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Releases: DarkEnergyProcessor/livesim2_async

Live Simulator: 2 v1.0.1

19 May 10:59
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  • CBF cover comment is now displayed

  • Improved randomizer, less Lua error now.

  • Random cover frame if randomizer successfully randomize the notes.

  • Fixed unit editor where it's still possible to revert changes after pressing "OK"

  • CBF unit loading now also looks at unit_icon folder if none found in CBF folder

  • It's now possible to quit Live Simulator: 2 by pressing "Back" button in Android (or ESC in desktop)

Known bugs: Beatmap drag-n-drop support is broken in Ubuntu 14.04. Still unconfirmed if it's fixed in Ubuntu 16.04.

  • Dragging folder always triggers file drop event.

  • Dragging file with special characters in it's path (including space) will causes Lua error.

Live Simulator: 2 v1.0.0

15 May 15:47
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Changes:

  • Swing long note is now supported

  • Added Settings

  • Added Change Units (it was Edit Units in rel 20170416) and Unit selection screen (when changing units)

  • Volume normalizer, audio will be louder automatically if it's very quiet. (desktop only)

  • Randomizer (EXPERIMENTAL; LIKELY THROW LUA ERROR)

  • Storyboard Skill Popups

  • Star effects in the background as the combo increases (combo cheer)

  • Live result screen

  • CBF beatmap loading supports custom units

Windows Users: Download livesim2-v1.0.0-win32.zip below

Live Simulator: 2 v1.0.0 Pre-release 2

09 May 14:33
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Pre-release

Compare master branch with may_update branch to see changes.

(Below is Windows executable with LOVE2D 0.10.2 32-bit)

Live Simulator: 2 rel 20170416

16 Apr 05:26
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  • Added rendering mode. If you can't record your beatmap without lag, use render mode. It will render frame-per-frame to sequence of images and manually mixing the audio, which you can combine with FFmpeg later.

  • Implemented slide/swing notes

  • Fixed SpawnSpotEffect() throws Lua error in storyboard

  • Added IsRenderingMode storyboard function.

For windows, download zip file below.
For linux and other, download the source code then supply it to LOVE2D program.

Live Simulator: 2 rel 20170404

04 Apr 14:06
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SIF v5.0 note style

  • Special thanks to @yuyu0127_ in Twitter for making the note images

Added cover support for Custom Beatmap Festival project folder/zipped.

Added screenshot functionality. Press F12 to screenshot.

  • Screenshot is saved under <DEPLS2 R/W directory>/screenshots/

  • Screenshot is PNG encoded. Encoding is done in separate thread, thus less stutter.

ZIP file below is Windows executable (32-bit) for the lazy.

Live Simulator: 2 rel 20170125

25 Jan 12:16
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  • Added beatmap selection screen (only limited to 40 beatmaps atm)
  • Added full LS2 beatmap support (some features untested due to lack of LS2 encoder)
  • Cover image support

The zip file is for Windows users for the lazy

DEPLS2 rel 20170112

12 Jan 11:46
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  • Added support to load zipped DEPLS beatmap data
  • Added SetPlaySpeed, SetNotesSpeed
  • Added storyboard callback system
  • Fixed typo when naming LoadDEPLS2Image storyboard function
  • Added love.graphics.newShader to storyboard
  • More detail in combo number

DEPLS2 rel 20170106

06 Jan 13:53
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  • Fixed SetUnitOpacity can't be called in storyboard Initialize function
  • Added LoadDEPLS2Image storyboard function
  • Moved DEPLS.LoadConfig function to global namespace
  • Refactored note loader, less messy now
  • Moved letterboxing code from livesim.lua to main.lua
  • Added SetUnitOpacity and GetCurrentAudioSample storyboard functions
  • Added os.time and os.clock in storyboard
  • JIT is now on for Android
  • Added LuaFFT for storyboard usage. (use luafft = require"luafft" then luafft.fft to use)
  • SIF beatmap, captured version is supported now (but it's not supported for usage in DEPLS2 beatmap folder)

I'm too lazy to provide Windows fused executable at the moment (also I'm running out of dataplan).

DEPLS2 rel 20170103

03 Jan 07:52
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This is windows executable fused with LOVE2D 0.10.2, for the lazy.

Changelog:

  • Added support for LLP beatmaps

DEPLS2 rel 20161224

24 Dec 13:42
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This is windows executable fused with LOVE2D 0.10.2, for the lazy.

Changelog:

Added main menu (only "Exit" works atm)

Improved Sifsimu2Sif.

  • Now supports delayed notes
  • No longer creates additional JSON, beatmap is loaded on-the-fly

Fixed notes not showing correctly if placed in timing which is less than notes speed

Fixed some background images

Added score bar details.

TODO: SIF beatmap support (which captured from server; not raw)