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Waggle Sets
Waggle sets are a set of spell data sets in your YAML settings file. Many scripts refer to this data to know which spells to cast. You can individually cast a waggle set by using the ;buff
script followed by the set name, e.g. ;buff astrology
to cast the astrology waggle set.
Start by adding the following to your settings file:
waggle_sets:
default:
prehunt_buffs:
We've created two empty sets here, nested inside of waggle_sets
, one called 'default' and another called 'prehunt_buffs'. This isn't going to do much until you start adding spells to it, so lets add a spell...
waggle_sets:
default:
Manifest Force:
mana: 10
cambrinth:
- 10
prehunt_buffs:
Lets test it out in-game. Release the spell if its active (release maf in the above case) and run the ;buff
script with no arguments. This should cast the Manifest Force spell. The default
waggle set is used whenever the ;buff
script is ran without arguments. When you want to cast another set with ;buff
, include the set name. For example ;buff prehunt_buffs
would cast the prehunt_buffs
set.
Add the data for Manifest Force to the prehunt_buffs
set now and try it out.
prehunt_buffs
is an example of a set used by another script. ;hunting-buddy
casts the spells in prehunt_buffs
before it takes you hunting.
You can make up your own set names to use with ;buff
. For example:
waggle_sets:
default:
Manifest Force:
mana: 10
cambrinth:
- 10
Lay Ward:
mana: 10
cambrinth:
- 10
- 10
prehunt_buffs:
Manifest Force:
mana: 10
cambrinth:
- 10
perception:
Clear Vision:
mana: 20
Now you can run ;buff perception
to cast any spells listed in the perception
set.
Set Name | Used by Scripts | Description |
---|---|---|
astrology | astrology | List of buffs to casting before and during astrology training |
attunement | attunement | Buffs to cast before power-walking |
default | buff | Default waggle set used by ;buff with no arguments |
prehunt_buffs | hunting-buddy | Buffs to cast before hunting |
sew | sew | Buffs to cast before outfitting |
smith | smith | Buffs to cast before forging |
zombie | combat-trainer | Spells related to necromancer arisen zombies. Not meant to be called via ;buff |
The following spell settings can be used. If a value is left out of your spell data, then it is filled in with the default value. For example, you can leave out the abbrev
setting and let it be filled in by the script.
Setting | Description | Default Value |
---|---|---|
mana | Mana amount used in preparing the spell | Minimum Prep |
cambrinth | A list of mana amounts to charge cambrinth with | None |
abbrev | Spell abbreviation | Spell abbreviation |
skill | Magic skill used by spell (e.g. Warding) | Magic Skill |
recast | Minutes left on spell timer before spell is recast | Varies by spell, usually 1 |
prepare | Command used to prepare the spell (e.g. prepare) | Varies by spell |
cast | What to cast the spell at (e.g. cast katamba) | cast |
prep_time | Number of seconds to wait before casting. A value of 1 will snap cast | None |
cyclic | set to true if the spell is cyclic |
true if the spell is cyclic |
use_auto_mana | Determines mana and cambrinth options via the discern command. | false |