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Live Simulator: 2 v2.0.0

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@MikuAuahDark MikuAuahDark released this 16 Feb 18:55
· 294 commits to master since this release

List of changes from v1.1.4

General:

  • Fixed SIFTrain background-difficulty mapping bug in v1.1.4

  • Fixed rendering mode (with and without FXAA) when rendering with 16:9 resolution

  • Main menu now show available additional system capabilities (fselect, FFX, HTTPS)

  • NoteLoader2, loading beatmap based on their contents instead of by their extension. Also support metadata loading

  • New beatmap selection screen

  • Fast Beatmap Listing (enable in Settings)

  • Fully working note randomizer (thanks MilesElectric163 @ reddit)

  • Circle tap effect now mimicks SIF

  • Live Show! Pause

  • Fixed swing note accuracy and swing note score per tap

  • Adjustable SE volume

  • Custom Beatmap Festival v0.7 beatmap support

  • Fixed MIDI beatmap loading timing non-sync

  • Improved rendering mode by cycling the framebuffer

  • New test beatmap: Koi Kaze (beatmap by Threesea)

  • Score bar now glows when S score reached.

  • Fixed FXAA precision issue in GLES mode (and improve FXAA quality)

  • LOVE splash screen (because this game uses LOVE)

  • Fixed new style note image too dark.

  • Removed zipped beatmap support (the root of "Unmount Failed" random errors)

  • Beatmap download (SIF or LLP)

  • Added CBF live clear sound SFX support

Command-line:

  • Add -msaa command-line option

  • Added -igpu switch (use integrated GPU for laptop with NVIDIA Optimus)

  • Render: add option -vn (only renders audio)

  • Beatmap converter: Convert to LLP. Invoke via livesim2 llpbeatmap <beatmapname>

Storyboard:

  • Removal of SetNotesSpeed function

  • Added MultiVideoFormatSupported() storyboard function

  • GetCurrentBackgroundImage and GetCurrentUnitImage storyboard function

  • Implemented Timing Window+ skill and Timing Window++ skill (gives desired effect on gameplay)

  • New functions: IsLiveEnded, IsRandomMode, SetRedTimingDuration, SetYellowTimingDuration

  • Make aliased functions

    • DrawObject = love.graphics.draw
    • PrintText = love.graphics.print
    • SetColor = love.graphics.setColor
    • LoadShader = love.graphics.newShader
    • LoadFont = love.graphics.newFont
  • Removed support of legacy DEPLS storyboard (coroutines)

A notice for Windows version and Android version: The application is using OpenSSL!

A notice for Windows version: The application ships with FFmpeg library, and may subject to GPLv3!