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Releases: acemod/ACE3

Version 3.20.2 Release Candidate 1

02 Dec 19:16

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Pre-release

Requires CBA version 3.18.4 or later and ArmA 3 version 2.20 or later.

Change Log Summary

FIXED:

  • General - Use new turret commands (#11140)
  • Markers - Fix script error on profiling branch (radioChannelInfo) (#11138)
  • Tagging - Fix index OBOE for condition filtering (#11142)
  • Wardrobe - Fix: ACRE radios reset (#11148)

IMPROVED:

  • Frag - Sort fragment bounce target list by distance (#11143)
  • Wardrobe - transfer variables on item change (#11139)

CHANGED:

  • Medical - Show explanation when trying to load dead (#11146)
  • Wardrobe - Add onItemChanged* Events (#11137)
  • Wardrobe - Add extended info hash to transfer events (#11149)

Version 3.20.1

11 Nov 17:23

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Requires CBA version 3.18.4 or later and ArmA 3 version 2.20 or later.

Change Log Summary

ADDED:

  • CSW - Add automatic firing of mortars (#11035)
  • Wardrobe - New Addon - System to modify wearables (#10606)
  • Advanced Throwing - Add Granular Throw (#11108)
  • Cargo - Add unloading of cargo to killed vehicles (#11027)
  • Fire - Add protection variable to uniforms (#11113)

FIXED:

  • ATRAGMX - Fix atrag not accepting negative/left hand barrel twists (#11059)
  • AdvThrowing - Fix throwing not removing grenade on desynced inventory (#11025)
  • Cargo - Fix ViV objects from being able to be loaded into ACE Cargo (#11094)
  • Compat Aegis - Fix T-14 commander MG not having ammo (#11048)
  • Compat CUP - Fix wrong CH53 user action class (#11074)
  • Headless Client - Fix typo in transfer for HC3 (#11056)
  • IntelItem - Fix: Intel Items lose Data when updating containers in arsenal (#11050)
  • Interaction - Fix pardon EH (#11021)
  • Laser - Fix TGP Drift while Designating in AREA Track (#11010)
  • Medical GUI - Change unconscious loading exceptions to allow while swimming (#11024)
  • Medical GUI - Improve minimum damage thresholds to prevent div0 (#11065)
  • Missileguidance - Add Ignore to SACLOS Tracking (#11077)
  • Mk6 Mortar - Fix broken inheritance for Self Actions on Mk6 mortar (#11072)
  • Overheating - Fix wrong unit's weapon being cooled (#11018)
  • Scopes - Hide Arsenal stats when values are zeroed (#11092)
  • Vector - Fix vector getting wrong angle (#11070)
  • Vehicle Damage - Execute allowCrewInImmobile only where vehicle is local (#11082)
  • Medical Damage - Fix determineIfFatal double counting head/body dmg (#11134)
  • CSLA compat - Fix Strela overpressure config values and clean up dead code (#11127)
  • General - Fix some minor params default types (#11114)
  • Interaction - don't allow door interaction on cars (#11106)

IMPROVED:

  • DAGR - New: API Function to pre-program Waypoints (#11063)
  • Explosives - Add support for weapon detonators (#11084)
  • Interaction - Add _unit to tap shoulder event (#11037)
  • Map - Add support for facewear with flashlights, fix wrong config lookups in some cases (#11044)
  • MicroDAGR - Add device setting to show magnetic north (#11006)
  • Missile Guidance - MCLOS Mouse Input (#10893)
  • Spike - Add ground tracking (#11043)
  • Tagging - Add Optional Condition for individual Tags (#11040)
  • Wardrobe - Add arsenal stat (#11087)
  • XM157 - Improve usage with grenade launchers (#10976)
  • Fortify - Add token items to allow per-unit budgets (#11071)
  • Hit Reactions - Add variable to allow units to be immune to falling down (#11128)
  • Optics - Add MOS reticles. (#11104)
  • Vehicles - Don't run XEHs on humans (#11117)

CHANGED:

  • Common - Make throwWeapon put weapon away after (#11058)
  • General - Remove ;; (#11090)
  • General - Remove all unused base classes (#10975)
  • Hearing - Add config value to limit weapon loudness, to Fix RHS miniguns (#11061)
  • Medical - Binarize most configs (#11080)
  • Medical Treatment / GUI - Add support for mixed fluid iv bags (#11046)
  • Optics - Fix vanilla mRad reticles calibration at vanilla magnifications. (#11062)
  • Repair - Add check to blacklist vehicle for repairs (#11093)
  • SPE Compat - Add ability to use ACE wirecutters on SPE barbed wire objects (#11066)
  • Compat CUP - Add Fire Protection Values to Uniforms (#11122)
  • Compat GM - Add Fire Protection Value to Uniforms (#11124)
  • Compat RHS - Add Fire Protection Values to Uniforms (#11123)
  • Wardrobe - Add: RHS Compats (#11088)
  • Wardrobe - Add: CUP Compats (#11089)
  • General - Cleanup CfgPatches units[] and weapons[] (#11105)
  • Kestrel4500 - Display bearing relative to player's head direction (#11125)
  • Compat RHS_AFRF - Fix base classes (#11085)

TRANSLATIONS:

Version 3.20.1 Release Candidate 2

09 Nov 17:40

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Pre-release

Requires CBA version 3.18.4 or later and ArmA 3 version 2.20 or later.

Change Log Summary

ADDED:

  • CSW - Add automatic firing of mortars (#11035)
  • Wardrobe - New Addon - System to modify wearables (#10606)
  • Advanced Throwing - Add Granular Throw (#11108)
  • Cargo - Add unloading of cargo to killed vehicles (#11027)
  • Fire - Add protection variable to uniforms (#11113)

FIXED:

  • ATRAGMX - Fix atrag not accepting negative/left hand barrel twists (#11059)
  • AdvThrowing - Fix throwing not removing grenade on desynced inventory (#11025)
  • Cargo - Fix ViV objects from being able to be loaded into ACE Cargo (#11094)
  • Compat Aegis - Fix T-14 commander MG not having ammo (#11048)
  • Compat CUP - Fix wrong CH53 user action class (#11074)
  • Headless Client - Fix typo in transfer for HC3 (#11056)
  • IntelItem - Fix: Intel Items lose Data when updating containers in arsenal (#11050)
  • Interaction - Fix pardon EH (#11021)
  • Laser - Fix TGP Drift while Designating in AREA Track (#11010)
  • Medical GUI - Change unconscious loading exceptions to allow while swimming (#11024)
  • Medical GUI - Improve minimum damage thresholds to prevent div0 (#11065)
  • Missileguidance - Add Ignore to SACLOS Tracking (#11077)
  • Mk6 Mortar - Fix broken inheritance for Self Actions on Mk6 mortar (#11072)
  • Overheating - Fix wrong unit's weapon being cooled (#11018)
  • Scopes - Hide Arsenal stats when values are zeroed (#11092)
  • Vector - Fix vector getting wrong angle (#11070)
  • Vehicle Damage - Execute allowCrewInImmobile only where vehicle is local (#11082)
  • Medical Damage - Fix determineIfFatal double counting head/body dmg (#11134)
  • CSLA compat - Fix Strela overpressure config values and clean up dead code (#11127)
  • General - Fix some minor params default types (#11114)
  • Interaction - don't allow door interaction on cars (#11106)

IMPROVED:

  • DAGR - New: API Function to pre-program Waypoints (#11063)
  • Explosives - Add support for weapon detonators (#11084)
  • Interaction - Add _unit to tap shoulder event (#11037)
  • Map - Add support for facewear with flashlights, fix wrong config lookups in some cases (#11044)
  • MicroDAGR - Add device setting to show magnetic north (#11006)
  • Missile Guidance - MCLOS Mouse Input (#10893)
  • Spike - Add ground tracking (#11043)
  • Tagging - Add Optional Condition for individual Tags (#11040)
  • Wardrobe - Add arsenal stat (#11087)
  • XM157 - Improve usage with grenade launchers (#10976)
  • Fortify - Add token items to allow per-unit budgets (#11071)
  • Hit Reactions - Add variable to allow units to be immune to falling down (#11128)
  • Optics - Add MOS reticles. (#11104)
  • Vehicles - Don't run XEHs on humans (#11117)

CHANGED:

  • Common - Make throwWeapon put weapon away after (#11058)
  • General - Remove ;; (#11090)
  • General - Remove all unused base classes (#10975)
  • Hearing - Add config value to limit weapon loudness, to Fix RHS miniguns (#11061)
  • Medical - Binarize most configs (#11080)
  • Medical Treatment / GUI - Add support for mixed fluid iv bags (#11046)
  • Optics - Fix vanilla mRad reticles calibration at vanilla magnifications. (#11062)
  • Repair - Add check to blacklist vehicle for repairs (#11093)
  • SPE Compat - Add ability to use ACE wirecutters on SPE barbed wire objects (#11066)
  • Compat CUP - Add Fire Protection Values to Uniforms (#11122)
  • Compat GM - Add Fire Protection Value to Uniforms (#11124)
  • Compat RHS - Add Fire Protection Values to Uniforms (#11123)
  • Wardrobe - Add: RHS Compats (#11088)
  • Wardrobe - Add: CUP Compats (#11089)
  • General - Cleanup CfgPatches units[] and weapons[] (#11105)
  • Kestrel4500 - Display bearing relative to player's head direction (#11125)
  • Compat RHS_AFRF - Fix base classes (#11085)

TRANSLATIONS:

Version 3.20.1 Release Candidate 1

14 Oct 18:18

Choose a tag to compare

Pre-release

Requires CBA version 3.18.4 or later and ArmA 3 version 2.20 or later.

Change Log Summary

ADDED:

  • CSW - Add automatic firing of mortars (#11035)
  • Cargo - Add unloading of cargo to killed vehicles (#11027)
  • Wardrobe - Add: RHS Compats (#11088)
  • Wardrobe - New Addon - System to modify wearables (#10606)

FIXED:

  • ATRAGMX - Fix atrag not accepting negative/left hand barrel twists (#11059)
  • AdvThrowing - Fix throwing not removing grenade on desynced inventory (#11025)
  • Cargo - Fix ViV objects from being able to be loaded into ACE Cargo (#11094)
  • Compat Aegis - Fix T-14 commander MG not having ammo (#11048)
  • Compat CUP - Fix wrong CH53 user action class (#11074)
  • Headless Client - Fix typo in transfer for HC3 (#11056)
  • IntelItem - Fix: Intel Items lose Data when updating containers in arsenal (#11050)
  • Interaction - Fix pardon EH (#11021)
  • Laser - Fix TGP Drift while Designating in AREA Track (#11010)
  • Medical GUI - Change unconscious loading exceptions to allow while swimming (#11024)
  • Medical GUI - Improve minimum damage thresholds to prevent div0 (#11065)
  • Missileguidance - Add Ignore to SACLOS Tracking (#11077)
  • Mk6 Mortar - Fix broken inheritance for Self Actions on Mk6 mortar (#11072)
  • Overheating - Fix wrong unit's weapon being cooled (#11018)
  • Scopes - Hide Arsenal stats when values are zeroed (#11092)
  • Vector - Fix vector getting wrong angle (#11070)
  • Vehicle Damage - Execute allowCrewInImmobile only where vehicle is local (#11082)

IMPROVED:

  • DAGR - New: API Function to pre-program Waypoints (#11063)
  • Explosives - Add support for weapon detonators (#11084)
  • Interaction - Add _unit to tap shoulder event (#11037)
  • Map - Add support for facewear with flashlights, fix wrong config lookups in some cases (#11044)
  • MicroDAGR - Add device setting to show magnetic north (#11006)
  • Missile Guidance - MCLOS Mouse Input (#10893)
  • Spike - Add ground tracking (#11043)
  • Tagging - Add Optional Condition for individual Tags (#11040)
  • Wardrobe - Add arsenal stat (#11087)
  • XM157 - Improve usage with grenade launchers (#10976)

CHANGED:

  • Common - Make throwWeapon put weapon away after (#11058)
  • General - Remove ;; (#11090)
  • General - Remove all unused base classes (#10975)
  • Hearing - Add config value to limit weapon loudness, to Fix RHS miniguns (#11061)
  • Medical - Binarize most configs (#11080)
  • Medical Treatment / GUI - Add support for mixed fluid iv bags (#11046)
  • Optics - Fix vanilla mRad reticles calibration at vanilla magnifications. (#11062)
  • Repair - Add check to blacklist vehicle for repairs (#11093)
  • SPE Compat - Add ability to use ACE wirecutters on SPE barbed wire objects (#11066)

TRANSLATIONS:

  • Translations - Japanese (#11047)
  • Translations - Russian (#11095)
  • Translations - Ukrainian (#11039)

Version 3.20.0

15 Jul 14:26

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Requires CBA version 3.18.2 or later and Arma 3 version 2.20 or later.

Change Log Summary

ADDED:

  • Add - Spike LR ATGM (#8931)
  • Compat CFP - Add logistics compatibility (#10917)
  • Compat CUP Units - Add trenches compatibility (#10916)
  • Compat WS - Add realistic weights (#10889)
  • GM Compat - Add CSW Compatability (#10934)
  • GM Compat - Add SS.11 MCLOS Model (#10931)
  • MIssile Guidance - Add settings for flare and chaff countermeasure effectiveness. (#10961)
  • Medical Damage - Add alternate armor penetration (#9217)
  • UI - Add actions to check weapon zeroing when UI elements are disabled (#10938)

FIXED:

  • COMPAT SPE - Fix scoped rifles being open bolt (#10969)
  • CSW - Fix 2.20 mk6 illumination round (#10990)
  • Casings - Fix creating casings for UAV weapons (#10937)
  • Common - Fix FUNC(addActionEventHandler) when in FFV (#10895)
  • Common - Fix load issues with CfgVoice (#10971)
  • Compat RHS AFRF - Remove 9M113 from Missile Guidance Compat (#10880)
  • Compat WS - Fix UBC (#10888)
  • Cookoff - Fix setting name (#10988)
  • Explosives - Fix "Active Detonator" not being reset after no charges remaining (#10958)
  • Fire-Medical Compat - Add missing dependency (#10952)
  • GM Compat - Make PK Magazine Visible in ACE Arsenal (#10935)
  • GM/CUP Compat - Fix overpressure settings for various artillery (#10869)
  • General - Fix picture sizes (#10891)
  • General - Fix load order issues for arsenal statBase (#10957)
  • General - Fix load order issues for medical injuries (#10954)
  • Interaction - Fix showing weapon attachment icon (#11000)
  • Interaction Menu - Center selector on 32:9 (#10960)
  • Laser - Fix PLD rangefinding being dependent on the designation laser (#10994)
  • Marking Laser - Fix parachute rpt spam (#10964)
  • Medical - Fix open wounds being returned instead of bandaged ones (#10923)
  • Misc. compats - Exclude some MLRS vehicles from own backblast (#10896)
  • Missile Guidance - Fix SACLOS on sub-turrets (#10939)
  • Missile_CLGP - Fix 8rnd copperhead interface (#10877)
  • Nightvision - Fix script error when switching to thermals (#10974)
  • Overheating - Fix not being able to cool weapons when sitting and inside vehicles (#10998)
  • Overheating - fix/improve ace_overheating_fnc_jamWeapon (#10873)
  • RHS Compat - Disable overpressure for OTR-21 (#10929)
  • Refuel - Fix nozzle not resetting refuel amount between vehicles (#10907)
  • Repair - Patch to detect GM Wheel position and selection (#10871)
  • Respawn - Add ace_interaction dependency (#10956)
  • compat_rhs_afrf3 - fix KH-29T seeker (laser -> optic) (#11001)
  • killtracker - Fix ace_fragments showing as self inflected (#10908)

IMPROVED:

  • Arsenal - Fix the arsenal overfill prevention function (#10946)
  • Arsenal - Reduce tab switching times (#10995)
  • Balistics, SmallArms - Fix 9mm magazines Displaynames and Descriptions (#10863)
  • Compat SOG - Add calibers to ammunition for use in ace_rearm (#10941)
  • Cookoff - Add the ability to disable cookoff sounds and projectiles. (#10926)
  • Field Rations - Support negative thirst and hunger values (#10949)
  • GM Compat - Add Vehicle Damage Parameters (#10932)
  • General - Use isNotEqualTo for array comparisions (#10857)
  • Improve Aircraft - Fix turret returning to old stabilized position (#10996)
  • Intel items - Add header text to all document types (#10847)
  • Medical Treatment - Improve litter placement (#10886)
  • Missile Guidance - Add common keybinds (#10884)
  • Missile Guidance - Support shoulder fired MCLOS weapons (#10887)
  • Name Tags - Add variable to treat AI as players (#10951)
  • Nightvision - Improve handling with thermal vision (#10921)
  • Refuel - Improved: Added Soundeffects (#10825)
  • Repair - Add RHS BMP hit point localisation (#10897)
  • Spike - Add Olive Launcher Variant (#11003)
  • Vehicle Damage - Add Compatability for GM (#10933)
  • Weather - Allow CfgWorlds weather data to be read from description.ext (#10875)
  • missile_gbu - Improve aerodynamics (#10920)
  • vehicle_damage - Tweak spam filter to allow submunition penetrators (#10979)

CHANGED:

  • APL - Lowercase component name (#10854)
  • Advanced Throwing - Add gunner as a parameter in Throw Fired XEH (#10997)
  • Aircraft - Remove unused base classes (#10955)
  • Compat Aegis: Add Aegis Titan variants Javelin compat (#10851)
  • Compat CUP - Add artillerytables ranging to D-30 AT (#10870)
  • Compat CUP Units - Add Hearing Protection to CUP_H_RUS_K6_3 Helmets (#10850)
  • Compat CUP Vehicles - Add Missle Guidance Compat for Ka-50 (#10874)
  • Explosives - Improve readability of old code (#10879)
  • GM Compat - Change Default Magazine for 9P133 to SACLOS Variant (#10936)
  • General - Fix remaining empty classes declared as extern (#10973)
  • Kill Tracker - Add unit object to kill event params (#10981)
  • Laser - Improve LST interaction text (#10862)
  • Medical Treatment - Warn if trained treatment time is longer than normal (#10902)
  • Overheating - Improve FUNC(jamWeapon) slightly (#10894)
  • Realistic Names - Add Stubwing AH-99 (#10947)
  • Repair - Change isNearRepairVehicle to include more types of objects (#10901)
  • Trenches - Support vests with entrenchingTool config (#10867)
  • missile_sdb - Increase lifetime (#10943)
  • vehicleDamage - Change fnc_processHit AP Damage Reduction (#10993)

SETTINGS:

  • Fire - Make scream sounds setting unable to be overwritten (#10843)
  • Medical Damage - Add alternate armor penetration (#9217)
  • Medical Treatment - Enhanced Setting: Add option to allow Self-Stitch/PAK/IV only for Doctors (#10962)

TRANSLATIONS:

Version 3.20.0 Release Candidate 2

11 Jul 21:08

Choose a tag to compare

Pre-release

Requires CBA version 3.18.2 or later and Arma 3 version 2.20 or later.

Change Log Summary

ADDED:

  • Add - Spike LR ATGM (#8931)
  • Compat CFP - Add logistics compatibility (#10917)
  • Compat CUP Units - Add trenches compatibility (#10916)
  • Compat WS - Add realistic weights (#10889)
  • GM Compat - Add CSW Compatability (#10934)
  • GM Compat - Add SS.11 MCLOS Model (#10931)
  • MIssile Guidance - Add settings for flare and chaff countermeasure effectiveness. (#10961)
  • Medical Damage - Add alternate armor penetration (#9217)
  • UI - Add actions to check weapon zeroing when UI elements are disabled (#10938)

FIXED:

  • COMPAT SPE - Fix scoped rifles being open bolt (#10969)
  • CSW - Fix 2.20 mk6 illumination round (#10990)
  • Casings - Fix creating casings for UAV weapons (#10937)
  • Common - Fix FUNC(addActionEventHandler) when in FFV (#10895)
  • Common - Fix load issues with CfgVoice (#10971)
  • Compat RHS AFRF - Remove 9M113 from Missile Guidance Compat (#10880)
  • Compat WS - Fix UBC (#10888)
  • Cookoff - Fix setting name (#10988)
  • Explosives - Fix "Active Detonator" not being reset after no charges remaining (#10958)
  • Fire-Medical Compat - Add missing dependency (#10952)
  • GM Compat - Make PK Magazine Visible in ACE Arsenal (#10935)
  • GM/CUP Compat - Fix overpressure settings for various artillery (#10869)
  • General - Fix picture sizes (#10891)
  • General - Fix load order issues for arsenal statBase (#10957)
  • General - Fix load order issues for medical injuries (#10954)
  • Interaction - Fix showing weapon attachment icon (#11000)
  • Interaction Menu - Center selector on 32:9 (#10960)
  • Laser - Fix PLD rangefinding being dependent on the designation laser (#10994)
  • Marking Laser - Fix parachute rpt spam (#10964)
  • Medical - Fix open wounds being returned instead of bandaged ones (#10923)
  • Misc. compats - Exclude some MLRS vehicles from own backblast (#10896)
  • Missile Guidance - Fix SACLOS on sub-turrets (#10939)
  • Missile_CLGP - Fix 8rnd copperhead interface (#10877)
  • Nightvision - Fix script error when switching to thermals (#10974)
  • Overheating - Fix not being able to cool weapons when sitting and inside vehicles (#10998)
  • Overheating - fix/improve ace_overheating_fnc_jamWeapon (#10873)
  • RHS Compat - Disable overpressure for OTR-21 (#10929)
  • Refuel - Fix nozzle not resetting refuel amount between vehicles (#10907)
  • Repair - Patch to detect GM Wheel position and selection (#10871)
  • Respawn - Add ace_interaction dependency (#10956)
  • compat_rhs_afrf3 - fix KH-29T seeker (laser -> optic) (#11001)
  • killtracker - Fix ace_fragments showing as self inflected (#10908)

IMPROVED:

  • Arsenal - Fix the arsenal overfill prevention function (#10946)
  • Arsenal - Reduce tab switching times (#10995)
  • Balistics, SmallArms - Fix 9mm magazines Displaynames and Descriptions (#10863)
  • Compat SOG - Add calibers to ammunition for use in ace_rearm (#10941)
  • Cookoff - Add the ability to disable cookoff sounds and projectiles. (#10926)
  • Field Rations - Support negative thirst and hunger values (#10949)
  • GM Compat - Add Vehicle Damage Parameters (#10932)
  • General - Use isNotEqualTo for array comparisions (#10857)
  • Improve Aircraft - Fix turret returning to old stabilized position (#10996)
  • Intel items - Add header text to all document types (#10847)
  • Medical Treatment - Improve litter placement (#10886)
  • Missile Guidance - Add common keybinds (#10884)
  • Missile Guidance - Support shoulder fired MCLOS weapons (#10887)
  • Name Tags - Add variable to treat AI as players (#10951)
  • Nightvision - Improve handling with thermal vision (#10921)
  • Refuel - Improved: Added Soundeffects (#10825)
  • Repair - Add RHS BMP hit point localisation (#10897)
  • Spike - Add Olive Launcher Variant (#11003)
  • Vehicle Damage - Add Compatability for GM (#10933)
  • Weather - Allow CfgWorlds weather data to be read from description.ext (#10875)
  • missile_gbu - Improve aerodynamics (#10920)
  • vehicle_damage - Tweak spam filter to allow submunition penetrators (#10979)

CHANGED:

  • APL - Lowercase component name (#10854)
  • Advanced Throwing - Add gunner as a parameter in Throw Fired XEH (#10997)
  • Aircraft - Remove unused base classes (#10955)
  • Compat Aegis: Add Aegis Titan variants Javelin compat (#10851)
  • Compat CUP - Add artillerytables ranging to D-30 AT (#10870)
  • Compat CUP Units - Add Hearing Protection to CUP_H_RUS_K6_3 Helmets (#10850)
  • Compat CUP Vehicles - Add Missle Guidance Compat for Ka-50 (#10874)
  • Explosives - Improve readability of old code (#10879)
  • GM Compat - Change Default Magazine for 9P133 to SACLOS Variant (#10936)
  • General - Fix remaining empty classes declared as extern (#10973)
  • Kill Tracker - Add unit object to kill event params (#10981)
  • Laser - Improve LST interaction text (#10862)
  • Medical Treatment - Warn if trained treatment time is longer than normal (#10902)
  • Overheating - Improve FUNC(jamWeapon) slightly (#10894)
  • Realistic Names - Add Stubwing AH-99 (#10947)
  • Repair - Change isNearRepairVehicle to include more types of objects (#10901)
  • Trenches - Support vests with entrenchingTool config (#10867)
  • missile_sdb - Increase lifetime (#10943)
  • vehicleDamage - Change fnc_processHit AP Damage Reduction (#10993)

SETTINGS:

  • Fire - Make scream sounds setting unable to be overwritten (#10843)
  • Medical Damage - Add alternate armor penetration (#9217)
  • Medical Treatment - Enhanced Setting: Add option to allow Self-Stitch/PAK/IV only for Doctors (#10962)

TRANSLATIONS:

Version 3.20.0 Release Candidate 1

24 Jun 20:29

Choose a tag to compare

Pre-release

Requires CBA version 3.18.2 or later and Arma 3 version 2.20 or later.

Change Log Summary

ADDED:

  • Add - Spike LR ATGM (#8931)
  • Compat CFP - Add logistics compatibility (#10917)
  • Compat CUP Units - Add trenches compatibility (#10916)
  • Compat WS - Add realistic weights (#10889)
  • GM Compat - Add CSW Compatability (#10934)
  • GM Compat - Add SS.11 MCLOS Model (#10931)
  • Medical Damage - Add alternate armor penetration (#9217)
  • UI - Add actions to check weapon zeroing when UI elements are disabled (#10938)
  • MIssile Guidance - Add settings for flare and chaff countermeasure effectiveness. (#10961)

FIXED:

  • COMPAT SPE - Fix scoped rifles being open bolt (#10969)
  • Casings - Fix creating casings for UAV weapons (#10937)
  • Common - Fix FUNC(addActionEventHandler) when in FFV (#10895)
  • Common - Fix load issues with CfgVoice (#10971)
  • Compat RHS AFRF - Remove 9M113 from Missile Guidance Compat (#10880)
  • Compat WS - Fix UBC (#10888)
  • Explosives - Fix "Active Detonator" not being reset after no charges remaining (#10958)
  • Fire-Medical Compat - Add missing dependency (#10952)
  • GM Compat - Make PK Magazine Visible in ACE Arsenal (#10935)
  • GM/CUP Compat - Fix overpressure settings for various artillery (#10869)
  • General - Fix picture sizes (#10891)
  • General - Fix load order issues for arsenal statBase (#10957)
  • General - Fix load order issues for medical injuries (#10954)
  • Interaction Menu - Center selector on 32:9 (#10960)
  • Marking Laser - Fix parachute rpt spam (#10964)
  • Medical - Fix open wounds being returned instead of bandaged ones (#10923)
  • Misc. compats - Exclude some MLRS vehicles from own backblast (#10896)
  • Missile Guidance - Fix SACLOS on sub-turrets (#10939)
  • Missile_CLGP - Fix 8rnd copperhead interface (#10877)
  • Nightvision - Fix script error when switching to thermals (#10974)
  • Overheating - fix/improve ace_overheating_fnc_jamWeapon (#10873)
  • RHS Compat - Disable overpressure for OTR-21 (#10929)
  • Refuel - Fix nozzle not resetting refuel amount between vehicles (#10907)
  • Repair - Patch to detect GM Wheel position and selection (#10871)
  • Respawn - Add ace_interaction dependency (#10956)
  • killtracker - Fix ace_fragments showing as self inflected (#10908)

IMPROVED:

  • Arsenal - Fix the arsenal overfill prevention function (#10946)
  • Balistics, SmallArms - Fix 9mm magazines Displaynames and Descriptions (#10863)
  • Compat SOG - Add calibers to ammunition for use in ace_rearm (#10941)
  • Cookoff - Add the ability to disable cookoff sounds and projectiles. (#10926)
  • Field Rations - Support negative thirst and hunger values (#10949)
  • GM Compat - Add Vehicle Damage Parameters (#10932)
  • General - Use isNotEqualTo for array comparisions (#10857)
  • Intel items - Add header text to all document types (#10847)
  • Medical Treatment - Improve litter placement (#10886)
  • Missile Guidance - Add common keybinds (#10884)
  • Missile Guidance - Support shoulder fired MCLOS weapons (#10887)
  • Name Tags - Add variable to treat AI as players (#10951)
  • Nightvision - Improve handling with thermal vision (#10921)
  • Refuel - Improved: Added Soundeffects (#10825)
  • Repair - Add RHS BMP hit point localisation (#10897)
  • Vehicle Damage - Add Compatability for GM (#10933)
  • Weather - Allow CfgWorlds weather data to be read from description.ext (#10875)
  • missile_gbu - Improve aerodynamics (#10920)
  • vehicle_damage - Tweak spam filter to allow submunition penetrators (#10979)

CHANGED:

  • APL - Lowercase component name (#10854)
  • Aircraft - Remove unused base classes (#10955)
  • Compat Aegis: Add Aegis Titan variants Javelin compat (#10851)
  • Compat CUP - Add artillerytables ranging to D-30 AT (#10870)
  • Compat CUP Units - Add Hearing Protection to CUP_H_RUS_K6_3 Helmets (#10850)
  • Compat CUP Vehicles - Add Missle Guidance Compat for Ka-50 (#10874)
  • Explosives - Improve readability of old code (#10879)
  • GM Compat - Change Default Magazine for 9P133 to SACLOS Variant (#10936)
  • General - Fix remaining empty classes declared as extern (#10973)
  • Laser - Improve LST interaction text (#10862)
  • Medical Treatment - Warn if trained treatment time is longer than normal (#10902)
  • Overheating - Improve FUNC(jamWeapon) slightly (#10894)
  • Realistic Names - Add Stubwing AH-99 (#10947)
  • Repair - Change isNearRepairVehicle to include more types of objects (#10901)
  • Trenches - Support vests with entrenchingTool config (#10867)
  • missile_sdb - Increase lifetime (#10943)

SETTINGS:

  • Fire - Make scream sounds setting unable to be overwritten (#10843)
  • Medical Damage - Add alternate armor penetration (#9217)
  • Medical Treatment - Enhanced Setting: Add option to allow Self-Stitch/PAK/IV only for Doctors (#10962)

TRANSLATIONS:

Version 3.19.3

01 Apr 16:32
fb2cbd7

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Version 3.19.3

Requires CBA version 3.18.2 or later and Arma 3 version 2.18 or later.

Change Log Summary

FIXED:

  • Artillery Tables - Don't block zeroing for turrets without elevationMode (#10810)
  • Explosives - Properly add zeus modules for toe-popper and trip flares (#10815)
  • Laser - Fix getting laser position from aircraft pilotCamera (#10817)
  • Vector - Fix NaN error in RelativeAzimuthDistance (#10831)
  • compat_cup - Fix T72 and M60 inheritance (#10818)

IMPROVED:

  • Advanced Throwing - Add GVAR so mod authors can disable grenade preview during preparation. (#10832)
  • Common - Add Regex patterns in PBO check whitelist (#10778)
  • Common - Remove ACEX addons from PBO version check (#10823)
  • Frag - Optimize fired EHs (#10771)
  • Safemode - Add new unlock only keybind (#10828)

CHANGED:

  • Refuel - Add Nozzle Object to Events (#10824)
  • Repair - Change max time limits (#10822)

TRANSLATIONS:

  • Common - Add localized texts in check PBOs (#10827)
  • Translations - Spanish (#10820)

Version 3.19.2

20 Mar 14:43
6146d5a

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Requires CBA version 3.18.2 or later and Arma 3 version 2.18 or later.

Change Log Summary

FIXED:

  • Arsenal - Fix stats for disposable launchers and hide overpressure stats for CSW items (#10809)
  • Medical Vitals - Fix heart rate not updating (#10812)
  • missileguidance - fix MCLOS direction error (#10813)

Version 3.19.1

18 Mar 15:43

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Requires CBA version 3.18.0 or later and ArmA 3 version 2.18 or later.

Change Log Summary

ADDED:

  • Explosives - Add Tripwire Flare Air Variant (#10423)
  • Mine Detector - Added public framework (#10785)
  • Missile Guidance - Add Copperhead M712 (#8210)
  • Missileguidance - Add MCLOS seeker type (#10027)
  • Overpressure - Add to vehicle/static Missile Launchers and Recoilless Guns (#10270)
  • missile_sdb - add SDB and GPS tracking (#10037)

FIXED:

  • Compat Aegis - Remove EHP from Beanies (#10713)
  • Compat CUP Weapons - Fix Monocular NVGs (#10707)
  • Compat WS - EHP (#10714)
  • Explosives - Fix "toe-popper" mine not showing in zeus (#10738)
  • Fire - Reset intensity on unit respawn (#10712)
  • Flags - Fix flag pushing player backwards when placing (#10703)
  • Flags - Fix losing mass when carrying flag (#10704)
  • Fortify/Trenches - Fix blowing-up uniqueItems cache (#10800)
  • Hearing - Earplugs not added on dedicated server (#10765)
  • Medical - Fix typo in fnc_getIVs (#10717)
  • Medical Vitals - Improve IV consumption API (#10776)
  • Nighvision - Fix overlay not applying to newly switched unit (#10730)
  • Rangecard - fix CTD on weapons with invalid configs (#10710)
  • Tracers - Fix mag descriptions (#10705)
  • Various - Fix position types (#10741)
  • missile_sdb - Fix IR guidance (#10767)

IMPROVED:

  • Add Separate Treatment Times for Exceeding Required Skill level (#10696)
  • Advanced Ballistics - Take object size and trees into account for terrain roughness (#10697)
  • CSW - Add tripods stat (#10739)
  • Common - Unquote math (#10795)
  • Compat - CUP - Add hunterkiller to most CUP tanks and some IFVs (#10794)
  • Compat Aegis - Add full hearing compat (#10729)
  • Disarming - Code cleanup (#10791)
  • Explosives - Improve Support for custom IED ringtones (#10731)
  • Fastroping - End descent with weapon holstered (#10695)
  • Field Rations - Improve Vehicle Watersource Actions (#10676)
  • Field Rations - Improve and add setting for needs consequence (#10675)
  • General - Optimize call in configs (#10797)
  • General - Replace CBA_fnc_canAddItem with canAdd (#10787)
  • Interaction - Code cleanup (#10786)
  • Killtracker - Add option to show wound events (#10763)
  • Missile Guidance Compats - CUP, GM, ARF (#10762)
  • missile_aim120 - Visual enhancements (#10769)
  • missile_hud - Add hud for GPS seeker (#10749)

CHANGED:

  • Arsenal - Reuse current inventory containers when importing invalid loadouts (#10364)
  • CSLA Compat - Update for CSLA 1.2 (#10700)
  • Cleanup all Unnecessary _this in call (#10726)
  • Medical Damage - Pass ammo to wound handlers (#10573)
  • Medical GUI - Interaction Exceptions for Medical Info Peeking (#10663)
  • Medical Vitals - Extract update logic to separate functions (#10566)
  • RHS Compats - Fix sub config's addonRootClass (#10711)
  • Vector - Apply magnetic offset setting (#10708)
  • Cargo - Make FUNC(getCargoSpaceLeft) public (#10806)

SETTINGS:

  • Field Rations - Improve and add setting for needs consequence (#10675)
  • Hearing - Prevent client ear ringing setting from being overwritten by server (#10802)

TRANSLATIONS: