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Updated README.md
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README.md

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@@ -8,33 +8,16 @@ LOVE2D v0.10.1 or later is required to run this live simulator.
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How to run
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==========
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Start LOVE2D with this command-line
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Please see `docs/How_To_Setup.md`
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love <current directory> livesim <beatmap_name>
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There are 2 example beatmap which you can specify in `beatmap_name` argument.
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* `::1` - Daydream Warrior beatmap made by yuyu
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* `::2` - MOMENT RING beatmap made by yuyu (including fancy colored notes)
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Put your beatmap in `<DEPLS Save Directory>/beatmap` folder and the audio in `<DEPLS Save Directory>/audio`.
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Beatmap name and audio name must match, but the extension doesn't need to, and will try to load WAV or OGG, in order.
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Save directory can be seen if `lovec` is invoked (in Windows) or running `love` from terminal (Ubuntu and Mac OS X)
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Alternatively for Windows, simply download executable from Releases tab above.
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Status
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======
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Components
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==========
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You can play with keyboard or just view beatmap, although installing beatmaps is bit tricky.
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Live Simulator: 2 uses these special components:
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At the moment, only desktop operating system are supported (Windows, Mac OS X, and Ubuntu).
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Running it under Android is possible, but the audio delay is unacceptable, and will refuse to run under iOS
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* AquaShine Loader (base/core component that runs Live Simulator: 2). Please see `docs/AquaShine.md` for more information about this component.
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Components
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==========
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* NoteLoader, internal component responsible of loading beatmaps from variety of different formats.
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Live Simulator: 2 uses these external libraries to run:
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* [JSON.lua](http://regex.info/blog/lua/json) (to load SIF and LLP beatmap)
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Components special for Live Simulator: 2:
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* AquaShine Loader (base/core component that runs Live Simulator: 2). Please see `docs/AquaShine.md` for more information about this component.
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Controls
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========
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docs/How_To_Setup.md

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* At least 256MB of free RAM. \*
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* OpenGL 2.1 (or OpenGLES 2 for mobile devices) capable graphics card
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* OpenGL 2.1 (OpenGLES 2 for mobile devices) capable graphics card
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* Windows: Windows Vista or above (sorry Windows XP users)
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If your device comply with requirements above, then proceed. livesim2 requires LOVE2D v0.10.1 (or later) game framework. Below are steps to get LOVE2D installed.
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###Windows
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### Windows
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####Method A
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#### Method A
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1. Simply download from releases tab above, extract, and run `livesim2.exe`
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####Method B
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#### Method B
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1. Clone this repository with git or download it as zip. Make sure you extract the zip.
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> `lovec` is available in LOVE2D v0.10.2 and later. It's not hard to create one for older version if you have VS command prompt. To create `lovec`, run `copy love.exe lovec.exe && editbin /SUBSYSTEM:CONSOLE lovec.exe` in VS command prompt.
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###Ubuntu
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### Ubuntu
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1. Clone this repository with git or download it as zip. Make sure you extract the zip.
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4. Type `love <livesim2 folder>`. If it works correctly, you'll see Live Simulator: 2 main menu
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###Mac OS X
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### Mac OS X
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*TODO: Add Mac OS X instructions*
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###Android
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### Android
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1. Clone this repository or download zip. Push all files to somewhere in your phone (extract it first if you download it as ZIP).
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2. Download LOVE2D APK from [LOVE2D](https://love2d.org/) website, or from Play Store.
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3. Find livesim2 `main.lua` in your phone, and open it with LOVE2D
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3. Find Live Simulator: 2 `main.lua` in your phone, and open it with LOVE2D
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4. If it works, you'll see livesim2 main menu.
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4. If it works, you'll see Live Simulator: 2 main menu.
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Determining R/W directory
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-------------------------
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Adding beatmaps
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---------------
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livesim2 supports these beatmap formats:
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Live Simulator: 2 supports these beatmap formats:
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* DEPLS beatmap folder. It inherits from CBF format. Beatmap file can be LS2 beatmap, SIF beatmap, CBF, MIDI, or LLP. Additionaly with storyboard support. Can be in ZIP.
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* LS2 beatmap file. This is new livesim2 binary beatmap file format which allows single LS2 file to contain storyboard, custom unit data, and such. Currently there's no encoder, but the file format structure is available.
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* LS2 beatmap file. This is new Live Simulator: 2 binary beatmap file format which allows single LS2 file to contain storyboard, custom unit data, and such. Currently there's no encoder, but the file format structure is available.
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* Raw SIF beatmap, with or without score information. This is beatmap format internally used by livesim2, without any modification. The extension is `.json`.
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* Raw SIF beatmap, with or without score information. This is beatmap format internally used by Live Simulator: 2, without any modification. The extension is `.json`.
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* yuyu live simulator beatmap, the one with `.txt` extension (not `.ssp` one). **TODO: support for the new beatmap format**
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Add the beatmap file/folder to `<livesim2 R/W directory>/beatmap` and the optionally the audio in `<livesim2 R/W directory>/audio` (for mobile devices/desktop), or simply drag-and-drop the beatmap file/folder to Live Simulator: 2 window while in "Select Beatmap" menu (for desktop). The audio name must same with the beatmap name.
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**Note for iOS**: It's currently impossible to add beatmaps without jailbreak.
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Example Beatmap
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---------------
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