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Compilation Process
The XMLs should be distributed straight off the repository, in ZIP files. The user would just unzip them into the dump in the right place.
XDelta is an open source program for generating binary patches, which will be needed for the .assets file. Because the XDelta only records our changes to the files, it is free to distribute such patches.
The user will have to provide their original .assets files, which are copyrighted material. This adds an extra step to compilation for the user, so we will have to document this, but XDelta is available for Windows, Mac, and Linux.
We should have multilingual releases, as KC3 supports many languages that we can autogenerate. There will be a few things that have discrepancies between KC3 and KC Vita, so some future translator will have to remedy those on their own.
In addition, we need some way to translate the assets, which are images. PSD templates seem to work, but they need to be inserted with some sort of command line system.
Bibliotheca Anonoma Software Liquidation Commission
- Home
- To Do
- Repositories
- Compilation Process
- Installation Process - How to get the translation files on your Vita and in the Kancolle game.
- Non Translation XMLs - No translation necessary for these, just stats.
- Graphical Assets - Images, UI, etc.
- Glossary - Dictionary for Localizations
You will need commit access to our repository to contribute directly. But if you don't, you can fork our repository, then submit a pull request.
Matching with KC3 is done to make use of their existing multilanguage translations. Some differences have to be mitigated.
- (Done) Ships
mst_ship.xml
- (Done) Equipment
mst_slotitem.xml
- (Done) Enemy Ship Types
mst_stype.xml
- (Done) Quotes
mst_shiptext.xml
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Quests
mst_quest.xml
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Map Names
mst_maparea.xml
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Map Stages
mst_mapinfo.xml
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Map Stages
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Expeditions
mst_mission2.xml
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Store Items
mst_payitem.xml
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Store Item Descriptions
mst_payitemtext.xml
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Store Item Descriptions
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Ship Classes
mst_ship_class.xml
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Equipment Descriptions
mst_slotitemtext.xml
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Consumable Items
mst_useitem.xml
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Consumable Item Descriptions
mst_useitemtext.xml
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Map Enemies
mst_mapenemy/
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Equipment Types
mst_slotitem_equiptype.xml
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BGM Names (Jukebox)
mst_bgm_jukebox.xml
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BGM Names
mst_bgm.xml
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Furniture
mst_furniture.xml
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Furniture Descriptions
mst_furnituretext.xml