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/ Graphlit Public

A Node Shader Editor for Unity's Built-In Rendering Pipeline

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z3y/Graphlit

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Graphlit

Create Toon and PBR shaders without limits. Experience complete flexibility with shader features, use a variety of included nodes or create custom ones, and blend them however you like. Gain full control over your materials to achieve the exact look you want

Installation

Highlighted Features

  • Create Toon shaders based on Open Lit
  • Create PBR shaders with Bakery Mono SH, Lightmapped Specular, Bicubic Lightmap
  • Full custom lighting with the Unlit graph with access to the Light Color, Direction, Shadow Attenuation and Distance Attenuation
  • Outlines
  • Live Preview
  • High quality node previews
  • Register/Fetch variable nodes
  • Hotkeys

Screenshots

Image

Live Preview

  • Convert all constant nodes to properties while creating the shader to preview directly in the scene. This only affects the imported material
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