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Crafting Setup
Training any of the crafts can be achieved with lich through workorders.lic or craft.lic. In most cases craft.lic is more time effective but will cost coin where workorders.lic will receive a small payment for turning in completed workorders to the various society masters. Other crafting scripts exist but they are more for making specific items than everyday training.
To train with craft, you can use ;craft in a before/after or simply omit the train_workorders discipline.
hunting_info:
- :zone:
- young_blue_dappled_prereni
:duration: 30
stop_on:
- Brawling
before:
- craft engineering
To train with workorders, you need to specify each discipline. Below are the recommended (i.e. easiest and best supported) options. It is also suggested that you do not learn any techniques at early ranks to ensure there are viable workorder recipes to accept. Many items with unwieldy materials are not supported for workorders. For this reason, weaponsmithing, tinkering, and carving in particular are not suggested for training purposes.
crossing_training:
- Engineering
- Forging
- Alchemy
- Outfitting
- Enchanting
train_workorders:
- Tailoring
- Blacksmithing
- Shaping
- Artificing
- Remedies
Discipline Book: If you are using craft.lic you only need the appropriate discipline book such as a book of master tailoring instructions
or similiar according to your skill, budget, and type of crafting.
Logbook: If you are using workorders you additionally need a logbook such as an engineering work order logbook
. There will be one for each skill. Remember to RUB it to make it yours.
Container: You will need to specify where to keep/get your crafting supplies otherwise the system defaults to backpack. Additionally clerics may find it useful to list crafting items in contain due to interference between holy oil and forging oil.
crafting_container: backpack
# list of items to only grab from crafting_container, aka - oil for forging
crafting_items_in_container:
- oil
Crafting Rooms: If you have all the tools required for your chosen skill, it is highly advisable to set crafting rooms to free up public rooms for those less fortunate and potential avoid those of stick-fingered persuasions. The only two exceptions are forging for obvious reasons and enchanting if you don't have your own brazier. (Getting your own brazier is enormously helpful.) It is also possible to use anchors to make it easy to update all the rooms with one edit.
Do not set your safe_room to somewhere with heavy traffic. It is very bad manners to craft spam a room while people are trying to socialize.
safe_room: &safe_room 8250
engineering_room: *safe_room
outfitting_room: *safe_room
alchemy_room: *safe_room
enchanting_room: *safe_room
Outfitting: Outfitting is arguably the easiest to train from 0 to around 450 because it can be done with only knitting needles and yarn. After that you will need the optional tools listed in your -setup.yaml that are commented out below.
outfitting_tools:
- knitting needles
- slender awl
- polished slickstone
- clockwork scissors
- sewing needles
- detailed yardstick
workorder_recipes:
tailoring:
#T1 - Fabric Specialization, Threadcraft Theory, and Weaving Acumen
- a knitted ankleband
- some knitted socks
- a knitted armband
- a knitted napkin
#T2
- some knitted mittens
- a knitted headband
#T3
- some knitted slippers
- a knitted scarf
- a knitted hat
- some knitted booties
- a knitted hood
#T4
- a knitted towel
- some knitted legwarmers
- some knitted gloves
- a knitted shirt
- a knitted skirt
#T5
- a knitted sweater
- some knitted hose
#T6
- a knitted cloak
#T7
- a knitted blanket
#T8 - Knitted Fabric Design
- a small cloth rucksack
#T10 - Knitted Fabric Design
- cloth mining belt
#T11 - Cloth Container Design
- cloth survival belt
#T12 - Cloth Container Design
- cloth artisan's belt
shaping:
#T1 - No additions, Decorative wood Shaping
- a wood band
- a wood nose ring
- a wood toe ring
#T2 - No additions, Decorative wood Shaping
- a wood bracelet
- a wood anklet
- a wood pin
#T3 - No additions, Decorative wood Shaping
- a wood cloak pin
- a wood shallow wood cup
#T4 - No additions, Decorative wood Shaping
- a wood amulet
- a wood medallion
- a pair of wood earrings
#T5 - No additions, Decorative wood Shaping
- a wood earcuff
#T6 - No additions, Decorative wood Shaping
- a wood belt buckle
#T7 - No additions, Decorative wood Shaping
- a wood choker
#T8 - No additions, Decorative wood Shaping
- an articulated wood necklace
#T9 - No additions, Exotic Wood Adornments
- a wood crown
#T10 - Master Instructions, Exotic Wood Adornments
- a wood comb
#T11 - Master Instructions, Exotic Wood Adornments
- a wood haircomb
artificing:
# Also learn Artificer Specialization
# T1 - Basic Artificing Principles
- radiant trinket
# T2 - Basic Artificing Principles
- flash trinket
- mana trinket
# T3 - Basic Artificing Principles
- wind trinket
# Basic Runestone Creation
- seal cambrinth runestone
# T4 - Basic Artificing Principles
- earth trinket
# Basic Runestone Creation
- burden runestone
# T5 - Advanced Runestone Creation
- manifest force runestone
# T6 - Advanced Runestone Creation
- strange arrow runestone
# T7 - Advanced Runestone Creation
- gauge flow runestone
# T8 - Basic Runestone Creation
- dispel runestone
# T9 - Advanced Runestone Creation
- lay ward runestone
blacksmithing:
#T1 - No additions
- shallow metal cup
- slender metal rod
#T2 - No additions
- tall metal mug
- short metal mug
#T3 - No additions
- metal scratcher
- small metal flask
- short metal drawknife
- long metal drawknife
#T4 - No additions, Basic + Proficient Outfitting Tool Design
- a metal hide scraper
- some smooth knitting needles
#T5 - No additions, Basic + Proficient Outfitting Tool Design
- some plain sewing needles
- some straight metal scissors
#T6 - No additions, Basic + Proficient Outfitting Tool Design
- a curved hide scraper
- a pointed metal awl
- some tapered knitting needles
- some curved metal scissors
#T7 - No additions, Basic + Proficient Outfitting Tool Design
- some ribbed sewing needles
#T8 - No additions, Basic + Proficient Outfitting Tool Design
- a narrow metal awl
- some squat knitting needles
- some knobby sewing needles
- some bent metal scissors
#T9 - Master Instructions, Basic + Proficient Outfitting Tool Design
- a serrated hide scraper
- a compact metal awl
- some polished metal knitting needles
#T10 - Master Instructions, Basic + Proficient Outfitting Tool Design
- a slender metal awl
- some serrated scissors
#T11 - Master Instructions, Basic + Proficient Outfitting Tool Design
- some thin sewing needles
Engineering: Engineering is both practical and well supported. Shaping is the preferred discipline due to tinkering requiring a long list tools or materials and carving requires heavy stones. If you really must use tinkering or carving, visit base.yaml and search for tinkering_tools or carving_tools for the list additional items required.
shaping_tools:
- carving knife
- shaper
- drawknife
- rasp
- clamps
Forging: Forging is by far the most restrictive of all crafts as it is time consuming and limited to locations with forges and/or crucibles. Blacksmithing is the preferred discipline for workorders because of the simplicity of the items. Weaponsmithing requires more parts and large quantities of metal. Armorsmithing is not supported. These tools are also large and heavy.
forging_tools:
- diagonal-peen hammer #many weapons are also hammers so be very specific on the adjective
- tong
- bellow
- shovel
Remedies: Remedies are the blacksheep of the lich crafting family. They are supported but minimally so. Only recipes with ingredients that can be bought will be made. (There are plans to update but it is a complicated project.)
alchemy_tools:
- mortar
- pestle
- bowl
- mixing stick
- sieve
Enchanting: Artificing is the only discipline currently live so it is the only option. Only recipes with ingredients that can be bought will be made. Sigil books or player-supplied base items are not currently an option. Public braziers often have incomplete projects on them and it is highly recommended to get your own enchanted brazier for use in your enchanting_room to avoid hangups and frustration.
For your first time use, be sure to study rod
which tells you how much potency it can be set to. Followed by adjust rod to <max number from study>
followed by turn rod
>study my rod
This appears to be a tool used with enchanting. A loose ring fitted around the handle indicates the device's charge level, and allows for adjusting it up or down.
You think the device's charge level may be adjusted by ADJUST ROD TO a number between one and one hundred.
The level must then be locked in by TURNing the rod. Finally, the enchanter must WAVE the rod at the item being enchanted to cast an imbuement upon it.
This rod has a maximum effective mana adjustment of 57, and is currently set to 1.
>stow right
You put your rod in your pelt backpack.
>adjust rod to 57
You push down on the ring and adjust the rod's potency level to 57.
Roundtime: 16 sec.
R>turn rod
You grab the rod's adjustment ring and slowly latch it into place. The rod is now ready to imbue a target enchantment.
Roundtime: 9 sec.
Set up your yaml. It is much easier to get this going by buying crafted items from another player for the below.
train_workorders:
- Artificing
enchanting_tools:
- small brazier
- augmenting loop
- precise burin
- imbuement rod
#- fount #not necessary as the scripts will source but you can get higher quality. If it's just for workorders, leave this as is unless you know better.
If your yaml looks like the above, and you have the equipment (replacing with the items in your inventory...) and you have adjusted/turned your rod. You are now ready to run ;workorders artificing
I recommend watching it go the first time to catch any errors.
Toolbelts: Toolbelts are also supported. This setup is in addition to the the lists above. These settings let various scripts know how to find and repair the tools, not actually use them.
engineering_belt:
name: odaj
items:
- carving knife
- jagged shaper
- sharpened drawknife
- tapered rasp
shaping_tools:
- carving knife
- jagged shaper
- sharpened drawknife
- tapered rasp
forging_belt:
name: odaj
items:
- stirring rod
- clockwork tongs
- wide shovel
- bellows
- pliers
forging_tools:
- stirring rod
- clockwork tongs
- wide shovel
- bellows
- pliers
- silversteel mallet
alchemy_tools:
- mixing stick
- mortar
- grooved pestle
- wire sieve
- bowl
- clockwork scissors
enchanting_belt:
name: enchanter's.toolbelt
items:
- brazier
- augmenting loop
- precise burin
- imbuement rod
enchanting_tools:
- brazier
- augmenting loop
- precise burin
- imbuement rod
Tool Repair: If you are using workorders, tools will be repaired at the end of every order. If you are using craft, you are responsible for your own repairs. The easiest way to accomplish this is to add them to your gear: list with the rest of your armor and weapons to be repaired by the appropriate leather or metal repairman. If using toolbelts, be sure to list the :tie_to:
belt.
- :name: needles
:adjective: knitting
:is_leather: false
:tie_to: outfitter belt
- :name: stamp
:adjective: basic
:is_leather: false
Crafting Buffs: To put up buffs before each order, you will need to use waggle sets..
waggle_sets:
sew:
Platinum Hands of Kertigen:
mana: 25
cambrinth:
- 25
smith:
Platinum Hands of Kertigen:
mana: 25
cambrinth:
- 25
shape:
Platinum Hands of Kertigen:
mana: 25
cambrinth:
- 25
remedy:
Researcher's Insight:
mana: 25
cambrinth:
- 25
enchant:
Whispers of the Muse:
mana: 25
cambrinth:
- 25
#can be used to cast imbue rather than use an imbuement rod.
imbue:
Imbue:
mana: 25
cambrinth:
- 25
Training Magic While Crafting: Training magics between crafting activities is possible using high prepare amounts. Do not add cambrinth:
charges because using harnesss or cambrinth will cause interference. These spells are used in other scripts where possible, most notably during outdoorsmanship.
crafting_training_spells:
Utility:
abbrev: GAF
mana: 12
symbiosis: false
Warding:
abbrev: maf
mana: 23
symbiosis: false
Augmentation:
abbrev: WOTM
mana: 19
symbiosis: false
Advanced options: None of these are required for basic training.
# Workorder settings
# Setting to force workorders to heal if true.
# Twitching, bleeders, and other wounds cause you not to untie from belts.
workorders_force_heal: false
# Difficulty of orders to ask for
workorder_diff: challenging
# Can also be a hash for multiple disciplines.
workorder_diff:
tailoring: hard
blacksmithing: hard
shaping: hard
# Only accept orders asking for between min and max number of items.
workorder_min_items: 2
workorder_max_items: 3
# Can control exact cash withdrawn - not necessary
workorder_cash_on_hand:
# Whether to retain unused crafting materials or dispose of them.
# Only implemented for remedies
retain_crafting_materials: false
# mark items with a makers mark
mark_crafted_goods: false
#use your own ingot for training
use_own_ingot_type:
#deed the above ingot or not
deed_own_ingot: false
# mindstate craft.lic will skip making an item at
craft_max_mindstate: 31
# amount of yarn to keep on hand for craft.lic, do not exceed 300
yarn_quantity: 100
# container used to hold alcohol or water for remedies (optional)
alcohol_container:
water_container:
# container used to hold herbs for remedies (optional)
herb_container:
# amount of balsa lumber to keep on hand in trade.lic
# trader specific
lumber_quantity: 15