Releases: DarkEnergyProcessor/livesim2_async
Live Simulator: 2 v2.1.2
UPDATE: 07-10-2018: If you're using Windows 10 1809, please redownload!
Fixed immediate crash for new installation.
SHA256:
- livesim2-v2.1.2-win32.zip - 388043a34aa5fc970dc47a5a414d30fb9d6d32640a400cdce15a343982a14c82
Live Simulator: 2 v2.1.1
-
Fixed beatmap list is gone (from v2.1.0 hotfix)
-
Fixed JIT option undefined behaviour (causes immediate, non-bluescreen crash in Android)
-
Use ETag-based caching for SIF beatmap download.
-
Windows: Updated FFmpeg to 3.4.1
Android APK
Live Simulator: 2 v2.1.0
If you previously downloaded it, please redownload again. It fixes beatmap missing bug!
Removed LLP beatmap download feature. The LLP owner doesn't like Live Simulator: 2 from accessing the beatmap data, so it's just removed all together. Previous versions (v2.0.0 and v2.0.0-pre release) will cause immediate crash (no blue screen) if you attempt to download LLP beatmap.
Since LLP beatmap download is no longer a thing, the whole script in the APK is no longer encrypted. The reason it's encrypted because the Proxy mode LLP beatmap download uses private website which shouldn't be exposed to user.
-
Added Matte Note Style (thanks again @yuyu0127_)
-
Some new UI images to reflect SIF JP v5.6
-
Android: ARM64 build is back
I'll upload Windows binaries later. I need to clean up LuaSec from my LOVE 0.10.2 Windows build at first!
Update: There's bug with JIT compiler option. You may not want to touch that setting in mobile devices, because it can cause unintended behaviour (like random crash) because the JIT state is undefined. I still can't pinpoint the exact problem why it's undefined behaviour.
Live Simulator: 2 v2.0.2
Fixed SIF beatmap download crash when beatmap is in downloading phase but "Back" button is pressed.
Live Simulator: 2 v2.0.1
Changes from v2.0.0
General:
-
Fixed beatmap name in beatmap selection if arrangement info is present
-
Fixed wrong score calculation if no score information provided and swing notes is present (issue #8)
-
Re-enable JIT option in settings (previously it was NOP). JIT is now off by default for mobile devices (hopefilly fixes some lagging issue)
-
Add "JIT" to system capabilities (main menu)
Binary build:
-
Only encrypt
external/
Lua script because those are proprietary. -
Fixed "string length overflow" error when loading DEPLS project with cover information.
Live Simulator: 2 v2.0.0
List of changes from v1.1.4
General:
-
Fixed SIFTrain background-difficulty mapping bug in v1.1.4
-
Fixed rendering mode (with and without FXAA) when rendering with 16:9 resolution
-
Main menu now show available additional system capabilities (fselect, FFX, HTTPS)
-
NoteLoader2, loading beatmap based on their contents instead of by their extension. Also support metadata loading
-
New beatmap selection screen
-
Fast Beatmap Listing (enable in Settings)
-
Fully working note randomizer (thanks MilesElectric163 @ reddit)
-
Circle tap effect now mimicks SIF
-
Live Show! Pause
-
Fixed swing note accuracy and swing note score per tap
-
Adjustable SE volume
-
Custom Beatmap Festival v0.7 beatmap support
-
Fixed MIDI beatmap loading timing non-sync
-
Improved rendering mode by cycling the framebuffer
-
New test beatmap: Koi Kaze (beatmap by Threesea)
-
Score bar now glows when S score reached.
-
Fixed FXAA precision issue in GLES mode (and improve FXAA quality)
-
LOVE splash screen (because this game uses LOVE)
-
Fixed new style note image too dark.
-
Removed zipped beatmap support (the root of "Unmount Failed" random errors)
-
Beatmap download (SIF or LLP)
-
Added CBF live clear sound SFX support
Command-line:
-
Add
-msaa
command-line option -
Added
-igpu
switch (use integrated GPU for laptop with NVIDIA Optimus) -
Render: add option
-vn
(only renders audio) -
Beatmap converter: Convert to LLP. Invoke via
livesim2 llpbeatmap <beatmapname>
Storyboard:
-
Removal of
SetNotesSpeed
function -
Added
MultiVideoFormatSupported()
storyboard function -
GetCurrentBackgroundImage
andGetCurrentUnitImage
storyboard function -
Implemented Timing Window+ skill and Timing Window++ skill (gives desired effect on gameplay)
-
New functions: IsLiveEnded, IsRandomMode, SetRedTimingDuration, SetYellowTimingDuration
-
Make aliased functions
DrawObject
=love.graphics.draw
PrintText
=love.graphics.print
SetColor
=love.graphics.setColor
LoadShader
=love.graphics.newShader
LoadFont
=love.graphics.newFont
-
Removed support of legacy DEPLS storyboard (coroutines)
A notice for Windows version and Android version: The application is using OpenSSL!
A notice for Windows version: The application ships with FFmpeg library, and may subject to GPLv3!
Live Simulator: 2 v2.0.0 2nd Release Candidate
Changes from RC1:
-
Disable DPI scaling. Hopefully fixes LOVE splash screen weird look.
-
Fixed MASTER difficulty is replaced by SIFAC variant if one exist.
-
Fixed beatmap download crash when pressing "OK" without selecting difficulty.
-
Fixed Live Show not clearing front/back canvas properly (hopefully fix random black screen).
-
Changed beatmap offset inc/dec interval to 10ms.
-
Android: revert to LOVE 0.10.2 and remove arm64 binary.
We have discord server for Live Simulator: 2. Check it out!
Live Simulator: 2 v2.0.0 1st Release Candidate
RC2 is out!
Live Simulator: 2 now reaches bug testing phase (release candidate). Please test with caution! Report bugs to issue tracker!
Changelog from v2.0.0-beta5:
-
Fixed variable tempo for MIDI beatmap
-
Removed support of legacy DEPLS storyboard (coroutines)
-
CBF difficulty is now displayed in beatmap selection
-
Fixed hang when loading some CBF beatmaps if LOVE 0.11.0 is used
P.S: Live Simulator: 2 has Discord server. Check it out!~~
Live Simulator: 2 v2.0.0-beta5
Changes:
-
Fixed new style note image is too dark
-
Download Beatmap feature (LLP beatmap download code is not present in this repository for security reasons)
-
New icon
-
LLP beatmap converter
-
Added option to enable/disable storyboard and video background
-
Removed zipped beatmap support (you have to unzip the beatmap)
For more information: v2.0.0-beta4...v2.0.0-beta5
Notes: Android APK and Windows executable now uses PhysFS 3.0 (faster)
Live Simulator: 2 v2.0.0-beta4
Changelog:
-
Fixed AquaShineVideo (video loaded with FFmpeg API) sometimes error with "bad callback"
-
Fixed score per tap and displayed stamina number not retrieved from beatmap (always uses one from config).
-
Added
-igpu
(run using integrated graphics card),-vn
(render: only render audio),-(no)splash
(display/hide LOVE splash screen on first startup), and-msaa=number
(setting multi-sampled anti-aliasing) -
Fixed crash when no beatmap is present
-
Now LOVE 0.11.0 compatible. OpenGL compatibility profile is always used even when using LOVE 0.11.0 with core profile capable graphics card.
-
Added timing window++ (and timing window+) skill for storyboard, which actually works.