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Christian Dullweber edited this page Nov 12, 2013 · 1 revision
  • Shooting 3rd Person - sebastian

  • God, owns object, can kill them all - sebastian

  • Playerobject mit Referenz auf Spielervoxelcluster

  • Movement / overlappingprevention / Physikengine - christian

  • HUD - patrick

  • Hook system to enable Cluster Voxelspecific collision behaviour - moritz

  • deferred rendering -> normal/z buffer, id buffer, color buffer

  • Voxelmass / HP

  • Clusterstplitdetection

  • Sound Wrapper