Release 4
Click here to download the latest version of the HUD and consider voting for it on the Steam Workshop.
If you've contributed a change that's missing from below notes, please reach out for correction.
Changelog (2023/02/20)
- Consolidated the
workshop
andcommunity
branches. All HUD changes submitted to Valve can now be found on themain
branch. - Following community contributed changes can be enabled by copying them from the
.extras
folder into the root HUD directory.- 16:9 Resolution Loading Screen mod by Corndog Ninja (#86)
- Missing Kill Icons mod by @NeoDement (#92)
- High Resolution TF2 Logo by @Metisz (#99)
- HUD Crosshairs by @Hypnootize
- Transparent Viewmodels. Requires the mastercomfig add-on of the same name.
- Buttons for toggling team colors on the Loadout screen.
- Matchmaking player stats on the main menu by @Jofre-Problem
- Navigating Backpack, Armory, Item Selection and store pages using the A and D keys.
- Large-numbers for the player health and damage dealt values.
- Minmode variant of the Player Destruction UI.
- Console button on the main menu.
- Converted all .res files to UNIX line endings by @hkva (#98)
- Fixed MvM text cut-off for tour counts with more than 2 digits by @hkva (#104)
- Fixed inconsistencies with item effect and counter meters by updating them to use
#base
. - Fixed the 3D player model on the scoreboard not displaying correctly after a HUD refresh.
- Increased the size of the demoman's sticky counter in minmode.
- Updated multiple panels to use a TF2-themed fonts and higher-quality item images.
- Updated the Class Selection screen to allow for rotating of the 3D player model.
- Updated the base HUD files to the latest live version.
Full Changelog: 2022.0630...2023.0220