Releases: CleverRaven/Cataclysm-DDA
Cataclysm-DDA experimental build 2024-04-18-1441
What's Changed
- Properly handle default_clause without text in translation string extractor by @BrettDong in #72992
- Fix include error by @anothersimulacrum in #73093
Full Changelog: cdda-experimental-2024-04-18-0624...cdda-experimental-2024-04-18-1441
Cataclysm-DDA experimental build 2024-04-18-0624
What's Changed
- Crops will overgrow/die if not harvested in time by @RenechCDDA in #73081
- delete (empty) src/mission_end.cpp by @Brambor in #73088
- Fix shotgun speedloader by @osuphobia in #73043
- Allow the Chimera thershold trait as a wildcard for most postthresh traits by @Venera3 in #72994
- Small scale anaerobic digestion system by @osuphobia in #72987
- You can shatter zombies' torso armour by hitting them real hard. by @I-am-Erk in #72974
- Retain hole construction by @PatrikLundell in #72927
Full Changelog: cdda-experimental-2024-04-18-0354...cdda-experimental-2024-04-18-0624
Cataclysm-DDA experimental build 2024-04-18-0354
What's Changed
- Miscellaneous mutant invertebrate cleanup by @Karol1223 in #73078
- Add more English names and their translations to Simplified Chinese and Japanese by @Qrox in #73077
- Documentation update in light of #73004 by @Karol1223 in #73066
- fix mobile sidebar label translation by @cainiaowu in #73060
- Minor generic zombie balance edits 6 by @Karol1223 in #73059
Full Changelog: cdda-experimental-2024-04-18-0039...cdda-experimental-2024-04-18-0354
Cataclysm-DDA experimental build 2024-04-18-0039
What's Changed
- killed monster can run EoC directly by @GuardianDll in #73080
Full Changelog: cdda-experimental-2024-04-17-0140...cdda-experimental-2024-04-18-0039
Cataclysm-DDA experimental build 2024-04-17-0140
What's Changed
- Pigeon reproduction + Foundations for future bird audit by @Karol1223 in #73057
Full Changelog: cdda-experimental-2024-04-16-1009...cdda-experimental-2024-04-17-0140
Cataclysm-DDA experimental build 2024-04-16-1009
What's Changed
Full Changelog: cdda-experimental-2024-04-16-0721...cdda-experimental-2024-04-16-1009
Cataclysm-DDA experimental build 2024-04-16-0721
What's Changed
- Routine i18n updates on 13 April 2024 by @kevingranade in #72990
- Minor generic zombie balance edits 5 by @Karol1223 in #72979
- Worm Spawn Map Extra by @RanikOrtega in #72975
- [Magiclysm] Update conjuration spells with scaling modifier by @MNG-cataclysm in #72967
- Brigandine Gloves Un-Palmening by @Kantonine in #72952
- Unified logging and made it tree top aware by @PatrikLundell in #72845
- city_sizes restriction for city buildings by @Procyonae in #72815
- [MoM] Add pseudo tool to nether crystal outcroppings, add that tool as a possibility to contemplation recipes by @Standing-Storm in #72794
Full Changelog: cdda-experimental-2024-04-16-0453...cdda-experimental-2024-04-16-0721
Cataclysm-DDA experimental build 2024-04-16-0453
What's Changed
- Fix segfault-causing error in _characters_nearby by @Standing-Storm in #73041
- [Xedra Evolved] More paraclesian powers by @Standing-Storm in #73009
- [Bombastic Perks] Add Stormwrought line of playstyle perks by @Standing-Storm in #72963
Full Changelog: cdda-experimental-2024-04-16-0221...cdda-experimental-2024-04-16-0453
Cataclysm-DDA experimental build 2024-04-16-0221
What's Changed
- extend clothes for lumberjack NPCs by @casswedson in #73032
Full Changelog: cdda-experimental-2024-04-15-2256...cdda-experimental-2024-04-16-0221
Cataclysm-DDA experimental build 2024-04-15-2256
What's Changed
- [DinoMod] Add physiology proficiency training to all monsters by @Karol1223 in #73042
Full Changelog: cdda-experimental-2024-04-15-0327...cdda-experimental-2024-04-15-2256