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Releases: FxMorin/MoreCulling

MoreCulling - v0.17.0 for 1.19.4

17 Mar 11:48
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Changes:

  • useModelShape is now enabled by default. This means that all blocks will be creating there culling shape based on there model. This is a bit of an experimental change, however the performance gains are insane. Stuff like flower pots on top of fences will now cull the top of the fence.
  • BakedOpacity now has setCullingShape & canSetCullingShape
  • Thanks @HhiPyrene for the updated Simplified translation changes

Fixes:

  • Fixed sodium menu missing a toggle for rain/snow culling
  • #148 & #149 - No longer rely on FAPI
  • #119 - Move cloth-config to embedded
  • #143 - Fix Rails and Ladders not culling correctly

MoreCulling - v0.17.0 for 1.19.3

17 Mar 11:47
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Changes:

  • useModelShape is now enabled by default. This means that all blocks will be creating there culling shape based on there model. This is a bit of an experimental change, however the performance gains are insane. Stuff like flower pots on top of fences will now cull the top of the fence.
  • BakedOpacity now has setCullingShape & canSetCullingShape
  • Thanks @HhiPyrene for the updated Simplified translation changes

Fixes:

  • Fixed sodium menu missing a toggle for rain/snow culling
  • #148 & #149 - No longer rely on FAPI
  • #119 - Move cloth-config to embedded
  • #143 - Fix Rails and Ladders not culling correctly

MoreCulling - v0.17.0 for 1.19.1 & 1.19.2

17 Mar 11:47
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I will no longer be supporting 1.18, so either someone needs to make a PR, or you all wait a couple months when im done the multi-version merge.

Changes:

  • useModelShape is now enabled by default. This means that all blocks will be creating there culling shape based on there model. This is a bit of an experimental change, however the performance gains are insane. Stuff like flower pots on top of fences will now cull the top of the fence.
  • BakedOpacity now has setCullingShape & canSetCullingShape
  • Thanks @HhiPyrene for the updated Simplified translation changes

Fixes:

  • Fixed sodium menu missing a toggle for rain/snow culling
  • #148 & #149 - No longer rely on FAPI
  • #119 - Move cloth-config to embedded
  • #143 - Fix Rails and Ladders not culling correctly

MoreCulling - v0.16.0 for 1.19.3

09 Feb 04:23
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Changes:

  • New option to cull rain/snow!
  • Updated Traditional Chinese translations. Thanks to @notlin4

MoreCulling - v0.16.0 for 1.19.1 & 1.19.2

09 Feb 04:20
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Changes:

  • New option to cull rain/snow!
  • Updated Traditional Chinese translations. Thanks to @notlin4

Fixes:

  • #133 Fixed crash if joml was not included by another mod

MoreCulling - v0.15.0 for 1.19.3

27 Jan 01:21
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Changes:

  • Ability to change block culling shapes through resource packs!
  • Updated Simplified Chinese translations. Thanks to @7777777-4547
  • Updated Turkish translations. Thanks to @EuropaYou

API Changes:

  • New method getCullingShape in BakedOpacity
  • New CullShapeElement class used for json culling shapes
  • New ExtendedUnbakedModel class used for culling shape logic against unbaked models

Fixes:

  • #133 extended-clouds mod crashes if cloud culling option is enabled.

MoreCulling - v0.15.0 for 1.19.1 & 1.19.2

27 Jan 03:08
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Changes:

  • Ability to change block culling shapes through resource packs!
  • Updated Simplified Chinese translations. Thanks to @7777777-4547
  • Updated Turkish translations. Thanks to @EuropaYou

API Changes:

  • New method getCullingShape in BakedOpacity
  • New CullShapeElement class used for json culling shapes
  • New ExtendedUnbakedModel class used for culling shape logic against unbaked models

Fixes:

  • #133 extended-clouds mod crashes if cloud culling option is enabled.

MoreCulling - v0.14.0 for 1.19.1 & 1.19.2

13 Jan 04:14
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Changes:

  • Portuguese translations, thanks to @FITFC

API Changes:

  • cantCullAgainst now has direction
  • cantCullAgainst & shouldAttemptToCull without direction are not deprecated

Fixes:

  • #131 & #132 shulker boxes not culling correctly

MoreCulling - v0.14.0 for 1.19.3

11 Jan 22:41
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Changes:

  • New Entity Model Culling (if your gpu is the bottleneck)
  • Portuguese translations, thanks to @FITFC

API Changes:

  • cantCullAgainst now has direction
  • cantCullAgainst & shouldAttemptToCull without direction are not deprecated

Fixes:

  • #131 & #132 shulker boxes not culling correctly

MoreCulling - v0.13.0 for 1.19.1 & 1.19.2

06 Jan 23:05
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Changes:

  • Large optimizations to cache (faster culling)
  • Multipart & Weighted models now cache per side, allowing tons more blocks to cull
  • Shulkerboxes cull on the bottom face
  • Tons of edge-cases culled without performance loss, such as: Pressure plates should cull the tops of fences and walls

Fixes:

  • Some textures not culling due to translucency even when covered by other textures
  • Some faces without cullface where being culled
  • #124 Leaves and powered snow sometimes culled incorrectly
  • #127 Some blocks without collision where still not culling correctly

API Changes:

  • MoreBlockCulling & MoreStateCulling now have a shouldAttemptToCull which accepts direction
  • MoreStateCulling now also has canCull