Releases: FxMorin/MoreCulling
MoreCulling - v0.13.0 for 1.19.3
Changes:
- Large optimizations to cache (faster culling)
- Multipart & Weighted models now cache per side, allowing tons more blocks to cull
- Shulkerboxes cull on the bottom face
- Tons of edge-cases culled without performance loss, such as: Pressure plates should cull the tops of fences and walls
Fixes:
- Some textures not culling due to translucency even when covered by other textures
- Some faces without
cullface
where being culled - #124 Leaves and powered snow sometimes culled incorrectly
- #127 Some blocks without collision where still not culling correctly
API Changes:
MoreBlockCulling
&MoreStateCulling
now have ashouldAttemptToCull
which accepts directionMoreStateCulling
now also hascanCull
MoreCulling - v0.12.5 for 1.19.1 & 1.19.2
Changes:
- Now culling blocks without collision, allowing for even more blocks to be optimized.
- Temporarily removed shulkerbox culling
MoreCulling - v0.12.5 for 1.19.3
Changes:
- Now culling blocks without collision, allowing for even more blocks to be optimized.
- Temporarily removed shulkerbox culling
MoreCulling - v0.12.4 for 1.19.1 & 1.19.2
Fix:
#118 Sign culling crashes the client - Pose stack not empty crash
Problem does not exist in 1.19.3+
MoreCulling - v0.12.3 for 1.19.1 & 1.19.2
Fixes:
#114 - Leave Culling (bushy only) not working properly without Fabric API
Changes:
Updated Simplified Chinese translations - Thanks @7777777-4547
MoreCulling - v0.12.3 for 1.19.3
Fixes:
#114 - Leave Culling (bushy only) not working properly without Fabric API
Changes:
Updated Simplified Chinese translations - Thanks @7777777-4547
MoreCulling - v0.12.2 for 1.19.1 & 1.19.2
MoreCulling - v0.12.2 for 1.19.3
Changes:
Leave Culling option name changed: Depth
-> Gap
New Features:
Depth
Leave Culling
Random
Leave Culling (gives a more natural feel)
CullLessLeaves is officially incompatible
MoreCulling - v0.12.1 for 1.19.3
Fixed:
#110 - Game crashes when trying to render hanging-signs
MoreCulling - v0.12.0 for 1.19.3
This version brings multiple large optimizations, along with a high impact culling method for signs.
New Features:
- Sign Text Culling
- 2 Major Optimizations
API Changes:
- new MoreCulling Config API (12 classes)
- new
QuadOpacity
BakedOpacity#hasTextureTranslucency()
now has direction- Deprecated
BlockOpacity#getModels()
Can someone please help me with the wiki, it's taking time that I could be using to optimize the game.