Releases: CleverRaven/Cataclysm-DDA
Cataclysm-DDA experimental build 2024-10-13-1854
What's Changed
- Colored crop tops by @gettingusedto in #77005
Full Changelog: cdda-experimental-2024-10-13-1658...cdda-experimental-2024-10-13-1854
Cataclysm-DDA experimental build 2024-10-13-1658
What's Changed
- Xedra Evolved - make oneiric hammer use deduction skill to repair by @Blueflowerss in #76998
- Change Acclimatization from all caps to title case by @Faalagorn in #77006
- Prompt if you really want to crash the game by @GuardianDll in #77002
- Fix non-battery fueled items using charges by @ehughsbaird in #76997
- Correct llama skull size by @Karol1223 in #77014
Full Changelog: cdda-experimental-2024-10-13-1432...cdda-experimental-2024-10-13-1658
Cataclysm-DDA experimental build 2024-10-13-1432
What's Changed
- [DinoMod] Destroy the mosasaurus egg by @Karol1223 in #76988
Full Changelog: cdda-experimental-2024-10-13-0546...cdda-experimental-2024-10-13-1432
Cataclysm-DDA experimental build 2024-10-13-0546
What's Changed
- Change option groups to sentence case by @Faalagorn in #76973
Full Changelog: cdda-experimental-2024-10-13-0339...cdda-experimental-2024-10-13-0546
Cataclysm-DDA experimental build 2024-10-13-0339
What's Changed
- Change "Weapon categories" to sentence case in initialization string by @Faalagorn in #76989
- Dedupe button code in worldfactory, also redraw UI by @sparr in #76964
- [MoM] Wakeful Rest and Revitalizing Meditation now grant XP, drain focus while using them by @Standing-Storm in #76976
- [Xedra Evolved] Dreamsmithing procgen expansion (enchants) by @Standing-Storm in #76957
Full Changelog: cdda-experimental-2024-10-13-0040...cdda-experimental-2024-10-13-0339
Cataclysm-DDA experimental build 2024-10-13-0040
What's Changed
- Zombie corpses rot into bones + Clean up zombie harvestlist hell by @Karol1223 in #76865
- fix spells segfaulting from wrong creature by @GuardianDll in #76969
Full Changelog: cdda-experimental-2024-10-12-2045...cdda-experimental-2024-10-13-0040
Cataclysm-DDA experimental build 2024-10-12-2045
What's Changed
Full Changelog: cdda-experimental-2024-10-12-1758...cdda-experimental-2024-10-12-2045
Cataclysm-DDA experimental build 2024-10-12-1758
What's Changed
- Fix set of clothes crash by @RenechCDDA in #76978
- Wrap run_eocs properly by @GuardianDll in #76970
- Routine i18n updates on 12 October 2024 by @kevingranade in #76985
- Fix some Britishisms in the JSON files. by @FeepingCreature in #76981
Full Changelog: cdda-experimental-2024-10-12-1520...cdda-experimental-2024-10-12-1758
Cataclysm-DDA experimental build 2024-10-12-1520
What's Changed
- Colored cropped hoodies by @gettingusedto in #76984
Full Changelog: cdda-experimental-2024-10-12-0722...cdda-experimental-2024-10-12-1520
Cataclysm-DDA experimental build 2024-10-12-0722
What's Changed
- Use sentence case in options descriptions consistently by @Faalagorn in #76977
- "Center view" centers to player's current z-level by @RenechCDDA in #76975
- Faulty guns don't lock your view by @RenechCDDA in #76974
- Don't apply additional move cost for moving barefoot in deep water by @Night-Pryanik in #76949
- fungalize stages for zombies by @LyleSY in #76849
- Converted coordinate_conversions.h usages by @PatrikLundell in #76754
- add new event of monster taking damage/dying by @GuardianDll in #76972
- Lab entrance misdirection no longer needed thanks to vision levels by @harakka in #76967
Full Changelog: cdda-experimental-2024-10-12-0338...cdda-experimental-2024-10-12-0722