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/** | ||
* @class Particle | ||
* @author <Ayush Kumar> | ||
*/ | ||
class Particle { | ||
constructor(x, y, color) { | ||
this.pos = { x: x, y: y }; | ||
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let min = CONFIG.velocity; | ||
let max = min*2; | ||
this.vel = { x: min - Math.random() * max, y: min - Math.random() * max }; | ||
this.acc = { x: min - Math.random() * max, y: min - Math.random() * max }; | ||
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this.health = 1; | ||
this.dieRate = CONFIG.dieSpeed; | ||
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this.color = color; | ||
} | ||
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applyForce(f) { | ||
this.acc.x += f.x; | ||
this.acc.y += f.y; | ||
} | ||
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isDead() { | ||
return (this.health < 0); | ||
} | ||
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update() { | ||
this.health -= this.dieRate; | ||
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// physics velocity += acceleration | position += velocity | ||
this.vel.x += this.acc.x; | ||
this.vel.y += this.acc.y; | ||
this.pos.x += this.vel.x; | ||
this.pos.y += this.vel.y; | ||
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// reset the acceleration | ||
this.acc.x *= 0; | ||
this.acc.y *= 0; | ||
} | ||
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render(ctx) { | ||
ctx.save(); | ||
ctx.globalCompositeOperation = 'lighter' | ||
ctx.globalAlpha = (this.health < 0) ? 0 : this.health; // ternary | ||
ctx.fillStyle = this.color; | ||
ctx.fillRect(this.pos.x, this.pos.y, 1, 1); | ||
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// second trails | ||
ctx.globalCompositeOperation = 'xor' | ||
ctx.globalAlpha = 0.2; // ternary | ||
ctx.fillStyle = this.color; | ||
ctx.fillRect(this.pos.x, this.pos.y, 1, 1); | ||
ctx.restore(); | ||
} | ||
} |
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# ParticleBrush | ||
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### Amazing Drawing App With Particles. | ||
Lots Of Colorful Particles | ||
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![](./assets/screenshot.png) | ||
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> Click And Drag to draw | ||
> Tinker with the settings in right hand side | ||
--------- | ||
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## Author | ||
* [Ayush Kumar](https://ayush7614.github.io/ayushportfolio.github.io/) | ||
* [email protected] | ||
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Made with :heart: and javascript by Ayush | ||
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## Owner | ||
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* [Ayush Kumar👨💻](https://github.com/Ayush7614) | ||
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## Quick Start | ||
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- Fork and Clone the repository using- | ||
``` | ||
git clone https://ayush7614.github.io/ParticleBrush.github.io.git | ||
``` | ||
- Create a Branch- | ||
``` | ||
git checkout -b <branch_name> | ||
``` | ||
## web stack | ||
- HTML | ||
- CSS | ||
- JS | ||
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* Open the repo in your local machine and open the `index.html` to run the app in your browser.</br> </br> | ||
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<!DOCTYPE html> | ||
<html lang="en"> | ||
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<head> | ||
<meta charset="UTF-8"> | ||
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | ||
<meta http-equiv="X-UA-Compatible" content="ie=edge"> | ||
<meta name="description" content="ParticleBrush | Particle Based Drawing App | FUN TO PLAY"> | ||
<meta name="keywords" content="canvas,particle,javascript,canvas,html5,canvasapi,brush,drawing,particlebrush"> | ||
<meta name="author" content="Anurag Hazra"> | ||
<title>ParticleBrush | Ayush Kumar</title> | ||
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<style> | ||
* { | ||
box-sizing: border-box; | ||
} | ||
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body { | ||
margin: 0; | ||
padding: 0; | ||
overflow: hidden; | ||
} | ||
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a { | ||
color: white; | ||
} | ||
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canvas { | ||
z-index: 0; | ||
} | ||
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.src-link { | ||
position: absolute; | ||
left: 10px; | ||
top: 10px; | ||
font-size: 12px; | ||
color: white; | ||
font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; | ||
} | ||
</style> | ||
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<!-- Global site tag (gtag.js) - Google Analytics --> | ||
<script async src="https://www.googletagmanager.com/gtag/js?id=UA-119972196-1"></script> | ||
<script> | ||
window.dataLayer = window.dataLayer || []; | ||
function gtag() { dataLayer.push(arguments); } | ||
gtag('js', new Date()); | ||
gtag('config', 'UA-119972196-1'); | ||
</script> | ||
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</head> | ||
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<body> | ||
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<canvas id="c"></canvas> | ||
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<a class="src-link" href="https://github.com/anuraghazra/ParticleBrush">source-code</a> | ||
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<script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.7.6/dat.gui.min.js"></script> | ||
<script src="./Particle.js"></script> | ||
<script src="./index.js"></script> | ||
</body> | ||
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</html> |
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/** | ||
* ParticleBrush By Ayush Kumar | ||
* @author <https://Ayush7614.github.io> | ||
*/ | ||
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const CONFIG = { | ||
particleCount: 10, | ||
gravityX: 0, | ||
gravityY: -0.05, | ||
velocity: 0.6, | ||
HUE: 250, | ||
dieSpeed: 0.04, | ||
} | ||
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let json = { | ||
"preset": "Default", | ||
"closed": false, | ||
"remembered": { | ||
"Default": { | ||
"0": { | ||
particleCount: 10, | ||
gravityX: 0, | ||
gravityY: -0.05, | ||
velocity: 0.7, | ||
HUE: 250, | ||
dieSpeed: 0.04, | ||
} | ||
}, | ||
"Fire": { | ||
"0": { | ||
particleCount: 10, | ||
gravityX: 0, | ||
gravityY: 0.055, | ||
velocity: 0.8, | ||
HUE: 40, | ||
} | ||
}, | ||
}, | ||
"folders": {} | ||
} | ||
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window.onload = function () { | ||
let canvas = document.getElementById('c'); | ||
let ctx = canvas.getContext('2d'); | ||
const WIDTH = canvas.width = window.innerWidth; | ||
const HEIGHT = canvas.height = window.innerHeight; | ||
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CONFIG.saveImage = function () { | ||
var link = document.createElement('a'); | ||
link.setAttribute('download', 'ParticleBrush_art.png'); | ||
link.setAttribute('href', canvas.toDataURL("image/png").replace("image/png", "image/octet-stream")); | ||
link.click(); | ||
} | ||
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let gui = new dat.GUI({ load: json }); | ||
gui.remember(CONFIG); | ||
gui.add(CONFIG, 'particleCount', 0, 100, 0.01).name("Particle Count");; | ||
gui.add(CONFIG, 'velocity', -1, 1, 0.01).name("Velocity"); | ||
gui.add(CONFIG, 'gravityX', -1, 1, 0.001); | ||
gui.add(CONFIG, 'gravityY', -1, 1, 0.001); | ||
gui.add(CONFIG, 'HUE', 0, 360, 1); | ||
gui.add(CONFIG, 'dieSpeed', 0, 0.1, 0.001).name("Die Speed"); | ||
gui.add(CONFIG, 'saveImage').name("Save Artwork"); | ||
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let particles = []; | ||
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let mouse = { x: 0, y: 0 } | ||
canvas.addEventListener('mousemove', function (e) { | ||
mouse.x = e.offsetX; | ||
mouse.y = e.offsetY; | ||
}); | ||
canvas.addEventListener('touchmove', function (e) { | ||
mouse.x = e.touches[0].clientX; | ||
mouse.y = e.touches[0].clientY; | ||
}); | ||
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let MOUSE_DOWN = false; | ||
canvas.addEventListener('mousedown', function (e) { | ||
MOUSE_DOWN = true; | ||
}) | ||
canvas.addEventListener('mouseup', function (e) { | ||
MOUSE_DOWN = false; | ||
}) | ||
canvas.addEventListener('touchstart', function (e) { | ||
MOUSE_DOWN = true; | ||
}) | ||
canvas.addEventListener('touchend', function (e) { | ||
MOUSE_DOWN = false; | ||
}) | ||
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// Animation Loop | ||
function animate() { | ||
const GRAVITY = { x: CONFIG.gravityX, y: CONFIG.gravityY }; | ||
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ctx.save(); | ||
ctx.globalCompositeOperation = 'destination-atop' | ||
let grd = ctx.createRadialGradient(WIDTH / 2, HEIGHT / 2, 0, WIDTH / 2, HEIGHT / 2, WIDTH); | ||
grd.addColorStop(0, "rgba(20, 20, 20, 1)"); | ||
grd.addColorStop(1, "rgba(0, 0, 30, 1)"); | ||
// Fill with gradient | ||
ctx.fillStyle = grd; | ||
ctx.fillRect(0, 0, WIDTH, HEIGHT); | ||
ctx.restore(); | ||
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if (MOUSE_DOWN) { | ||
for (let i = 0; i < CONFIG.particleCount; i++) { | ||
particles.push(new Particle(mouse.x, mouse.y, `hsl(${Math.random() * CONFIG.HUE}, 100%, 50%)`)); | ||
} | ||
} | ||
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for (let i = 0; i < particles.length; i++) { | ||
const p = particles[i]; | ||
p.applyForce(GRAVITY); | ||
p.update(); | ||
p.render(ctx); | ||
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if (p.isDead()) { | ||
particles.splice(i, 1); | ||
} | ||
} | ||
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requestAnimationFrame(animate); | ||
} | ||
animate(); | ||
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} |