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Diff 1.7 with 1.9

McJty edited this page Apr 29, 2016 · 6 revisions

A summary of all the differences between the 1.7.10 version and the 1.9 version of RFTools:

  • Dimensions have moved into a separate mod (RFTools Dimensions)
  • New coal generator for easy RF generation:
    • Can do 60 RF/t by default
    • 120 RF/t maximum if fully infused
    • The generator can charge RF items
  • New powercell system. Multiblock system for storing power and also transfering power (with a small loss) over long distances:
    • The loss is only when extracting power. Not when inserting
    • There is less loss if one or both of the dimensions the powercell is in are rftools dimensions
    • Infusing the powercell where you extract power also reduces loss
    • The cost also depends on the size of the 'blob' where you are extracting from. The power is distributed equally over all cells and so if you have a bigger cluster local to where you extract you get more power with no cost while the fraction of power you get that have a higher cost will be less
    • If you don't use a powercard in a powercell then it will be a local powercell that is not in a multiblock
    • The powercell can charge RF items (more efficiently then the coal generator)
    • Powercells remember statistics about how much is inserted and extracted in each cell. Useful for debugging
  • There are nether and end variants of dimensional shards (in case RFTools Dimensions is not installed but also usable otherwise)
  • The Builder has a new mode to collect items and XP
    • XP is collected in the form of bottles of enchanting
  • The endergenic generator has a nicer look
  • The environmental controller has a nicer look
  • The environmental controller has new modules: 'no teleport', 'luck', 'glowing'
    • The 'no teleport' module is useful for preventing enderman to teleport. Useful in combination with the spawner/shield killing system
  • The environmental controller can now also affect mobs in addition to players
  • The debuff environmental controller modules are now enabled by default but don't affect players
  • New logic block that can combine three redstone inputs into one output
    • Has three possible settings for output: 'on', 'off', and 'keep'. With 'keep' the output is kept to whatever the output was before the input went to that stage. It acts as a kind of memory.
  • All logic blocks can now be placed on walls and ceilings too
    • Placing a logic block is now easier. It will always be placed exactly on the side you are clicking
    • The orientation of the logic block depends on where on that side you click: the output part of the logic block (orange arrow) will point in the direction that you hit the side
  • The shield has more rendering options now and supports more colors
  • The spawner can now work on any mob, not just the ones that have dimlets
    • For mobs that have no configuration a default configuration is used
    • This default configuration is rather expensive so a modpack might want to tweak the values
  • The spawner will support wither skeletons but needs a wither skeleton syringe for that. The spawner will also spawn normal skeletons in the nether if a normal skeleton syringe is used
  • The storage scanner is much more powerful. You can use it to request items from nearby inventories and it can also send items to nearby inventories in a priority based system
  • In combination with that storage scanner there is now also a new storage control module for the screen that allows you to directly interface with storage that is linked by the storage scanner
    • To access this module you need to use left click on a slot or on the two buttons
    • Sneak-left click will extract a single item
    • Left click will extract a stack
  • New elevator system
  • New booster which is a simpler version of the environmental controller that only affects entities directly on top of the block. This can be used (for example) to have a longer corridor where you want to give you speed bonus while running through that corridor
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