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Hiinky edited this page Apr 26, 2020 · 24 revisions

Workorders or Craft?

Training any of the crafts can be achieved with lich through workorders.lic or craft.lic. In most cases craft.lic is more time effective but will cost coin where workorders.lic will receive a small payment for turning in completed workorders to the various society masters. Other crafting scripts exist but they are more for making specific items than everyday training.

To train with craft, you can use ;craft in a before/after.

hunting_info:
- :zone:
  - young_blue_dappled_prereni
  :duration: 30
  stop_on:
  - Brawling
  before: 
  - craft engineering

To train with workorders, you need to specify each discipline. Below are the recommended (i.e. easiest and best supported) options. It is also suggested that you do not learn any techniques at early ranks to ensure there are viable workorder recipes to accept. Many items with unwieldy materials are not supported for workorders. For this reason, weaponsmithing, tinkering, and carving in particular are not suggested for training purposes.

train_workorders:
- Tailoring
- Blacksmithing
- Shaping
- Artificing
- Remedies

Tools

Discipline Book: If you are using craft.lic you only need the appropriate discipline book such as a book of master tailoring instructions or similiar according to your skill, budget, and type of crafting.

Logbook: If you are using workorders you additionally need a logbook such as an engineering work order logbook. There will be one for each skill. Remember to RUB it to make it yours.

Container: You will need to specify where to keep/get your crafting supplies otherwise the system defaults to backpack. Additionally clerics may find it useful to list crafting items in contain due to interference between holy oil and forging oil.

crafting_container: backpack

# list of items to only grab from crafting_container, aka - oil for forging
crafting_items_in_container:
- oil

Crafting Rooms: If you have all the tools required for your chosen skill, it is highly advisable to set crafting rooms to free up public rooms for those less fortunate and potential avoid those of stick-fingered persuasions. The only two exceptions are forging for obvious reasons and enchanting if you don't have your own brazier. (Getting your own brazier is enormously helpful.) It is also possible to use anchors to make it easy to update all the rooms with one edit.

Do not set your safe_room to somewhere with heavy traffic. It is very bad manners to craft spam a room while people are trying to socialize.

safe_room: &safe_room 1645
engineering_room: *safe_room
outfitting_room: *safe_room
alchemy_room: *safe_room
enchanting_room: *safe_room

Outfitting: Outfitting is arguably the easiest to train from 0 to around 450 because it can be done with only knitting needles and yarn. After that you will need the optional tools listed in your -setup.yaml that are commented out below.

outfitting_tools:
- knitting needle
#- sewing needle
#- slickstone
#- yardstick
#- scissor
#- stamp

#adding this list to your -setup.yaml file ensures you only accept knitting orders.
workorder_recipes:
  tailoring:
    - a knitted napkin
    - a knitted armband
    - a knitted ankleband
    - some knitted socks
    - some knitted mittens
    - a knitted headband
    - some knitted slippers
    - a knitted scarf
    - a knitted hat
    - some knitted booties
    - a knitted hood
    - a knitted towel
    - some knitted legwarmers
    - some knitted gloves
    - a knitted skirt
    - a knitted shirt
    - a knitted sweater
    - some knitted hose
    - a knitted cloak
    - a knitted blanket

Engineering: Engineering is both practical and well supported. Shaping is the preferred discipline due to tinkering requiring a long list tools or materials and carving requires heavy stones. If you really must use tinkering or carving, visit base.yaml and search for tinkering_tools or carving_tools for the list additional items required.

shaping_tools:
- carving knife
- shaper
- drawknife
- rasp
- clamps

Forging: Forging is by far the most restrictive of all crafts as it is time consuming and limited to locations with forges and/or crucibles. Blacksmithing is the preferred discipline for workorders because of the simplicity of the items. Weaponsmithing requires more parts and large quantities of metal. Armorsmithing is not supported. These tools are also large and heavy.

forging_tools:
- diagonal-peen hammer    #many weapons are also hammers so be very specific on the adjective
- tong 
- bellow
- shovel

Remedies: Remedies are the blacksheep of the lich crafting family. They are supported but minimally so. Only recipes with ingredients that can be bought will be made. (There are plans to update but it is a complicated project.)

alchemy_tools:
- mortar
- pestle
- bowl
- mixing stick
- sieve

Enchanting: Artificing is the only discipline currently live so it is the only option. Only recipes with ingredients that can be bought will be made. Sigil books or player-supplied base items are not currently an option. Public braziers often have incomplete projects on them and it is highly recommended to get your own enchanted brazier for use in your enchanting_room to avoid hangups and frustration.

enchanting_tools:    
- burin
- fey-bone rod  #often has very specific adjectives so list carefully
- loop
#- brazier 

Toolbelts: Toolbelts are also supported. This setup is in addition to the the lists above. These settings let various scripts know how to find and repair the tools, not actually use them.

forging_belt:
  name: blacksmithing toolbelt
  items:
    - bellows
    - diagonal-peen hammer
    - shovel
    - tongs
engineering_belt:
  name: shaper toolbelt
  items:
    - carving knife
    - shaper
    - drawknife
    - rasp
outfitting_belt:
  name: tailor toolbelt
  items:
    - knitting needle
    #- sewing needle
    #- slickstone
    #- yardstick
    #- scissor
alchemy_belt:
  name: alchemist belt
  items:
    - mortar
    - pestle
    - bowl
    - mixing stick
    - sieve
enchanting_belt:
    name: enchant toolbelt
  items:
    - burin
    - fey-bone rod
    - loop
    #- brazier

Tool Repair: If you are using workorders, tools will be repaired at the end of every order. If you are using craft, you are responsible for your own repairs. The easiest way to accomplish this is to add them to your gear: list with the rest of your armor and weapons to be repaired by the appropriate leather or metal repairman. If using toolbelts, be sure to list the :tie_to: belt.

- :name: needles
  :adjective: knitting
  :is_leather: false
  :tie_to: outfitter belt
- :name: stamp
  :adjective: basic
  :is_leather: false

Crafting Buffs: To put up buffs before each order, you will need to use waggle sets..

waggle_sets:
  sew:
    Platinum Hands of Kertigen:
      mana: 25
      cambrinth:
      - 25
  smith:
    Platinum Hands of Kertigen:
      mana: 25
      cambrinth:
      - 25
  shape:
    Platinum Hands of Kertigen:
      mana: 25
      cambrinth:
      - 25
  remedy:
    Researcher's Insight:
      mana: 25
      cambrinth:
      - 25
  enchant:
    Whispers of the Muse:
      mana: 25
      cambrinth:
      - 25
  #can be used to cast imbue rather than use an imbuement rod.
  imbue:
    Imbue:
      mana: 25
      cambrinth:
      - 25

Training Magic While Crafting: Training magics between crafting activities is possible using high prepare amounts. Do not add cambrinth: charges because using harnesss or cambrinth will cause interference. These spells are used in other scripts where possible, most notably during outdoorsmanship.

crafting_training_spells:
  Utility:
    abbrev: GAF
    mana: 12
    symbiosis: false
  Warding:
    abbrev: maf
    mana: 23
    symbiosis: false    
  Augmentation:
    abbrev: WOTM
    mana: 19
    symbiosis: false

Advanced options: None of these are required for basic training.

# Workorder settings

# Setting to force workorders to heal if true. 
# Twitching, bleeders, and other wounds cause you not to untie from belts.
workorders_force_heal: false

# Difficulty of orders to ask for
# Can also be a hash for multiple disciplines.  See Dartellum-setup for example
workorder_diff: challenging

# Only accept orders asking for between min and max number of items.
workorder_min_items: 2
workorder_max_items: 3

# Can control exact cash withdrawn - not necessary
workorder_cash_on_hand:

# Whether to retain unused crafting materials or dispose of them.
#   Only implemented for remedies
retain_crafting_materials: false

# mark items with a makers mark
mark_crafted_goods: false

#use your own ingot for training
use_own_ingot_type:

#deed the above ingot or not
deed_own_ingot: false

# mindstate craft.lic will skip making an item at
craft_max_mindstate: 31

# amount of yarn to keep on hand for craft.lic, do not exceed 300
yarn_quantity: 100

# container used to hold alcohol or water for remedies  (optional)
alcohol_container:
water_container:

# container used to hold herbs for remedies (optional)
herb_container:

# amount of balsa lumber to keep on hand in trade.lic
# trader specific
lumber_quantity: 15
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