Releases: CleverRaven/Cataclysm-DDA
Cataclysm-DDA experimental build 2024-10-15-2357
What's Changed
Full Changelog: cdda-experimental-2024-10-15-2059...cdda-experimental-2024-10-15-2357
Cataclysm-DDA experimental build 2024-10-15-2059
What's Changed
- [MoM] Onyx Lightning, Now in Uniform by @DukePaulAtreid3s in #77054
Full Changelog: cdda-experimental-2024-10-15-1828...cdda-experimental-2024-10-15-2059
Cataclysm-DDA experimental build 2024-10-15-1828
What's Changed
- [MoM] Monster_takes_damage updates by @Standing-Storm in #77044
Full Changelog: cdda-experimental-2024-10-15-0518...cdda-experimental-2024-10-15-1828
Cataclysm-DDA experimental build 2024-10-15-0518
What's Changed
- Nomex zombie line by @Daved27hundred in #76814
- NPCs get mad if you mess with their property by @RenechCDDA in #76810
- Spells: Adds optional bash_scaling fields to the SPELL type and unduplicate spells that used to require sub-spells to bash terrain by @b3brodie in #76739
- Amount of grabs required for crush scale with size by @RenechCDDA in #76352
- Bronze pike by @bloodbowel in #75873
- Snippets in dialogs, part 1/3 by @Uwuewsky in #76135
- Snippets in dialogs, part 2/3 by @Uwuewsky in #76134
- Make search data able to evaluate json variables by @GuardianDll in #76892
- Fix sling staff by @osuphobia in #77029
Full Changelog: cdda-experimental-2024-10-15-0135...cdda-experimental-2024-10-15-0518
Cataclysm-DDA experimental build 2024-10-15-0135
What's Changed
- Log correct tileset name on loading by @sparr in #77040
- [MoM] Update MoM for spells damaging other limbs by @Standing-Storm in #77024
- [DinoMod] eolambia by @LyleSY in #77020
- Don't inform player they're wounded if they're actually just plain dead by @RenechCDDA in #77035
- Debugging new population horde actually sets population by @RenechCDDA in #77034
Full Changelog: cdda-experimental-2024-10-14-2142...cdda-experimental-2024-10-15-0135
Cataclysm-DDA experimental build 2024-10-14-2142
What's Changed
- Kill loadscreen on tutorial start by @RenechCDDA in #77037
Full Changelog: cdda-experimental-2024-10-14-0551...cdda-experimental-2024-10-14-2142
Cataclysm-DDA experimental build 2024-10-14-0551
What's Changed
- move volume and weight vals to math by @GuardianDll in #76968
- Fix floating-point precision problem in apply_light_arc by @SurFlurer in #76959
Full Changelog: cdda-experimental-2024-10-14-0350...cdda-experimental-2024-10-14-0551
Cataclysm-DDA experimental build 2024-10-14-0350
What's Changed
- Fix game not compiling on GCC by @Faalagorn in #77017
Full Changelog: cdda-experimental-2024-10-14-0109...cdda-experimental-2024-10-14-0350
Cataclysm-DDA experimental build 2024-10-14-0109
What's Changed
- Enable Giant Pincer Mutation by @TheMurderUnicorn in #76986
Full Changelog: cdda-experimental-2024-10-13-1854...cdda-experimental-2024-10-14-0109
Cataclysm-DDA 0.H release candidate 2024-10-14-1533
Merge pull request #77032 from harakka/0-h_backport_76986_crabs Backport #76986 (Enable Giant Pincer Mutation) for 0.H