Releases: CleverRaven/Cataclysm-DDA
Releases · CleverRaven/Cataclysm-DDA
Cataclysm-DDA experimental build 2024-10-20-2356
What's Changed
Full Changelog: cdda-experimental-2024-10-20-1406...cdda-experimental-2024-10-20-2356
Cataclysm-DDA experimental build 2024-10-20-1406
What's Changed
- add f_map_run_eocs effect by @GuardianDll in #76994
- Allow KEYBDINGS ImGui window title to be translated by @Faalagorn in #77018
- Jean Vest Warmth edit by @Kantonine in #76924
- Bump Android API level to 34 by @ZhilkinSerg in #77159
- [ Magiclysm ] Forge Wall won't hold items by @Maleclypse in #77151
- [ Xedra Evolved ] Dreamer Traits reduce Max Mana by 10% by @Maleclypse in #77147
- Auditing portable charcoal kiln by @AudBobb in #77139
- asf: don't append near identical descriptions by @casswedson in #77046
Full Changelog: cdda-experimental-2024-10-20-0906...cdda-experimental-2024-10-20-1406
Cataclysm-DDA experimental build 2024-10-20-0906
What's Changed
- Reinforced combat exoskeleton reinforced leg armor no longer quite as reinforced by @DPavonis in #77152
- No repeatedly lighting fires on same tile by @RenechCDDA in #77149
- Add controlling_vehicle EOC condition by @sparr in #77148
- Deconstruct f_room_divider by @sparr in #77145
- add a tab bar to the uilist showing categories, if there are any by @db48x in #77123
- Add Procyonae's nice highway interchange maps by @ehughsbaird in #77117
- No robot snippets by @Kamejeir in #77122
- [Innawood] Exchange soldering to surface heat in battery car clay recipe by @arijust in #77097
- [MoM] Change the Wakeful Rest activity level to SLEEP_EXERCISE by @Standing-Storm in #76948
- Adding new 2x2 library building by @Milopetilo in #77154
- Update COLOR.md by @RedMisao in #77175
- [MoM] Fix
EOC_PERK_BURNING_BRIGHT_RAISE_ATTUNEMENT
error by @Standing-Storm in #77058 - Update JSON_INFO.md by @RedMisao in #77172
- eoc/math: show JSON context for math errors by @andrei8l in #77176
Full Changelog: cdda-experimental-2024-10-20-0346...cdda-experimental-2024-10-20-0906
Cataclysm-DDA 0.H release candidate 2024-10-20-1621
Merge pull request #76305 from Uwuewsky/0H-damage-string 0.H backport: Change damage type string
Cataclysm-DDA 0.H release candidate 2024-10-20-1137
cdda-0.H-2024-10-20-1137 Remove references to leg stubs (#77187)
Cataclysm-DDA experimental build 2024-10-20-0346
What's Changed
- Change vpslot_terrain_transform raw strings to string ids by @Procyonae in #74553
- Check
unknown_terrain
instead ofunknown
for overmap tileset by @sparr in #77041 - Replace danger note prompt with note dialog heading by @sparr in #77078
- Numbered pockets in pocket description by @sparr in #77093
- cranberry conversations now slightly more human by @Kamejeir in #77119
Full Changelog: cdda-experimental-2024-10-19-2306...cdda-experimental-2024-10-20-0346
Cataclysm-DDA experimental build 2024-10-19-2306
What's Changed
- Requirements warn if loading components as tools by @RenechCDDA in #77144
- Routine i18n updates on 19 October 2024 by @kevingranade in #77146
Full Changelog: cdda-experimental-2024-10-19-1852...cdda-experimental-2024-10-19-2306
Cataclysm-DDA experimental build 2024-10-19-1852
What's Changed
- Change behavior of selecting ground tiles in vehicle in advanced inventory by @sparr in #77140
- making to-hit in character creation sign consistent by @Kamejeir in #77127
Full Changelog: cdda-experimental-2024-10-19-1447...cdda-experimental-2024-10-19-1852
Cataclysm-DDA experimental build 2024-10-19-1447
What's Changed
- Added check for stealing prior to unloading containers by @Night-Pryanik in #77129
Full Changelog: cdda-experimental-2024-10-19-0858...cdda-experimental-2024-10-19-1447
Cataclysm-DDA experimental build 2024-10-19-0858
What's Changed
- destroy miniscule bugs by @Kamejeir in #77133
- hub repairs now reply with correct time by @Kamejeir in #77118
- OMT description fixes by @Night-Pryanik in #77115
Full Changelog: cdda-experimental-2024-10-19-0446...cdda-experimental-2024-10-19-0858