Based on v13.3.2.0, patched to v13.4.2.0
See: http://gpl.ea.com
- Applied Modifications made in 13.4.2.0
- Disabled Default Filesystem Provider (you'll have to register your own via appsystems @ EAWebKitLib::Init() .., see FileSystemDefault @ EAWebKitFileSystem.cpp for example-code)
- Updated Bundled 3rd Party libraries:
- Updated Bundled libpng (v1.6.18)
- Updated Bundled zlib (v1.2.8)
- Updated Bundled SQLite (v3.8.11.1)
- Updated Bundled libjpeg (v9a)
- Updated Bundled FreeType (v2.6)
- Updated Bundled Pixman (v0.32.6)
- Updated Bundled cairo (v1.14.2)
- Note: All libs are patched to use EAWebKit's memory allocation routines (the old-bundled-libs were also patched)
- Changed file-naming of the result libraries:
- Windows 32Bit [Debug] EAWebKitd.dll
- Windows 32Bit EAWebKit.dll
- Windows 64Bit [Debug] EAWebKit64d.dll
- Windows 64Bit EAWebKit64.dll
- Note: The naming of all additional files, produced by compiling the project (pdb, lib) are also named by the naming-scheme above)
The Projects & Solutions for Xbox-One and PS4 haven't changed, this may cause PS4 && XBONE are'nt supported at the moment.
This fork is intended for being used in Blockz (project-codename, final product-name pending) an Industrial-Voxel-Game.
It's mainly used for our UI System.
Florian Wilkemeyer - [email protected]