Skip to content
Russell edited this page Jun 17, 2022 · 11 revisions
LC - Left Click Action
RC - Right Click Action

Character Sheet

The Character sheet is intended for player characters and has all the specific functionality for player actions, such as corruption, rolling income, switching careers, etc.

character-main

1. Name - Name of the character. Note that this name is not generally displayed in chat or the canvas. The Token name is what should be used as the "public name". (For more on configuring Tokens, see the FoundryVTT Knowledge Base

2. Species - Species of the character. Changing the species on a character sheet has no effect. However, for NPC/Creature sheets it does. See LINK

3. Gender - Gender of the character

4. Character Details - Details such as class/career/status and height/weight/age. Some of these are derived - Class, Career Group, Career, and Status are derived from your Current career. See the Career List (13) for more information.

  • LC - Left click on the character's status to apply a bonus, increasing the standing or tier
  • RC - Right click on the character's status to apply a penalty, decreasing the standing or tier

5. Tabs - Tabs of the character sheet.

6. Characteristics - This grid represents the character's characteristics

  • The Header shows the abbreviation for each characteristic, as well as possibly a + or . These are Advancement Indicators and mark the characteristic as available to advance (determined by the Actor's Career).

    • LC- Left click on an Advancement Indicator to Advance the characteristic and spend the appropriate amount of Experience
    • RC- Right click on an Advancement Indicator to un-Advance the characteristic, refunding the appropriate amount of Experience
  • The Initial row defines the starting point of the characteristic from |Character Creation|

  • The Advances row is the number of advances spent on the characteristic

  • The Modifiers row is a field for miscellaneous bonuses/penalties. This is often used by |Effects|

  • The Current row is the total characteristic value with all advances and modifiers added up.

    • LC - |Roll a Characteristic|

7. Movement - Shows the Movement value and the derived Walk/Run speeds of the character. The Movement field is editable.

  • RC- Right click the walk or run value to switch it to manual mode.

8. Metacurrencies - Fate, Fortune, Resilience, and Resolve fields.

  • LC - Increase a field by 1
  • RC- Decrease a field by 1

9. Wounds - Shows the Current / Maximum Wound value for the character. The Current field is editable. The Maximum field is (usually) equal to SB + 2 * TB + WPB. You can also enter a relative value in the Current field to calculate the total (e.g. enter -3 to subtract 3 wounds, or +5 to add 5)

  • RC - Right click the Maximum wounds to switch it to disable auto calculation and enter maximum wounds manually.
  • LC - Left Click on the Bed icon to Rest, which automatically rolls and generates Wounds healed. Drag and drop onto the character sheet to apply.

10. Critical Wounds - Shows the Current / Maximum Critical Wounds for the character. The Current field is readonly. It is derived from the number of Critical Items the Actor has. The Maximum field is equal to the Actor's Toughness. * RC - Right click the Maximum Critical Wounds to switch it to disable auto calculation and enter maximum manually.

11. Corruption - Shows the Current / Maximum Corruption for the character. The Current field is editable. The Maximum field is equal to the Actor's Toughness Bonus + Willpower Bonus. * RC - Right click the Maximum Corruption to switch it to disable auto calculation and enter maximum manually.

12. Experience - Shows the Current, Spent, and Total Experience points.

  • Current - Read only, calculated by Total - Spent. This represents how much experience the character has available to spend.
  • Spent - Editable. Represents the total experience the character has spent. Changing this value will prompt you for a "Reason for Exp Change" Dialog that will be shown in the |Experience Log|
  • Total- Editable. Represents the total experience the character has earned. Changing this value will prompt you for a "Reason for Exp Change" Dialog that will be shown in the |Experience Log|

13. Career List - Shows the list of careers the character has gone through.

  • Current - Toggle the career the character is currently in. This will fill out the character details (see 4) and uncheck any other career that is marked as current.
  • Complete - Marks this career as complete. As this is highly GM decision dependent, this is manually checked. Marking it as complete will help calculate the experience cost to switch careers in the |Career Selector|
  • LC- Left Click on a career to see more details and show the button to roll Income.

14. Actor Configuration - Open the Actor Configuration menu. This menu lets you toggle various settings for the actor. See |Actor Configuration|

NPC Sheet

The NPC sheet is intended for detailed NPCs in the game that would operate similar to player characters, except in a more condensed form. Generally, these would be used for named humanoid characters that have status and careers.

Special Functions

  • You can use careers to quickly generate an NPC. See the |Careers Tab|

npc-main

1. Name - Name of the NPC. Note that this name is not generally displayed in chat or the canvas. The Token name is what should be used as the "public name". (For more on configuring Tokens, see the FoundryVTT Knowledge Base

2. Species - Species of the NPC. Changing the species on an NPC or Creature will search for the new species in the |Config| object and if found, will prompt the user whether they want to apply the species characteristics to the Actor.

3. Gender - Gender of the NPC

4. Characteristics - Characteristics of the Actor. The numeric fields are editable to configure the NPC's characteristics

  • LC - Left click on one of the headers to |Roll a Characteristic|

5. Movement - Shows the Movement value and the derived Walk/Run speeds of the NPC. The Movement field is editable.

  • RC- Right click the walk or run value to switch it to manual mode.

6. Wounds - Shows the Current / Maximum Wound value for the NPC. The Current field is editable. The Maximum field is (usually) equal to SB + 2 * TB + WPB. You can also enter a relative value in the Current field to calculate the total (e.g. enter -3 to subtract 3 wounds, or +5 to add 5)

  • RC - Right click the Maximum wounds to switch it to disable auto calculation and enter maximum wounds manually.

7. Randomization Buttons - These buttons allow the user to randomize aspects of the NPC.

  • C: Characteristics - If the species is recognized, it uses the randomization defined in |Config|, otherwise, simple adds -10 + 2d10
  • S: Skills - Adds skills given from the species (Requires the species be registered in |Config|)
  • T: Talents - Adds talents given from the species (Requires the species be registered in |Config|)

8. Tabs - Tabs of the character sheet.

9. Actor Configuration - Open the Actor Configuration menu. This menu lets you toggle various settings for the actor. See |Actor Configuration|

Creature Sheet

The Creature sheet is intended for generic enemies or NPCs in the world, typically non-humanoid or very generic (e.g. "Villager"), and who utilize Traits.

Special Functions

  • You can use careers to quickly generate creature statistics. Simply drag and drop a career onto the sheet and it will add the characteristics, skills, and talents of that career.

creature-main

1. Name - Name of the Creature. Note that this name is not generally displayed in chat or the canvas. The Token name is what should be used as the "public name". (For more on configuring Tokens, see the FoundryVTT Knowledge Base

2. Species - Species of the Creature. Changing the species on an NPC or Creature will search for the new species in the |Config| object and if found, will prompt the user whether they want to apply the species characteristics to the Actor.

3. Gender - Gender of the Creature

4. Characteristics - Characteristics of the Actor. The numeric fields are editable to configure the Creature's characteristics

  • LC - Left click on one of the headers to |Roll a Characteristic|

5. Movement - Shows the Movement value and the derived Walk/Run speeds of the Creature. The Movement field is editable.

  • RC- Right click the walk or run value to switch it to manual mode.

6. Wounds - Shows the Current / Maximum Wound value for the Creature. The Current field is editable. The Maximum field is (usually) equal to SB + 2 * TB + WPB. You can also enter a relative value in the Current field to calculate the total (e.g. enter -3 to subtract 3 wounds, or +5 to add 5)

  • RC - Right click the Maximum wounds to switch it to disable auto calculation and enter maximum wounds manually.

7. Randomization Buttons - These buttons allow the user to randomize aspects of the Creature.

  • C: Characteristics - If the species is recognized, it uses the randomization defined in |Config|, otherwise, simple adds -10 + 2d10
  • S: Skills - Adds skills given from the species (Requires the species be registered in |Config|)
  • T: Talents - Adds talents given from the species (Requires the species be registered in |Config|)

8. Tabs - Tabs of the character sheet.

9. Actor Configuration - Open the Actor Configuration menu. This menu lets you toggle various settings for the actor. See |Actor Configuration|

10. Creature Overview - The main tab of Creature sheets features the Creature Overview, which consolidates many of the item types of the actor for easy access. The dice symbol next to an item name indicates that the item is rollable.

  • LC - Left Click on an item name to either show item info as a dropdown, or (if the item is rollable) show a prompt to |roll| whatever the item's associated test may be.
  • RC - Right click will always show item info as a dropdown, regardless of if the item is rollable or not.
  • Double RC - Double right click will open the item's sheet for editing.
  • Del - Hover over an item and press the delete key to delete the item from the Actor.

11. Weapon Lists - The equipped weapons are shown here to roll from, which works the same way as in the Combat Tab

12. Hit Locations - Hit locations are shown here, along with the associated AP on each location. The Orange represents Armour, Blue represents Shield, and Green is the TB of the Actor.

  • RC - Right click on the Armour or Shield AP values to reduce by 1, representing damage to the item (from things such as Hack or Critical Deflection)
  • LC - Left click to repair/undo damage to that location

13. Quick Roll Buttons - Commonly used rolls are always available in the header of the Creature Overview

  • Paw - Perform a Stomp attack
  • Arrow - Roll the Dodge Skill
  • Question Mark - Roll an Improvised Weapon Attack

Vehicle Sheet

TODO

Placeholder

Clone this wiki locally