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fork of EAWebKit as used in 'Blockz' (project-codename) / See: http://gpl.ea.com for source.

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wilkemeyer/blockz-EAWebkit

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EAWebKit

Origin

Based on v13.3.2.0, patched to v13.4.2.0
See: http://gpl.ea.com

Changelog of this Fork

  • Applied Modifications made in 13.4.2.0
  • Disabled Default Filesystem Provider (you'll have to register your own via appsystems @ EAWebKitLib::Init() .., see FileSystemDefault @ EAWebKitFileSystem.cpp for example-code)
  • Updated Bundled 3rd Party libraries:
    • Updated Bundled libpng (v1.6.18)
    • Updated Bundled zlib (v1.2.8)
    • Updated Bundled SQLite (v3.8.11.1)
    • Updated Bundled libjpeg (v9a)
    • Updated Bundled FreeType (v2.6)
    • Updated Bundled Pixman (v0.32.6)
    • Updated Bundled cairo (v1.14.2)
    • Note: All libs are patched to use EAWebKit's memory allocation routines (the old-bundled-libs were also patched)
  • Changed file-naming of the result libraries:
    • Windows 32Bit [Debug] EAWebKitd.dll
    • Windows 32Bit EAWebKit.dll
    • Windows 64Bit [Debug] EAWebKit64d.dll
    • Windows 64Bit EAWebKit64.dll
    • Note: The naming of all additional files, produced by compiling the project (pdb, lib) are also named by the naming-scheme above)
Note (PS4, Xbox One)

The Projects & Solutions for Xbox-One and PS4 haven't changed, this may cause PS4 && XBONE are'nt supported at the moment.

Usage

This fork is intended for being used in Blockz (project-codename, final product-name pending) an Industrial-Voxel-Game.
It's mainly used for our UI System.

Maintainer

Florian Wilkemeyer - [email protected]

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fork of EAWebKit as used in 'Blockz' (project-codename) / See: http://gpl.ea.com for source.

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