Releases: CleverRaven/Cataclysm-DDA
Releases · CleverRaven/Cataclysm-DDA
Cataclysm-DDA experimental build 2024-10-12-0338
What's Changed
- Oops. We forgot the error code by @hexagonrecursion in #70657
- Handle hallucinations in the reachability zones flood fill. by @prharvey in #70660
- Move hobby randomization after set_body() by @hexagonrecursion in #70646
- [MoM] Edit spell UI a bit for psionics by @Standing-Storm in #70638
- Make mi-go 8x less likely to bark by @Procyonae in #70635
- Remove an unused data member by @hexagonrecursion in #70616
- [ Xedra Evolved ] Paraclesian spawn rate and locations by @UndeadDaiki in #70601
- Weekly Changelog 2023-12-25 to 2024-01-01 by @kevingranade in #70570
- Backport optimizations from new pathfinder into old one. by @prharvey in #70639
- Add
_ib
variants of coord. by @prharvey in #70404 - [MoM] Rework the telepathic power Obscurity by @Standing-Storm in #70348
- [MoM] Power learning revamp: Teleportation by @Standing-Storm in #70615
- Denim expansion by @KeremBabaG in #70534
- Specials audit to kick the new year off by @Procyonae in #70577
- Modded map weight field audit by @Procyonae in #70477
- Properly obsolete Railroad Station by @GuardianDll in #70397
- Implement basic saline infusion to help with blood loss by @GuardianDll in #70566
- Fix #70640 by @PipeYume in #70665
- Small snippet stuff by @GuardianDll in #70508
- Don't calculate safe speed for stationary vehicles for SFX by @prharvey in #70676
- unbind SHOW_HIDE_CONTENTS_ALL by default by @GuardianDll in #70674
- [Xedra Evolved] More Arvore Traits by @Standing-Storm in #70648
- Add missing was_loaded initialization by @hexagonrecursion in #70668
- [Xedra Evolved] Add Great Tree elemental eruption map special by @Standing-Storm in #70683
- Fix spell failure bug with underflow by @akrieger in #70686
- Fix flexbuffer cache post-c++-17 migration by @akrieger in #70688
- Fixed special optional overmap field by @Procyonae in #70677
- Fix clang-tidy error in map::creature_on_trap() in map.cpp by @BrettDong in #70696
- Correct some grammar in the monster special attack docs by @Karol1223 in #70709
- Optimize allocation patterns in item and elsewhere by @akrieger in #70423
- Initialize the booleans by @hexagonrecursion in #70700
- Extract martial technique condition descriptions for translation by @BrettDong in #70695
- Add missing translations in some places in GUI by @BrettDong in #70698
- Optimize
sees
by removing reachability cache and fixing LRU cache. by @prharvey in #70546 - fix glock 22 nest uses wrong ammo by @GuardianDll in #70708
- feral with fake rapier uses fake rapier damage by @GuardianDll in #70705
- Audit the weight of some gun magazines by @GuardianDll in #70715
- fix too big spiritual books by @GuardianDll in #70706
- Fix crash from reachability zones checking dead NPCs. by @prharvey in #70687
- fix some denim recipes and add uncraft for new recipes by @KeremBabaG in #70680
- Removed FANCY and SUPER_FANCY from a bunch of items by @Maddremor in #70716
- Correct Operators of Armor and Attack Speed Values by @UndeadDaiki in #70604
- Add Treetops even should Github bar the way by @fairyarmadillo in #70669
- Remove infinite aluminum abuse by @GuardianDll in #70722
- Optimize item::stacks_with for further load time gains by @akrieger in #70685
- Added various missing leather and patchwork sheet deconstruction recipes and a missing scrap felt deconstruction recipe by @TheJinxleet in #70691
- Check validity of Win32 file names by @alef in #70589
- [Xedra Evolved] Add some Ierde traits by @Standing-Storm in #70732
- [MoM] Power learning revamp: Telekinesis by @Standing-Storm in #70729
- Even more religious books by @The-Anjelo-Guy in #70656
- [Magiclysm] fix aura_werewolf giving nonexistent mutation by @GuardianDll in #70719
- Initialize reset_item_vars by @hexagonrecursion in #70713
- Allow bird wings to glide (redux) by @fairyarmadillo in #70479
- [Xedra Evolved] Add Arvore Overgrowth spell by @Standing-Storm in #70748
- properly migrate mean_mug and nice_mug by @GuardianDll in #70746
- Autodrive over bridges by @inogenous in #70737
- Recipe consistency for tallow and stomaches. Recipes for small and large tin cans. by @kasanryukin in #70690
- Do not reject . and .. when checking path validity by @Qrox in #70770
- Include unistd.h for getpid on MSYS2 by @Qrox in #70769
- Fix deprecated suffix operator syntax by @Qrox in #70768
- Fix new line in crash log when SDL message box cannot be created by @Qrox in #70767
- Only extract singular enchantment names by @Qrox in #70764
- Extract nested monster attack messages for translation by @BrettDong in #70772
cata_test
does not wait for--list-tests
anymore by @alef in #70514- [Xedra Evolved] Give Arvore vines (but toggleable) by @Standing-Storm in #70763
- [Xedra Evolved] Add Homullus goblin fruit spell by @Standing-Storm in #70761
- tgz_archiver: skip symlink check by @andrei8l in #70779
- Fix typo in some monster attack messages by @BrettDong in #70775
- Seasoned scrambled and fried eggs by @DragonWizard23 in #70711
- Generalize dormant zombie type generation with a flag by @gkarfakis19 in #70632
- Fix: Stable vehicle speeds with autotravel by @inogenous in #70780
- Add bronze variants to many recipes. by @juur in #70712
- Mutable Alpha/Beta Talker in
run_eoc_with
by @PipeYume in #70733 - pocket_type::EBOOK can retain their contents through converted by @EIIKaO in #70755
- [Xedra Evolved] Paraclesian natural magical growth by @Standing-Storm in #70751
- Fix #67611 by @alef in #70743
- You can "talk" with exodii workers now by @GuardianDll in #70725
- add webassembly build by @nornagon in #70697
- General refinements to the link/cable code by @Kamayana in #70692
- Update and overhaul survivor masks by @fairyarmadillo in #70666
- adjust some values for denim items and un-denim flannel jacket by @KeremBabaG in #70778
- Road connections for specials always start on land by @Procyonae in #70682
- Update version strings for experimental branch. by @I-am-Erk in #70664
- Magazine...
Cataclysm-DDA 0.H release candidate 2024-10-12-0310
Fix shotgun speedloader (#73043) (#76939) * Use pocket_mods instead of magazine_adaptor. * ammo_uses_speedloader_clip * Fix the "unloaded" check of is_gunmod_compatible. * Add "loaded" check to gunmod_remove. * Speedloader chute modification * chute needs modification before attaching * speedloader chute * Apply suggestions from code review * Certain shotgun needs specific chute. * speedloader chute * remington_870 and mossberg_500 speedloader chutes --------- Co-authored-by: osuphobia <[email protected]> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Cataclysm-DDA experimental build 2024-10-11-2346
What's Changed
- Portal Storm Voice's Subtle Foreshadowing by @gettingusedto in #76947
- Allow rot_spawn use monster id directly by @GuardianDll in #76845
- No more multiple wedding rings per zombie by @Karol1223 in #76951
Full Changelog: cdda-experimental-2024-10-11-2113...cdda-experimental-2024-10-11-2346
Cataclysm-DDA experimental build 2024-10-11-2113
What's Changed
- [Xedra Evolved] Dreamforged Nail by @gettingusedto in #76952
Full Changelog: cdda-experimental-2024-10-10-2358...cdda-experimental-2024-10-11-2113
Cataclysm-DDA experimental build 2024-10-10-2358
What's Changed
- Start of cataclysm day and start of game day now respect season length by @Night-Pryanik in #76752
- Remove dead code, move doc to
.h
by @Brambor in #76789 - Fix #76414: Can't activate item - character instead tries to eat it. by @CavanStone in #76823
- Kill loadscreen during character creation by @RenechCDDA in #76943
- [MoM] Centralize calorie EoC in one place and refer to it elsewhere by @Standing-Storm in #76928
- Forbid modding integrated tools by @Night-Pryanik in #76941
New Contributors
- @CavanStone made their first contribution in #76823
Full Changelog: cdda-experimental-2024-10-10-2138...cdda-experimental-2024-10-10-2358
Cataclysm-DDA experimental build 2024-10-10-2138
What's Changed
- disable support for
x-min
/x-max
itemgroup fields by @GuardianDll in #76917
Full Changelog: cdda-experimental-2024-10-10-1840...cdda-experimental-2024-10-10-2138
Cataclysm-DDA experimental build 2024-10-10-1840
What's Changed
Full Changelog: cdda-experimental-2024-10-10-0837...cdda-experimental-2024-10-10-1840
Cataclysm-DDA experimental build 2024-10-10-0837
What's Changed
- Spells can damage other limbs by @GuardianDll in #76818
- Port the TropiCata guineafowl to vanilla by @Karol1223 in #76816
Full Changelog: cdda-experimental-2024-10-10-0631...cdda-experimental-2024-10-10-0837
Cataclysm-DDA experimental build 2024-10-10-0631
What's Changed
- [Bombastic Perks/MoM] Add MoM-specific perks by @Standing-Storm in #76853
- Only list non-zero damage types on melee weapons by @harakka in #76929
- Now it's possible to complete Gemma Johnstone's 'Retrieve the fertility supplements' mission by @Night-Pryanik in #76925
- Always show player's destination as possible goto-location option by @RenechCDDA in #76922
Full Changelog: cdda-experimental-2024-10-10-0437...cdda-experimental-2024-10-10-0631
Cataclysm-DDA experimental build 2024-10-10-0437
What's Changed
Full Changelog: cdda-experimental-2024-10-09-2117...cdda-experimental-2024-10-10-0437