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Custom Lighting shaders now require the Blend Final Color node at the end
This is done for a few reasons, to allow the meta pass to access everything required, to create a more straight forward way of blending everything together and have correct transparency modes
Updated toon sample with the new blend final color node
Added custom function nodes for PBR materials
Environment Reflections
Environment BRDF
Burley and GGX
Sample Lightmap
This node will include bakery Mono SH in the future as well and bicubic sampling