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Version 3.20.1

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@PabstMirror PabstMirror released this 11 Nov 17:23

Requires CBA version 3.18.4 or later and ArmA 3 version 2.20 or later.

Change Log Summary

ADDED:

  • CSW - Add automatic firing of mortars (#11035)
  • Wardrobe - New Addon - System to modify wearables (#10606)
  • Advanced Throwing - Add Granular Throw (#11108)
  • Cargo - Add unloading of cargo to killed vehicles (#11027)
  • Fire - Add protection variable to uniforms (#11113)

FIXED:

  • ATRAGMX - Fix atrag not accepting negative/left hand barrel twists (#11059)
  • AdvThrowing - Fix throwing not removing grenade on desynced inventory (#11025)
  • Cargo - Fix ViV objects from being able to be loaded into ACE Cargo (#11094)
  • Compat Aegis - Fix T-14 commander MG not having ammo (#11048)
  • Compat CUP - Fix wrong CH53 user action class (#11074)
  • Headless Client - Fix typo in transfer for HC3 (#11056)
  • IntelItem - Fix: Intel Items lose Data when updating containers in arsenal (#11050)
  • Interaction - Fix pardon EH (#11021)
  • Laser - Fix TGP Drift while Designating in AREA Track (#11010)
  • Medical GUI - Change unconscious loading exceptions to allow while swimming (#11024)
  • Medical GUI - Improve minimum damage thresholds to prevent div0 (#11065)
  • Missileguidance - Add Ignore to SACLOS Tracking (#11077)
  • Mk6 Mortar - Fix broken inheritance for Self Actions on Mk6 mortar (#11072)
  • Overheating - Fix wrong unit's weapon being cooled (#11018)
  • Scopes - Hide Arsenal stats when values are zeroed (#11092)
  • Vector - Fix vector getting wrong angle (#11070)
  • Vehicle Damage - Execute allowCrewInImmobile only where vehicle is local (#11082)
  • Medical Damage - Fix determineIfFatal double counting head/body dmg (#11134)
  • CSLA compat - Fix Strela overpressure config values and clean up dead code (#11127)
  • General - Fix some minor params default types (#11114)
  • Interaction - don't allow door interaction on cars (#11106)

IMPROVED:

  • DAGR - New: API Function to pre-program Waypoints (#11063)
  • Explosives - Add support for weapon detonators (#11084)
  • Interaction - Add _unit to tap shoulder event (#11037)
  • Map - Add support for facewear with flashlights, fix wrong config lookups in some cases (#11044)
  • MicroDAGR - Add device setting to show magnetic north (#11006)
  • Missile Guidance - MCLOS Mouse Input (#10893)
  • Spike - Add ground tracking (#11043)
  • Tagging - Add Optional Condition for individual Tags (#11040)
  • Wardrobe - Add arsenal stat (#11087)
  • XM157 - Improve usage with grenade launchers (#10976)
  • Fortify - Add token items to allow per-unit budgets (#11071)
  • Hit Reactions - Add variable to allow units to be immune to falling down (#11128)
  • Optics - Add MOS reticles. (#11104)
  • Vehicles - Don't run XEHs on humans (#11117)

CHANGED:

  • Common - Make throwWeapon put weapon away after (#11058)
  • General - Remove ;; (#11090)
  • General - Remove all unused base classes (#10975)
  • Hearing - Add config value to limit weapon loudness, to Fix RHS miniguns (#11061)
  • Medical - Binarize most configs (#11080)
  • Medical Treatment / GUI - Add support for mixed fluid iv bags (#11046)
  • Optics - Fix vanilla mRad reticles calibration at vanilla magnifications. (#11062)
  • Repair - Add check to blacklist vehicle for repairs (#11093)
  • SPE Compat - Add ability to use ACE wirecutters on SPE barbed wire objects (#11066)
  • Compat CUP - Add Fire Protection Values to Uniforms (#11122)
  • Compat GM - Add Fire Protection Value to Uniforms (#11124)
  • Compat RHS - Add Fire Protection Values to Uniforms (#11123)
  • Wardrobe - Add: RHS Compats (#11088)
  • Wardrobe - Add: CUP Compats (#11089)
  • General - Cleanup CfgPatches units[] and weapons[] (#11105)
  • Kestrel4500 - Display bearing relative to player's head direction (#11125)
  • Compat RHS_AFRF - Fix base classes (#11085)

TRANSLATIONS: