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v1.0.7

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@z3y z3y released this 18 Sep 16:24
· 63 commits to master since this release
  • Custom Lighting shaders now require the Blend Final Color node at the end
    • This is done for a few reasons, to allow the meta pass to access everything required, to create a more straight forward way of blending everything together and have correct transparency modes
    • Updated toon sample with the new blend final color node
  • Added custom function nodes for PBR materials
    • Environment Reflections
    • Environment BRDF
    • Burley and GGX
    • Sample Lightmap
      • This node will include bakery Mono SH in the future as well and bicubic sampling
  • Fixed alpha value of the color constant node