Releases: FxMorin/MoreCulling
MoreCulling - v0.11.1 for 1.19.3
Changes:
Updated Simplified Chinese translations
MoreCulling - v0.10.1 for 1.19-1.19.2
Fixes:
Modded blocks where not correctly being excluded from being culled
MoreCulling - v0.11.0 for 1.19.3
Updated to 1.19.3!
New Features:
- Cloud Culling
- Map Culling (in item frames)
Fixes:
Modded blocks where not correctly being excluded from being culled
MoreCulling - v0.10.0 for 1.19-1.19.2
Changes:
- Separate toggles to disable mods from blockstate culling
- Updated translations
Fixes:
#78 - Different sized textures causing invalid block models
MoreCulling - v0.9.1 for 1.19.x
Changes:
- New Turkish translations, thanks to @EuropaYou (Turkish) Other translation updates
Fixes:
- Shulker box sometimes culling when opening
MoreCulling - v0.9.0 for 1.19.x
MoreCulling - v0.8.2 for 1.18.x
Pushed all 1.19 changes to the 1.18 branch
MoreCulling - v0.8.2 for 1.19.x
Fixes mimapping issues and invalid textures
MoreCulling - v0.8.1
Works for 1.19
Some people experience a crash with v0.8.0
This should fix that crash.
Go check out the changelog for v0.8.0
MoreCulling - v0.8.0
This is a huge release with tons of performance boosts and a huge API extension!
Changelog:
- HUGE blockstate culling optimizations
- Huge Leave Culling optimizations (All methods render less faces without any visual changes)
- Better powder snow culling
- New Button to allow you to reset all MoreCulling cache
API Changes:
MoreBlockCulling
&MoreStateCulling
- New method
shouldAttemptToCull
- New method
cantCullAgainst
- New method
BakedOpacity
- New method
hasTextureTranslucency(BlockState)
- New method
getModels
- New method
SpriteOpacity
- New method
hasTranslucency
- New method
- New API
ExtendedItemRenderer
getBakedQuadColorCache
customGetModel
renderBakedItemQuad
renderBakedItemQuadsWithoutFace
renderBakedItemModelWithoutFace
renderBakedItemQuadsForFace
renderBakedItemModelForFace
renderBakedItemQuadsFor3Faces
renderBakedItemModelOnly3Faces
renderItemFrameItem
Fixes:
#56 MultiPartBakedModels now cull
WeightedBakedModel now culls correctly
Not all the options reload the renderer correctly
Mangrove Roots option was skipping some options incorrectly & not saving
Fixed multiple issues where some blocks would not cull due to overlapping texture layers (like grass)