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354 cleanup postprocessing #371
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48f0495
docs: add question comments to source
vorg 9e8d29b
refactor: give better names for renderPipeline shadowmapping methods
vorg 9d0e369
refactor: inject shadowmapping methods on top of renderPopeline object
vorg ef258ca
refactor: start moving postprocessing into render pipeline
vorg 4e3cf10
refactor: finish moving from post-processing renderer to render pipeline
vorg 422cf77
Merge commit 'b8da9848f05a567618f13afbfe2f2b9996ce1200' into v4
vorg 16b9a69
Merge branch 'refs/heads/v4' into 354-cleanup-postprocessing
vorg d5a0619
refactor: switch from plain commands to renderPasses
vorg 1122c55
build: update snowdev
vorg 390aef6
refactor: move debugRenderer from postProcessingRenderer to renderPip…
vorg a4149c6
fix: make all examples run again with new render-pipeline
vorg 71116b9
refactor: remove dead code
vorg 45226a4
refactor: move ProgramCache to its own file
vorg f1494b6
refactor: use pipelineCache for postprocessing
vorg 260c281
refactor: use pipelineCache in baseRenderer
vorg 20997bd
refactor: rename definitions to flagDefinitions in pipelineCache
vorg 791a8e4
refactor: add notes about exposure
vorg 0951d19
refactor: stop injecting _geometry into flags options
vorg 12da7e7
refactor: move ssao passes to its own file
vorg a197c59
refactor: split postpro passes into separate files
vorg 0664dd0
refactor: move texture creation outside of passes
vorg d4087d6
refactor: assign pass name to output texture name
vorg a2e835e
refactor: replace postProcessingPass.disabled with enabled
vorg d7266ed
refactor: improve indentation
vorg 3e65785
refactor: use resourceCache for ssao textures
vorg 82c54dc
fix: change default ssao scale back to 1
vorg 76b26d8
feat: improve graphviz scaling
vorg 4fa8549
refactor: move back render-pipeline indentation
dmnsgn 041ea8b
fix: use uniforms instead of this.uniforms for shadersPostReplace
dmnsgn f32dda5
fix: createPipelineCache() typo
dmnsgn 41aec01
fix: remove ssao replace in post processing final effect
dmnsgn d11858d
fix: wrong import paths in pipeline-cache
dmnsgn c1b6dea
refactor: lint
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Because we have default value and it is commented here to show it exists when/if we want to test things.