaking after viewing a 3D item in the Armory.
- Fixed the paint icon being misplaced when viewing a collection cosmetic item from the Backpack.
- Fixed the position of medal icons on the Competitive match summary.
- Fixed the tooltips getting cutoff by the footer on the Item Selection screen.
- Removed an [unknown] label seen while viewing another player's items in tournament spectator mode.
- Removed unused labels for "style" and "paint" seen when previewing an map stamp in the store.
- Updated the color of the in-game chat to better match the source scheme.
- Updated the damage numbers to use a larger sized font.
- Visual tweaks to the Steam Workshop, In-Game Chat, Replay Screen and Tournament Spectator.