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Releases: FxMorin/MoreCulling

MoreCulling - v0.11.1 for 1.19.3

10 Dec 20:57
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Changes:
Updated Simplified Chinese translations

MoreCulling - v0.10.1 for 1.19-1.19.2

10 Dec 20:54
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Fixes:
Modded blocks where not correctly being excluded from being culled

MoreCulling - v0.11.0 for 1.19.3

09 Dec 05:41
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Updated to 1.19.3!

New Features:

  • Cloud Culling
  • Map Culling (in item frames)

Fixes:
Modded blocks where not correctly being excluded from being culled

MoreCulling - v0.10.0 for 1.19-1.19.2

15 Aug 19:54
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Changes:

  • Separate toggles to disable mods from blockstate culling
  • Updated translations

Fixes:
#78 - Different sized textures causing invalid block models

MoreCulling - v0.9.1 for 1.19.x

11 Aug 05:05
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Changes:

  • New Turkish translations, thanks to @EuropaYou (Turkish) Other translation updates

Fixes:

  • Shulker box sometimes culling when opening

MoreCulling - v0.9.0 for 1.19.x

03 Aug 03:50
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Changes:
New Item Frame optimizations & culling techniques (Also fixes Z-Fighting MC-233983)

API Changes:
New ExtendedBlockModelRenderer

Fixes:
#62 - Cloth-config crash (There are still some issues with cloth config version mismatches)
#68 - Chorus Flower does not cull correctly

MoreCulling - v0.8.2 for 1.18.x

31 Jul 20:00
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Pushed all 1.19 changes to the 1.18 branch

MoreCulling - v0.8.2 for 1.19.x

31 Jul 16:35
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Fixes mimapping issues and invalid textures

MoreCulling - v0.8.1

31 Jul 02:39
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Works for 1.19

Some people experience a crash with v0.8.0
This should fix that crash.

Go check out the changelog for v0.8.0

MoreCulling - v0.8.0

30 Jul 21:12
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This is a huge release with tons of performance boosts and a huge API extension!

Changelog:

  • HUGE blockstate culling optimizations
  • Huge Leave Culling optimizations (All methods render less faces without any visual changes)
  • Better powder snow culling
  • New Button to allow you to reset all MoreCulling cache

API Changes:

  • MoreBlockCulling & MoreStateCulling
    • New method shouldAttemptToCull
    • New method cantCullAgainst
  • BakedOpacity
    • New method hasTextureTranslucency(BlockState)
    • New method getModels
  • SpriteOpacity
    • New method hasTranslucency
  • New API ExtendedItemRenderer
    • getBakedQuadColorCache
    • customGetModel
    • renderBakedItemQuad
    • renderBakedItemQuadsWithoutFace
    • renderBakedItemModelWithoutFace
    • renderBakedItemQuadsForFace
    • renderBakedItemModelForFace
    • renderBakedItemQuadsFor3Faces
    • renderBakedItemModelOnly3Faces
    • renderItemFrameItem

Fixes:
#56 MultiPartBakedModels now cull
WeightedBakedModel now culls correctly
Not all the options reload the renderer correctly
Mangrove Roots option was skipping some options incorrectly & not saving
Fixed multiple issues where some blocks would not cull due to overlapping texture layers (like grass)