Releases: acemod/ACE3
Version 3.20.2 Release Candidate 1
Requires CBA version 3.18.4 or later and ArmA 3 version 2.20 or later.
Change Log Summary
FIXED:
- General - Use new turret commands (#11140)
- Markers - Fix script error on profiling branch (
radioChannelInfo) (#11138) - Tagging - Fix index OBOE for condition filtering (#11142)
- Wardrobe - Fix: ACRE radios reset (#11148)
IMPROVED:
- Frag - Sort fragment bounce target list by distance (#11143)
- Wardrobe - transfer variables on item change (#11139)
CHANGED:
Version 3.20.1
Requires CBA version 3.18.4 or later and ArmA 3 version 2.20 or later.
Change Log Summary
ADDED:
- CSW - Add automatic firing of mortars (#11035)
- Wardrobe - New Addon - System to modify wearables (#10606)
- Advanced Throwing - Add Granular Throw (#11108)
- Cargo - Add unloading of cargo to killed vehicles (#11027)
- Fire - Add protection variable to uniforms (#11113)
FIXED:
- ATRAGMX - Fix atrag not accepting negative/left hand barrel twists (#11059)
- AdvThrowing - Fix throwing not removing grenade on desynced inventory (#11025)
- Cargo - Fix ViV objects from being able to be loaded into ACE Cargo (#11094)
- Compat Aegis - Fix T-14 commander MG not having ammo (#11048)
- Compat CUP - Fix wrong CH53 user action class (#11074)
- Headless Client - Fix typo in transfer for HC3 (#11056)
- IntelItem - Fix: Intel Items lose Data when updating containers in arsenal (#11050)
- Interaction - Fix pardon EH (#11021)
- Laser - Fix TGP Drift while Designating in AREA Track (#11010)
- Medical GUI - Change unconscious loading exceptions to allow while swimming (#11024)
- Medical GUI - Improve minimum damage thresholds to prevent div0 (#11065)
- Missileguidance - Add Ignore to SACLOS Tracking (#11077)
- Mk6 Mortar - Fix broken inheritance for Self Actions on Mk6 mortar (#11072)
- Overheating - Fix wrong unit's weapon being cooled (#11018)
- Scopes - Hide Arsenal stats when values are zeroed (#11092)
- Vector - Fix vector getting wrong angle (#11070)
- Vehicle Damage - Execute allowCrewInImmobile only where vehicle is local (#11082)
- Medical Damage - Fix determineIfFatal double counting head/body dmg (#11134)
- CSLA compat - Fix Strela overpressure config values and clean up dead code (#11127)
- General - Fix some minor
paramsdefault types (#11114) - Interaction - don't allow door interaction on cars (#11106)
IMPROVED:
- DAGR - New: API Function to pre-program Waypoints (#11063)
- Explosives - Add support for weapon detonators (#11084)
- Interaction - Add _unit to tap shoulder event (#11037)
- Map - Add support for facewear with flashlights, fix wrong config lookups in some cases (#11044)
- MicroDAGR - Add device setting to show magnetic north (#11006)
- Missile Guidance - MCLOS Mouse Input (#10893)
- Spike - Add ground tracking (#11043)
- Tagging - Add Optional Condition for individual Tags (#11040)
- Wardrobe - Add arsenal stat (#11087)
- XM157 - Improve usage with grenade launchers (#10976)
- Fortify - Add token items to allow per-unit budgets (#11071)
- Hit Reactions - Add variable to allow units to be immune to falling down (#11128)
- Optics - Add MOS reticles. (#11104)
- Vehicles - Don't run XEHs on humans (#11117)
CHANGED:
- Common - Make throwWeapon put weapon away after (#11058)
- General - Remove
;;(#11090) - General - Remove all unused base classes (#10975)
- Hearing - Add config value to limit weapon loudness, to Fix RHS miniguns (#11061)
- Medical - Binarize most configs (#11080)
- Medical Treatment / GUI - Add support for mixed fluid iv bags (#11046)
- Optics - Fix vanilla mRad reticles calibration at vanilla magnifications. (#11062)
- Repair - Add check to blacklist vehicle for repairs (#11093)
- SPE Compat - Add ability to use ACE wirecutters on SPE barbed wire objects (#11066)
- Compat CUP - Add Fire Protection Values to Uniforms (#11122)
- Compat GM - Add Fire Protection Value to Uniforms (#11124)
- Compat RHS - Add Fire Protection Values to Uniforms (#11123)
- Wardrobe - Add: RHS Compats (#11088)
- Wardrobe - Add: CUP Compats (#11089)
- General - Cleanup CfgPatches
units[]andweapons[](#11105) - Kestrel4500 - Display bearing relative to player's head direction (#11125)
- Compat RHS_AFRF - Fix base classes (#11085)
TRANSLATIONS:
Version 3.20.1 Release Candidate 2
Requires CBA version 3.18.4 or later and ArmA 3 version 2.20 or later.
Change Log Summary
ADDED:
- CSW - Add automatic firing of mortars (#11035)
- Wardrobe - New Addon - System to modify wearables (#10606)
- Advanced Throwing - Add Granular Throw (#11108)
- Cargo - Add unloading of cargo to killed vehicles (#11027)
- Fire - Add protection variable to uniforms (#11113)
FIXED:
- ATRAGMX - Fix atrag not accepting negative/left hand barrel twists (#11059)
- AdvThrowing - Fix throwing not removing grenade on desynced inventory (#11025)
- Cargo - Fix ViV objects from being able to be loaded into ACE Cargo (#11094)
- Compat Aegis - Fix T-14 commander MG not having ammo (#11048)
- Compat CUP - Fix wrong CH53 user action class (#11074)
- Headless Client - Fix typo in transfer for HC3 (#11056)
- IntelItem - Fix: Intel Items lose Data when updating containers in arsenal (#11050)
- Interaction - Fix pardon EH (#11021)
- Laser - Fix TGP Drift while Designating in AREA Track (#11010)
- Medical GUI - Change unconscious loading exceptions to allow while swimming (#11024)
- Medical GUI - Improve minimum damage thresholds to prevent div0 (#11065)
- Missileguidance - Add Ignore to SACLOS Tracking (#11077)
- Mk6 Mortar - Fix broken inheritance for Self Actions on Mk6 mortar (#11072)
- Overheating - Fix wrong unit's weapon being cooled (#11018)
- Scopes - Hide Arsenal stats when values are zeroed (#11092)
- Vector - Fix vector getting wrong angle (#11070)
- Vehicle Damage - Execute allowCrewInImmobile only where vehicle is local (#11082)
- Medical Damage - Fix determineIfFatal double counting head/body dmg (#11134)
- CSLA compat - Fix Strela overpressure config values and clean up dead code (#11127)
- General - Fix some minor
paramsdefault types (#11114) - Interaction - don't allow door interaction on cars (#11106)
IMPROVED:
- DAGR - New: API Function to pre-program Waypoints (#11063)
- Explosives - Add support for weapon detonators (#11084)
- Interaction - Add _unit to tap shoulder event (#11037)
- Map - Add support for facewear with flashlights, fix wrong config lookups in some cases (#11044)
- MicroDAGR - Add device setting to show magnetic north (#11006)
- Missile Guidance - MCLOS Mouse Input (#10893)
- Spike - Add ground tracking (#11043)
- Tagging - Add Optional Condition for individual Tags (#11040)
- Wardrobe - Add arsenal stat (#11087)
- XM157 - Improve usage with grenade launchers (#10976)
- Fortify - Add token items to allow per-unit budgets (#11071)
- Hit Reactions - Add variable to allow units to be immune to falling down (#11128)
- Optics - Add MOS reticles. (#11104)
- Vehicles - Don't run XEHs on humans (#11117)
CHANGED:
- Common - Make throwWeapon put weapon away after (#11058)
- General - Remove
;;(#11090) - General - Remove all unused base classes (#10975)
- Hearing - Add config value to limit weapon loudness, to Fix RHS miniguns (#11061)
- Medical - Binarize most configs (#11080)
- Medical Treatment / GUI - Add support for mixed fluid iv bags (#11046)
- Optics - Fix vanilla mRad reticles calibration at vanilla magnifications. (#11062)
- Repair - Add check to blacklist vehicle for repairs (#11093)
- SPE Compat - Add ability to use ACE wirecutters on SPE barbed wire objects (#11066)
- Compat CUP - Add Fire Protection Values to Uniforms (#11122)
- Compat GM - Add Fire Protection Value to Uniforms (#11124)
- Compat RHS - Add Fire Protection Values to Uniforms (#11123)
- Wardrobe - Add: RHS Compats (#11088)
- Wardrobe - Add: CUP Compats (#11089)
- General - Cleanup CfgPatches
units[]andweapons[](#11105) - Kestrel4500 - Display bearing relative to player's head direction (#11125)
- Compat RHS_AFRF - Fix base classes (#11085)
TRANSLATIONS:
Version 3.20.1 Release Candidate 1
Requires CBA version 3.18.4 or later and ArmA 3 version 2.20 or later.
Change Log Summary
ADDED:
- CSW - Add automatic firing of mortars (#11035)
- Cargo - Add unloading of cargo to killed vehicles (#11027)
- Wardrobe - Add: RHS Compats (#11088)
- Wardrobe - New Addon - System to modify wearables (#10606)
FIXED:
- ATRAGMX - Fix atrag not accepting negative/left hand barrel twists (#11059)
- AdvThrowing - Fix throwing not removing grenade on desynced inventory (#11025)
- Cargo - Fix ViV objects from being able to be loaded into ACE Cargo (#11094)
- Compat Aegis - Fix T-14 commander MG not having ammo (#11048)
- Compat CUP - Fix wrong CH53 user action class (#11074)
- Headless Client - Fix typo in transfer for HC3 (#11056)
- IntelItem - Fix: Intel Items lose Data when updating containers in arsenal (#11050)
- Interaction - Fix pardon EH (#11021)
- Laser - Fix TGP Drift while Designating in AREA Track (#11010)
- Medical GUI - Change unconscious loading exceptions to allow while swimming (#11024)
- Medical GUI - Improve minimum damage thresholds to prevent div0 (#11065)
- Missileguidance - Add Ignore to SACLOS Tracking (#11077)
- Mk6 Mortar - Fix broken inheritance for Self Actions on Mk6 mortar (#11072)
- Overheating - Fix wrong unit's weapon being cooled (#11018)
- Scopes - Hide Arsenal stats when values are zeroed (#11092)
- Vector - Fix vector getting wrong angle (#11070)
- Vehicle Damage - Execute allowCrewInImmobile only where vehicle is local (#11082)
IMPROVED:
- DAGR - New: API Function to pre-program Waypoints (#11063)
- Explosives - Add support for weapon detonators (#11084)
- Interaction - Add _unit to tap shoulder event (#11037)
- Map - Add support for facewear with flashlights, fix wrong config lookups in some cases (#11044)
- MicroDAGR - Add device setting to show magnetic north (#11006)
- Missile Guidance - MCLOS Mouse Input (#10893)
- Spike - Add ground tracking (#11043)
- Tagging - Add Optional Condition for individual Tags (#11040)
- Wardrobe - Add arsenal stat (#11087)
- XM157 - Improve usage with grenade launchers (#10976)
CHANGED:
- Common - Make throwWeapon put weapon away after (#11058)
- General - Remove
;;(#11090) - General - Remove all unused base classes (#10975)
- Hearing - Add config value to limit weapon loudness, to Fix RHS miniguns (#11061)
- Medical - Binarize most configs (#11080)
- Medical Treatment / GUI - Add support for mixed fluid iv bags (#11046)
- Optics - Fix vanilla mRad reticles calibration at vanilla magnifications. (#11062)
- Repair - Add check to blacklist vehicle for repairs (#11093)
- SPE Compat - Add ability to use ACE wirecutters on SPE barbed wire objects (#11066)
TRANSLATIONS:
Version 3.20.0
Requires CBA version 3.18.2 or later and Arma 3 version 2.20 or later.
Change Log Summary
ADDED:
- Add - Spike LR ATGM (#8931)
- Compat CFP - Add
logisticscompatibility (#10917) - Compat CUP Units - Add
trenchescompatibility (#10916) - Compat WS - Add realistic weights (#10889)
- GM Compat - Add CSW Compatability (#10934)
- GM Compat - Add SS.11 MCLOS Model (#10931)
- MIssile Guidance - Add settings for flare and chaff countermeasure effectiveness. (#10961)
- Medical Damage - Add alternate armor penetration (#9217)
- UI - Add actions to check weapon zeroing when UI elements are disabled (#10938)
FIXED:
- COMPAT SPE - Fix scoped rifles being open bolt (#10969)
- CSW - Fix 2.20 mk6 illumination round (#10990)
- Casings - Fix creating casings for UAV weapons (#10937)
- Common - Fix
FUNC(addActionEventHandler)when in FFV (#10895) - Common - Fix load issues with
CfgVoice(#10971) - Compat RHS AFRF - Remove 9M113 from Missile Guidance Compat (#10880)
- Compat WS - Fix UBC (#10888)
- Cookoff - Fix setting name (#10988)
- Explosives - Fix "Active Detonator" not being reset after no charges remaining (#10958)
- Fire-Medical Compat - Add missing dependency (#10952)
- GM Compat - Make PK Magazine Visible in ACE Arsenal (#10935)
- GM/CUP Compat - Fix overpressure settings for various artillery (#10869)
- General - Fix
picturesizes (#10891) - General - Fix load order issues for arsenal
statBase(#10957) - General - Fix load order issues for medical injuries (#10954)
- Interaction - Fix showing weapon attachment icon (#11000)
- Interaction Menu - Center selector on 32:9 (#10960)
- Laser - Fix PLD rangefinding being dependent on the designation laser (#10994)
- Marking Laser - Fix parachute rpt spam (#10964)
- Medical - Fix open wounds being returned instead of bandaged ones (#10923)
- Misc. compats - Exclude some MLRS vehicles from own backblast (#10896)
- Missile Guidance - Fix SACLOS on sub-turrets (#10939)
- Missile_CLGP - Fix 8rnd copperhead interface (#10877)
- Nightvision - Fix script error when switching to thermals (#10974)
- Overheating - Fix not being able to cool weapons when sitting and inside vehicles (#10998)
- Overheating - fix/improve ace_overheating_fnc_jamWeapon (#10873)
- RHS Compat - Disable overpressure for OTR-21 (#10929)
- Refuel - Fix nozzle not resetting refuel amount between vehicles (#10907)
- Repair - Patch to detect GM Wheel position and selection (#10871)
- Respawn - Add
ace_interactiondependency (#10956) - compat_rhs_afrf3 - fix KH-29T seeker (laser -> optic) (#11001)
- killtracker - Fix ace_fragments showing as self inflected (#10908)
IMPROVED:
- Arsenal - Fix the arsenal overfill prevention function (#10946)
- Arsenal - Reduce tab switching times (#10995)
- Balistics, SmallArms - Fix 9mm magazines Displaynames and Descriptions (#10863)
- Compat SOG - Add calibers to ammunition for use in
ace_rearm(#10941) - Cookoff - Add the ability to disable cookoff sounds and projectiles. (#10926)
- Field Rations - Support negative thirst and hunger values (#10949)
- GM Compat - Add Vehicle Damage Parameters (#10932)
- General - Use
isNotEqualTofor array comparisions (#10857) - Improve Aircraft - Fix turret returning to old stabilized position (#10996)
- Intel items - Add header text to all document types (#10847)
- Medical Treatment - Improve litter placement (#10886)
- Missile Guidance - Add common keybinds (#10884)
- Missile Guidance - Support shoulder fired MCLOS weapons (#10887)
- Name Tags - Add variable to treat AI as players (#10951)
- Nightvision - Improve handling with thermal vision (#10921)
- Refuel - Improved: Added Soundeffects (#10825)
- Repair - Add RHS BMP hit point localisation (#10897)
- Spike - Add Olive Launcher Variant (#11003)
- Vehicle Damage - Add Compatability for GM (#10933)
- Weather - Allow CfgWorlds weather data to be read from description.ext (#10875)
- missile_gbu - Improve aerodynamics (#10920)
- vehicle_damage - Tweak spam filter to allow submunition penetrators (#10979)
CHANGED:
- APL - Lowercase component name (#10854)
- Advanced Throwing - Add gunner as a parameter in Throw Fired XEH (#10997)
- Aircraft - Remove unused base classes (#10955)
- Compat Aegis: Add Aegis Titan variants Javelin compat (#10851)
- Compat CUP - Add artillerytables ranging to D-30 AT (#10870)
- Compat CUP Units - Add Hearing Protection to
CUP_H_RUS_K6_3Helmets (#10850) - Compat CUP Vehicles - Add Missle Guidance Compat for Ka-50 (#10874)
- Explosives - Improve readability of old code (#10879)
- GM Compat - Change Default Magazine for 9P133 to SACLOS Variant (#10936)
- General - Fix remaining empty classes declared as extern (#10973)
- Kill Tracker - Add unit object to kill event params (#10981)
- Laser - Improve LST interaction text (#10862)
- Medical Treatment - Warn if trained treatment time is longer than normal (#10902)
- Overheating - Improve
FUNC(jamWeapon)slightly (#10894) - Realistic Names - Add Stubwing AH-99 (#10947)
- Repair - Change isNearRepairVehicle to include more types of objects (#10901)
- Trenches - Support vests with
entrenchingToolconfig (#10867) - missile_sdb - Increase lifetime (#10943)
- vehicleDamage - Change fnc_processHit AP Damage Reduction (#10993)
SETTINGS:
- Fire - Make scream sounds setting unable to be overwritten (#10843)
- Medical Damage - Add alternate armor penetration (#9217)
- Medical Treatment - Enhanced Setting: Add option to allow Self-Stitch/PAK/IV only for Doctors (#10962)
TRANSLATIONS:
- Translations - Ukrainian (#11009)
- Translation - Add missing
commontranslations (#10861) - Translation - Fix Safe mode Toggle localization. (#10842)
- Translation - French (#10837) (#10860) (#10841) (#10987)
- Translations - Japanese (#10840) (#10967) (#10972) (#10864) (#10899) (#10989) (#10864)
- Translations - Korean (#10924) (#10835) (#10984) (#10991) (#11004)
- Translations - Russian (#10982)
- Repair - Add localizations for
hitaileron(#10859)
Version 3.20.0 Release Candidate 2
Requires CBA version 3.18.2 or later and Arma 3 version 2.20 or later.
Change Log Summary
ADDED:
- Add - Spike LR ATGM (#8931)
- Compat CFP - Add
logisticscompatibility (#10917) - Compat CUP Units - Add
trenchescompatibility (#10916) - Compat WS - Add realistic weights (#10889)
- GM Compat - Add CSW Compatability (#10934)
- GM Compat - Add SS.11 MCLOS Model (#10931)
- MIssile Guidance - Add settings for flare and chaff countermeasure effectiveness. (#10961)
- Medical Damage - Add alternate armor penetration (#9217)
- UI - Add actions to check weapon zeroing when UI elements are disabled (#10938)
FIXED:
- COMPAT SPE - Fix scoped rifles being open bolt (#10969)
- CSW - Fix 2.20 mk6 illumination round (#10990)
- Casings - Fix creating casings for UAV weapons (#10937)
- Common - Fix
FUNC(addActionEventHandler)when in FFV (#10895) - Common - Fix load issues with
CfgVoice(#10971) - Compat RHS AFRF - Remove 9M113 from Missile Guidance Compat (#10880)
- Compat WS - Fix UBC (#10888)
- Cookoff - Fix setting name (#10988)
- Explosives - Fix "Active Detonator" not being reset after no charges remaining (#10958)
- Fire-Medical Compat - Add missing dependency (#10952)
- GM Compat - Make PK Magazine Visible in ACE Arsenal (#10935)
- GM/CUP Compat - Fix overpressure settings for various artillery (#10869)
- General - Fix
picturesizes (#10891) - General - Fix load order issues for arsenal
statBase(#10957) - General - Fix load order issues for medical injuries (#10954)
- Interaction - Fix showing weapon attachment icon (#11000)
- Interaction Menu - Center selector on 32:9 (#10960)
- Laser - Fix PLD rangefinding being dependent on the designation laser (#10994)
- Marking Laser - Fix parachute rpt spam (#10964)
- Medical - Fix open wounds being returned instead of bandaged ones (#10923)
- Misc. compats - Exclude some MLRS vehicles from own backblast (#10896)
- Missile Guidance - Fix SACLOS on sub-turrets (#10939)
- Missile_CLGP - Fix 8rnd copperhead interface (#10877)
- Nightvision - Fix script error when switching to thermals (#10974)
- Overheating - Fix not being able to cool weapons when sitting and inside vehicles (#10998)
- Overheating - fix/improve ace_overheating_fnc_jamWeapon (#10873)
- RHS Compat - Disable overpressure for OTR-21 (#10929)
- Refuel - Fix nozzle not resetting refuel amount between vehicles (#10907)
- Repair - Patch to detect GM Wheel position and selection (#10871)
- Respawn - Add
ace_interactiondependency (#10956) - compat_rhs_afrf3 - fix KH-29T seeker (laser -> optic) (#11001)
- killtracker - Fix ace_fragments showing as self inflected (#10908)
IMPROVED:
- Arsenal - Fix the arsenal overfill prevention function (#10946)
- Arsenal - Reduce tab switching times (#10995)
- Balistics, SmallArms - Fix 9mm magazines Displaynames and Descriptions (#10863)
- Compat SOG - Add calibers to ammunition for use in
ace_rearm(#10941) - Cookoff - Add the ability to disable cookoff sounds and projectiles. (#10926)
- Field Rations - Support negative thirst and hunger values (#10949)
- GM Compat - Add Vehicle Damage Parameters (#10932)
- General - Use
isNotEqualTofor array comparisions (#10857) - Improve Aircraft - Fix turret returning to old stabilized position (#10996)
- Intel items - Add header text to all document types (#10847)
- Medical Treatment - Improve litter placement (#10886)
- Missile Guidance - Add common keybinds (#10884)
- Missile Guidance - Support shoulder fired MCLOS weapons (#10887)
- Name Tags - Add variable to treat AI as players (#10951)
- Nightvision - Improve handling with thermal vision (#10921)
- Refuel - Improved: Added Soundeffects (#10825)
- Repair - Add RHS BMP hit point localisation (#10897)
- Spike - Add Olive Launcher Variant (#11003)
- Vehicle Damage - Add Compatability for GM (#10933)
- Weather - Allow CfgWorlds weather data to be read from description.ext (#10875)
- missile_gbu - Improve aerodynamics (#10920)
- vehicle_damage - Tweak spam filter to allow submunition penetrators (#10979)
CHANGED:
- APL - Lowercase component name (#10854)
- Advanced Throwing - Add gunner as a parameter in Throw Fired XEH (#10997)
- Aircraft - Remove unused base classes (#10955)
- Compat Aegis: Add Aegis Titan variants Javelin compat (#10851)
- Compat CUP - Add artillerytables ranging to D-30 AT (#10870)
- Compat CUP Units - Add Hearing Protection to
CUP_H_RUS_K6_3Helmets (#10850) - Compat CUP Vehicles - Add Missle Guidance Compat for Ka-50 (#10874)
- Explosives - Improve readability of old code (#10879)
- GM Compat - Change Default Magazine for 9P133 to SACLOS Variant (#10936)
- General - Fix remaining empty classes declared as extern (#10973)
- Kill Tracker - Add unit object to kill event params (#10981)
- Laser - Improve LST interaction text (#10862)
- Medical Treatment - Warn if trained treatment time is longer than normal (#10902)
- Overheating - Improve
FUNC(jamWeapon)slightly (#10894) - Realistic Names - Add Stubwing AH-99 (#10947)
- Repair - Change isNearRepairVehicle to include more types of objects (#10901)
- Trenches - Support vests with
entrenchingToolconfig (#10867) - missile_sdb - Increase lifetime (#10943)
- vehicleDamage - Change fnc_processHit AP Damage Reduction (#10993)
SETTINGS:
- Fire - Make scream sounds setting unable to be overwritten (#10843)
- Medical Damage - Add alternate armor penetration (#9217)
- Medical Treatment - Enhanced Setting: Add option to allow Self-Stitch/PAK/IV only for Doctors (#10962)
TRANSLATIONS:
- Repair - Add localizations for
hitaileron(#10859) - Translation - Add missing
commontranslations (#10861) - Translation - Fix Safe mode Toggle localization. (#10842)
- Translation - French (#10837) (#10860) (#10841) (#10987)
- Translations - Japanese (#10840) (#10967) (#10972) (#10864) (#10899) (#10989) (#10864)
- Translations - Korean (#10924) (#10835) (#10984) (#10991)
- Translations - Russian (#10982)
Version 3.20.0 Release Candidate 1
Requires CBA version 3.18.2 or later and Arma 3 version 2.20 or later.
Change Log Summary
ADDED:
- Add - Spike LR ATGM (#8931)
- Compat CFP - Add
logisticscompatibility (#10917) - Compat CUP Units - Add
trenchescompatibility (#10916) - Compat WS - Add realistic weights (#10889)
- GM Compat - Add CSW Compatability (#10934)
- GM Compat - Add SS.11 MCLOS Model (#10931)
- Medical Damage - Add alternate armor penetration (#9217)
- UI - Add actions to check weapon zeroing when UI elements are disabled (#10938)
- MIssile Guidance - Add settings for flare and chaff countermeasure effectiveness. (#10961)
FIXED:
- COMPAT SPE - Fix scoped rifles being open bolt (#10969)
- Casings - Fix creating casings for UAV weapons (#10937)
- Common - Fix
FUNC(addActionEventHandler)when in FFV (#10895) - Common - Fix load issues with
CfgVoice(#10971) - Compat RHS AFRF - Remove 9M113 from Missile Guidance Compat (#10880)
- Compat WS - Fix UBC (#10888)
- Explosives - Fix "Active Detonator" not being reset after no charges remaining (#10958)
- Fire-Medical Compat - Add missing dependency (#10952)
- GM Compat - Make PK Magazine Visible in ACE Arsenal (#10935)
- GM/CUP Compat - Fix overpressure settings for various artillery (#10869)
- General - Fix
picturesizes (#10891) - General - Fix load order issues for arsenal
statBase(#10957) - General - Fix load order issues for medical injuries (#10954)
- Interaction Menu - Center selector on 32:9 (#10960)
- Marking Laser - Fix parachute rpt spam (#10964)
- Medical - Fix open wounds being returned instead of bandaged ones (#10923)
- Misc. compats - Exclude some MLRS vehicles from own backblast (#10896)
- Missile Guidance - Fix SACLOS on sub-turrets (#10939)
- Missile_CLGP - Fix 8rnd copperhead interface (#10877)
- Nightvision - Fix script error when switching to thermals (#10974)
- Overheating - fix/improve ace_overheating_fnc_jamWeapon (#10873)
- RHS Compat - Disable overpressure for OTR-21 (#10929)
- Refuel - Fix nozzle not resetting refuel amount between vehicles (#10907)
- Repair - Patch to detect GM Wheel position and selection (#10871)
- Respawn - Add
ace_interactiondependency (#10956) - killtracker - Fix ace_fragments showing as self inflected (#10908)
IMPROVED:
- Arsenal - Fix the arsenal overfill prevention function (#10946)
- Balistics, SmallArms - Fix 9mm magazines Displaynames and Descriptions (#10863)
- Compat SOG - Add calibers to ammunition for use in
ace_rearm(#10941) - Cookoff - Add the ability to disable cookoff sounds and projectiles. (#10926)
- Field Rations - Support negative thirst and hunger values (#10949)
- GM Compat - Add Vehicle Damage Parameters (#10932)
- General - Use
isNotEqualTofor array comparisions (#10857) - Intel items - Add header text to all document types (#10847)
- Medical Treatment - Improve litter placement (#10886)
- Missile Guidance - Add common keybinds (#10884)
- Missile Guidance - Support shoulder fired MCLOS weapons (#10887)
- Name Tags - Add variable to treat AI as players (#10951)
- Nightvision - Improve handling with thermal vision (#10921)
- Refuel - Improved: Added Soundeffects (#10825)
- Repair - Add RHS BMP hit point localisation (#10897)
- Vehicle Damage - Add Compatability for GM (#10933)
- Weather - Allow CfgWorlds weather data to be read from description.ext (#10875)
- missile_gbu - Improve aerodynamics (#10920)
- vehicle_damage - Tweak spam filter to allow submunition penetrators (#10979)
CHANGED:
- APL - Lowercase component name (#10854)
- Aircraft - Remove unused base classes (#10955)
- Compat Aegis: Add Aegis Titan variants Javelin compat (#10851)
- Compat CUP - Add artillerytables ranging to D-30 AT (#10870)
- Compat CUP Units - Add Hearing Protection to
CUP_H_RUS_K6_3Helmets (#10850) - Compat CUP Vehicles - Add Missle Guidance Compat for Ka-50 (#10874)
- Explosives - Improve readability of old code (#10879)
- GM Compat - Change Default Magazine for 9P133 to SACLOS Variant (#10936)
- General - Fix remaining empty classes declared as extern (#10973)
- Laser - Improve LST interaction text (#10862)
- Medical Treatment - Warn if trained treatment time is longer than normal (#10902)
- Overheating - Improve
FUNC(jamWeapon)slightly (#10894) - Realistic Names - Add Stubwing AH-99 (#10947)
- Repair - Change isNearRepairVehicle to include more types of objects (#10901)
- Trenches - Support vests with
entrenchingToolconfig (#10867) - missile_sdb - Increase lifetime (#10943)
SETTINGS:
- Fire - Make scream sounds setting unable to be overwritten (#10843)
- Medical Damage - Add alternate armor penetration (#9217)
- Medical Treatment - Enhanced Setting: Add option to allow Self-Stitch/PAK/IV only for Doctors (#10962)
TRANSLATIONS:
- Repair - Add localizations for
hitaileron(#10859) - Translation - Add missing
commontranslations (#10861) - Translation - Fix Safe mode Toggle localization. (#10842)
- Translation - Improve French (#10837) (#10860)
- Translations - Japanese (#10840) (#10967) (#10972) (#10864) (#10899)
- Translations - Korean (#10924) (#10835)
Version 3.19.3
Version 3.19.3
Requires CBA version 3.18.2 or later and Arma 3 version 2.18 or later.
Change Log Summary
FIXED:
- Artillery Tables - Don't block zeroing for turrets without
elevationMode(#10810) - Explosives - Properly add zeus modules for toe-popper and trip flares (#10815)
- Laser - Fix getting laser position from aircraft
pilotCamera(#10817) - Vector - Fix NaN error in RelativeAzimuthDistance (#10831)
- compat_cup - Fix T72 and M60 inheritance (#10818)
IMPROVED:
- Advanced Throwing - Add GVAR so mod authors can disable grenade preview during preparation. (#10832)
- Common - Add Regex patterns in PBO check whitelist (#10778)
- Common - Remove ACEX addons from PBO version check (#10823)
- Frag - Optimize fired EHs (#10771)
- Safemode - Add new unlock only keybind (#10828)
CHANGED:
TRANSLATIONS:
Version 3.19.2
Version 3.19.1
Requires CBA version 3.18.0 or later and ArmA 3 version 2.18 or later.
Change Log Summary
ADDED:
- Explosives - Add Tripwire Flare Air Variant (#10423)
- Mine Detector - Added public framework (#10785)
- Missile Guidance - Add Copperhead M712 (#8210)
- Missileguidance - Add MCLOS seeker type (#10027)
- Overpressure - Add to vehicle/static Missile Launchers and Recoilless Guns (#10270)
- missile_sdb - add SDB and GPS tracking (#10037)
FIXED:
- Compat Aegis - Remove EHP from Beanies (#10713)
- Compat CUP Weapons - Fix Monocular NVGs (#10707)
- Compat WS - EHP (#10714)
- Explosives - Fix "toe-popper" mine not showing in zeus (#10738)
- Fire - Reset intensity on unit respawn (#10712)
- Flags - Fix flag pushing player backwards when placing (#10703)
- Flags - Fix losing mass when carrying flag (#10704)
- Fortify/Trenches - Fix blowing-up uniqueItems cache (#10800)
- Hearing - Earplugs not added on dedicated server (#10765)
- Medical - Fix typo in fnc_getIVs (#10717)
- Medical Vitals - Improve IV consumption API (#10776)
- Nighvision - Fix overlay not applying to newly switched unit (#10730)
- Rangecard - fix CTD on weapons with invalid configs (#10710)
- Tracers - Fix mag descriptions (#10705)
- Various - Fix position types (#10741)
- missile_sdb - Fix IR guidance (#10767)
IMPROVED:
- Add Separate Treatment Times for Exceeding Required Skill level (#10696)
- Advanced Ballistics - Take object size and trees into account for terrain roughness (#10697)
- CSW - Add tripods stat (#10739)
- Common - Unquote math (#10795)
- Compat - CUP - Add hunterkiller to most CUP tanks and some IFVs (#10794)
- Compat Aegis - Add full hearing compat (#10729)
- Disarming - Code cleanup (#10791)
- Explosives - Improve Support for custom IED ringtones (#10731)
- Fastroping - End descent with weapon holstered (#10695)
- Field Rations - Improve Vehicle Watersource Actions (#10676)
- Field Rations - Improve and add setting for needs consequence (#10675)
- General - Optimize
callin configs (#10797) - General - Replace
CBA_fnc_canAddItemwithcanAdd(#10787) - Interaction - Code cleanup (#10786)
- Killtracker - Add option to show wound events (#10763)
- Missile Guidance Compats - CUP, GM, ARF (#10762)
- missile_aim120 - Visual enhancements (#10769)
- missile_hud - Add hud for GPS seeker (#10749)
CHANGED:
- Arsenal - Reuse current inventory containers when importing invalid loadouts (#10364)
- CSLA Compat - Update for CSLA 1.2 (#10700)
- Cleanup all Unnecessary
_thisincall(#10726) - Medical Damage - Pass ammo to wound handlers (#10573)
- Medical GUI - Interaction Exceptions for Medical Info Peeking (#10663)
- Medical Vitals - Extract update logic to separate functions (#10566)
- RHS Compats - Fix sub config's
addonRootClass(#10711) - Vector - Apply magnetic offset setting (#10708)
- Cargo - Make
FUNC(getCargoSpaceLeft)public (#10806)
SETTINGS:
- Field Rations - Improve and add setting for needs consequence (#10675)
- Hearing - Prevent client ear ringing setting from being overwritten by server (#10802)
TRANSLATIONS:
- Translations - French (#10759) (#10750) (#10746) (#10723) (#10691) (#10774)
- Translations - Japanese (#10760) (#10753) (#10690) (#10702) (#10775) (#10804)
- Translations - Korean (#10758) (#10754) (#10743) (#10718) (#10688) (#10744) (#10699) (#10773)
- Translations - German (#10792)
- Translations - Italian (#10780)
- Translations - Russian (#10779) (#10744) (#10699)