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windows: 64bit support #156
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.github/workflows/build.yml
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steps: | ||
- uses: actions/checkout@v2 | ||
- name: Build windows-i386 |
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Be careful! The name is wrong, it isn't i386, it's amd64. Btw, good luck! 👍
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shit happens
try launching the game without debugger attached or -dev |
Lol that's works. Even with -dev |
Yeah strange ain't it, btw is sound working? |
@EnderZip yeap is working |
Ah well good to hear, keep up the good work |
Well, protocol is broken |
So you can't load into a map yet? |
The maps can be loaded successfully, but there are stuff to fix when I used
AllocTouchLink: failed to allocate touchlink_t. In the debug build ( |
@LegendaryGuard that's strange. I don't have problems with touchlink_t |
@LegendaryGuard Don't use saves from 32bit engine |
Worked. All safe. 👍
Still I can't use the debug build, I tried attaching the process with VS IDE, I can't obtain any debug info... I think we won't be able to debug. 🤔
If it's broken, that means no multiplayer games can be played. 🤔 |
yep, i even can't connect to local server |
I've a noob dev question: |
@LegendaryGuard |
@LegendaryGuard of course that's normal, lol. |
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@HappyDOGE bullshit, у меня развалился протокол |
@LegendaryGuard Can you check cstrike on 64 bit? |
Saverestore is brokenRelease build crashingExplosion particles not displaying( only under cdb debugger )