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RFTools Changelog 1.10

McJty edited this page Jul 5, 2016 · 6 revisions

5.00:

  • Screen changes:

    • Made screen interaction (for storage + buttons) slightly faster
    • The screen controller range is now a 64x64x64 cube instead of 64x32x64
    • It is now possible to setup a storage control module directly by clicking items into empty slots. No need to open the GUI for this
    • The storage control module now has an oredict option. Enabling that will allow you to insert (for example) different variants of copper through one slot
    • Screen modules can now show tooltips specific to the module. WAILA and TOP supports this for the storage control module so that you can see what item you are looking at
    • Only show RF/t in probe in extended mode (sneaking)
  • Storage changes:

    • The storage control module screen module can now also be combined with a storage tablet (put tablet + module in crafting grid) for remote access. For as long as the linked storage scanner is chunk loaded (or within range) you can access everything that is accessible from that scanner with that
    • Storage modules can be named in anvil (that was already possible). The storage scanner as well as the WAILA/TOP tooltips for modular storage blocks will now show that name so that you can find the right storage block more easily
    • The tooltip for the dimension control button in the remote storage block has improved a bit
    • If you have a tablet with a storage module in it then opening that will have working tooltips for the items in the list (just like the tooltips you get when opening the regular modular storage GUI)
    • Many improvements to the storage scanner:
      • The GUI has been improved to allow more visible items as well as more visible inventories. Tooltips are used to clarify what an inventory is
      • In addition to the 'U' and 'D' buttons (to move an inventory up or down) there are now also 'T' and 'B' buttons (top and bottom) to move an inventory all the way up or down
      • The list of items is much cleaner now and allows for single item interaction (selecting an item no longer selects the entire line)
      • The list of items shows correct item tooltips now in addition to some scanner specific help on how to request that item
      • Double click requests an item stack (like it did before), Shift double click requests a single item
    • New crafting grid support for modular storage blocks, the storage tablet and the storage scanner:
      • This grid is a side window on the left
      • It can remember 6 recipes. these are stored in the tablet/modular storage block or in the storage scanner block (also when combined with a tablet)
      • It has four buttons to craft items (1, 4, 8 or stack). If you press such a button it will try to craft that many items given what is available in your inventory and also in the block that you are viewing. If this is a storage scanner it will try to use items out of all routable (marked with the star) inventories
      • Hovering your mouse over such a button will highlight (in red) the items that are missing to do that crafting operation
  • Crafter changes:

    • The auto crafter now correctly works with getRemainingItems() which is the new vanilla way to handle containers or items that remain after crafting. By supporting this properly dupes (with Reliquary for example) and item deleting (with Chisel & Bits for example) have been fixed
    • The ghost slots in the crafter no longer get cleared when changing recipe settings
    • Support for new ExtC mode in the crafter. In this mode it will place the craft result in the output buffer but all intermediates (buckets, whatever) it will keep in the internal inventory
    • The crafter now also supports meta better for recipes
    • The crafter is now more flexible and will try out more possible items to find a working recipe
    • Implemented JEI integration for the crafter. This means you can now click recipes into the grid automatically
  • Elevator changes:

    • Elevator blocks now gives a redstone signal at its back when there is a platform there
    • The elevator no longer disappears when moving over great distances
  • Various:

    • Note: McJtyLib 1.9.4 is required (1.9.4 stands for McJtyLib version, not MC version!)
    • Added a check to the inventory checker in case a block has a wrong capability implementation. This prevents crashes with older versions of the blood magic altar which didn't support this properly
    • Fixed a problem in the One Probe support for the matter transmitter
    • Extended the item filter with 12 more items (total 30 items in the filter now)
    • The /rftcfg and /rftdb commands are back so it is again possible to remove the buff bar from the commandline (/rftcfg buffs -1 -1)

4.67:

  • Doubled the default powercell capability (from 500000 to 1000000 and from 2M to 4M for the advanced powercell) because the default was a bit too low given the high cost and difficulty of the powercell
  • Power consumption for the elevator has changed. It is now based on traveled distance and checked at the beginning of the operation. That way the elevator will no longer get in a weird status when it runs out of power while moving
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