Live Simulator: 2 v2.0.0
List of changes from v1.1.4
General:
-
Fixed SIFTrain background-difficulty mapping bug in v1.1.4
-
Fixed rendering mode (with and without FXAA) when rendering with 16:9 resolution
-
Main menu now show available additional system capabilities (fselect, FFX, HTTPS)
-
NoteLoader2, loading beatmap based on their contents instead of by their extension. Also support metadata loading
-
New beatmap selection screen
-
Fast Beatmap Listing (enable in Settings)
-
Fully working note randomizer (thanks MilesElectric163 @ reddit)
-
Circle tap effect now mimicks SIF
-
Live Show! Pause
-
Fixed swing note accuracy and swing note score per tap
-
Adjustable SE volume
-
Custom Beatmap Festival v0.7 beatmap support
-
Fixed MIDI beatmap loading timing non-sync
-
Improved rendering mode by cycling the framebuffer
-
New test beatmap: Koi Kaze (beatmap by Threesea)
-
Score bar now glows when S score reached.
-
Fixed FXAA precision issue in GLES mode (and improve FXAA quality)
-
LOVE splash screen (because this game uses LOVE)
-
Fixed new style note image too dark.
-
Removed zipped beatmap support (the root of "Unmount Failed" random errors)
-
Beatmap download (SIF or LLP)
-
Added CBF live clear sound SFX support
Command-line:
-
Add
-msaa
command-line option -
Added
-igpu
switch (use integrated GPU for laptop with NVIDIA Optimus) -
Render: add option
-vn
(only renders audio) -
Beatmap converter: Convert to LLP. Invoke via
livesim2 llpbeatmap <beatmapname>
Storyboard:
-
Removal of
SetNotesSpeed
function -
Added
MultiVideoFormatSupported()
storyboard function -
GetCurrentBackgroundImage
andGetCurrentUnitImage
storyboard function -
Implemented Timing Window+ skill and Timing Window++ skill (gives desired effect on gameplay)
-
New functions: IsLiveEnded, IsRandomMode, SetRedTimingDuration, SetYellowTimingDuration
-
Make aliased functions
DrawObject
=love.graphics.draw
PrintText
=love.graphics.print
SetColor
=love.graphics.setColor
LoadShader
=love.graphics.newShader
LoadFont
=love.graphics.newFont
-
Removed support of legacy DEPLS storyboard (coroutines)
A notice for Windows version and Android version: The application is using OpenSSL!
A notice for Windows version: The application ships with FFmpeg library, and may subject to GPLv3!