Requires CBA version 3.18.4 or later and ArmA 3 version 2.20 or later.
Change Log Summary
ADDED:
- CSW - Add automatic firing of mortars (#11035)
- Wardrobe - New Addon - System to modify wearables (#10606)
- Advanced Throwing - Add Granular Throw (#11108)
- Cargo - Add unloading of cargo to killed vehicles (#11027)
- Fire - Add protection variable to uniforms (#11113)
FIXED:
- ATRAGMX - Fix atrag not accepting negative/left hand barrel twists (#11059)
- AdvThrowing - Fix throwing not removing grenade on desynced inventory (#11025)
- Cargo - Fix ViV objects from being able to be loaded into ACE Cargo (#11094)
- Compat Aegis - Fix T-14 commander MG not having ammo (#11048)
- Compat CUP - Fix wrong CH53 user action class (#11074)
- Headless Client - Fix typo in transfer for HC3 (#11056)
- IntelItem - Fix: Intel Items lose Data when updating containers in arsenal (#11050)
- Interaction - Fix pardon EH (#11021)
- Laser - Fix TGP Drift while Designating in AREA Track (#11010)
- Medical GUI - Change unconscious loading exceptions to allow while swimming (#11024)
- Medical GUI - Improve minimum damage thresholds to prevent div0 (#11065)
- Missileguidance - Add Ignore to SACLOS Tracking (#11077)
- Mk6 Mortar - Fix broken inheritance for Self Actions on Mk6 mortar (#11072)
- Overheating - Fix wrong unit's weapon being cooled (#11018)
- Scopes - Hide Arsenal stats when values are zeroed (#11092)
- Vector - Fix vector getting wrong angle (#11070)
- Vehicle Damage - Execute allowCrewInImmobile only where vehicle is local (#11082)
- Medical Damage - Fix determineIfFatal double counting head/body dmg (#11134)
- CSLA compat - Fix Strela overpressure config values and clean up dead code (#11127)
- General - Fix some minor
paramsdefault types (#11114) - Interaction - don't allow door interaction on cars (#11106)
IMPROVED:
- DAGR - New: API Function to pre-program Waypoints (#11063)
- Explosives - Add support for weapon detonators (#11084)
- Interaction - Add _unit to tap shoulder event (#11037)
- Map - Add support for facewear with flashlights, fix wrong config lookups in some cases (#11044)
- MicroDAGR - Add device setting to show magnetic north (#11006)
- Missile Guidance - MCLOS Mouse Input (#10893)
- Spike - Add ground tracking (#11043)
- Tagging - Add Optional Condition for individual Tags (#11040)
- Wardrobe - Add arsenal stat (#11087)
- XM157 - Improve usage with grenade launchers (#10976)
- Fortify - Add token items to allow per-unit budgets (#11071)
- Hit Reactions - Add variable to allow units to be immune to falling down (#11128)
- Optics - Add MOS reticles. (#11104)
- Vehicles - Don't run XEHs on humans (#11117)
CHANGED:
- Common - Make throwWeapon put weapon away after (#11058)
- General - Remove
;;(#11090) - General - Remove all unused base classes (#10975)
- Hearing - Add config value to limit weapon loudness, to Fix RHS miniguns (#11061)
- Medical - Binarize most configs (#11080)
- Medical Treatment / GUI - Add support for mixed fluid iv bags (#11046)
- Optics - Fix vanilla mRad reticles calibration at vanilla magnifications. (#11062)
- Repair - Add check to blacklist vehicle for repairs (#11093)
- SPE Compat - Add ability to use ACE wirecutters on SPE barbed wire objects (#11066)
- Compat CUP - Add Fire Protection Values to Uniforms (#11122)
- Compat GM - Add Fire Protection Value to Uniforms (#11124)
- Compat RHS - Add Fire Protection Values to Uniforms (#11123)
- Wardrobe - Add: RHS Compats (#11088)
- Wardrobe - Add: CUP Compats (#11089)
- General - Cleanup CfgPatches
units[]andweapons[](#11105) - Kestrel4500 - Display bearing relative to player's head direction (#11125)
- Compat RHS_AFRF - Fix base classes (#11085)
TRANSLATIONS: