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Releases: FxMorin/MoreCulling

MoreCulling - v0.13.0 for 1.19.3

06 Jan 23:05
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Changes:

  • Large optimizations to cache (faster culling)
  • Multipart & Weighted models now cache per side, allowing tons more blocks to cull
  • Shulkerboxes cull on the bottom face
  • Tons of edge-cases culled without performance loss, such as: Pressure plates should cull the tops of fences and walls

Fixes:

  • Some textures not culling due to translucency even when covered by other textures
  • Some faces without cullface where being culled
  • #124 Leaves and powered snow sometimes culled incorrectly
  • #127 Some blocks without collision where still not culling correctly

API Changes:

  • MoreBlockCulling & MoreStateCulling now have a shouldAttemptToCull which accepts direction
  • MoreStateCulling now also has canCull

MoreCulling - v0.12.5 for 1.19.1 & 1.19.2

04 Jan 20:18
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Changes:

  • Now culling blocks without collision, allowing for even more blocks to be optimized.
  • Temporarily removed shulkerbox culling

MoreCulling - v0.12.5 for 1.19.3

04 Jan 20:19
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Changes:

  • Now culling blocks without collision, allowing for even more blocks to be optimized.
  • Temporarily removed shulkerbox culling

MoreCulling - v0.12.4 for 1.19.1 & 1.19.2

30 Dec 21:31
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MoreCulling - v0.12.3 for 1.19.1 & 1.19.2

19 Dec 19:11
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Fixes:
#114 - Leave Culling (bushy only) not working properly without Fabric API

Changes:
Updated Simplified Chinese translations - Thanks @7777777-4547

MoreCulling - v0.12.3 for 1.19.3

19 Dec 19:11
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Fixes:
#114 - Leave Culling (bushy only) not working properly without Fabric API

Changes:
Updated Simplified Chinese translations - Thanks @7777777-4547

MoreCulling - v0.12.2 for 1.19.1 & 1.19.2

19 Dec 17:24
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Updated the 1.19.1-2 version of MoreCulling to have all the latest features from the 1.19.3 version

Loads of huge optimizations, bug fixes, and API changes.

Useful Changelogs: (Since v0.10.1)
v0.12.2
v0.12.0
v0.11.1
v0.11.0

MoreCulling - v0.12.2 for 1.19.3

16 Dec 04:18
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Changes:
Leave Culling option name changed: Depth -> Gap

New Features:
Depth Leave Culling
Random Leave Culling (gives a more natural feel)

CullLessLeaves is officially incompatible

MoreCulling - v0.12.1 for 1.19.3

15 Dec 23:28
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Fixed:
#110 - Game crashes when trying to render hanging-signs

MoreCulling - v0.12.0 for 1.19.3

14 Dec 02:23
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This version brings multiple large optimizations, along with a high impact culling method for signs.

New Features:

  • Sign Text Culling
  • 2 Major Optimizations

API Changes:

  • new MoreCulling Config API (12 classes)
  • new QuadOpacity
  • BakedOpacity#hasTextureTranslucency() now has direction
  • Deprecated BlockOpacity#getModels()

Can someone please help me with the wiki, it's taking time that I could be using to optimize the game.