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Necromancer Tutorials

Joel Brockman edited this page Aug 30, 2022 · 27 revisions

Necromancer Tutorials

Combat

Healing in Combat

Here are some useful settings for using Devour in combat. This will properly prepare a corpse for consumption and cast Devour until you are free of wounds visible on HEALTH. You can replace Consume Flesh here, but it will only be cast once per corpse.

stop_hunting_if_bleeding: false  
necromancer_healing:  
  Devour:
    mana: 20   
    cambrinth:   
    - 10  

You are also able to use Siphon Vitality in combat. You will need to add two settings:

necro_siphon_vit_threshold: 80 # Use SV below this health
necromancer_healing: 
  Siphon Vitality:
    mana: 15
    cambrinth:
    - 20

Harvesting in Combat

This will first PRESERVE then HARVEST corpses. It will discard any material harvested below mediocre quality, and check the container for material, stowing if less than the number indicated is found.

thanatology:
  ritual_type: harvest
  heal: true
  store: true  
  harvest_container: back   
  harvest_count: 5

Training Thanatology Efficiently

Use the cycle setting in ritual_type. This chooses between 'dissect', 'harvest' and 'preserve' depending on the mindstate of First Aid and Skinning. If both are nearly mind locked then preserve is done.

thanatology:
  ritual_type: cycle
  heal: true
  store: true  
  harvest_container: back   
  harvest_count: 5

Butchering

You can butcher body parts for Risen with the following settings:

dissect_and_butcher: true
thanatology:
  ritual_type: butcher

Pets in Combat

Mudmen

Using a mudman requires a simple spell addition:

  Quicken the Earth:
    abbrev: qe
    recast: 1
    expire: your Quicken the Earth spell fade
    mana: 50
    cambrinth:
    - 50
    before:
    - message: retreat
      matches: You
    - message: retreat
      matches: You
    - message: push vial
      matches: 
      - You push the release catch
      - You stealthily push 
    - message: perform cut
      matches: You draw  

Zombies

Using a zombie requires a waggle set called 'zombie' and some settings under the zombie heading in your settings file. If you have no idea about waggle sets then look at Waggle Sets for a tutorial. Zombies are always unsummoned at the end of a hunt.

Defining the Spells

You need a waggle set called 'zombie'. It needs to contain the CfB spell. In the future this might contain spells like Reverse Putrecation

waggle_sets:
  zombie:
    Call from Beyond:  
      mana: 30         
      cambrinth:       
      - 32             

Defining Zombie Settings

zombie:                  
  make: false            # Make a zombie during combat? Uses CfB settings from the zombie spell set.
  summon: false          # Summon zombie during combat? 
  stance: offense        # Zombie stance to set once summoned
  behavior: aggressive   # Zombie behavior to set once summoned

Non-combat

Safe Room Healing

You can use harvested material to heal in your safe room. The simple YAML setting necro_safe_room_use_devour: true enables this.

Example Necromancer YAMLs

Raistan- HLC
Sample Profiles

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