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D3DFMT_A2W10V10U10 fix for ScreenGrab DX9 #7

D3DFMT_A2W10V10U10 fix for ScreenGrab DX9

D3DFMT_A2W10V10U10 fix for ScreenGrab DX9 #7

Triggered via pull request August 28, 2024 22:44
Status Success
Total duration 5m 52s
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vcpkg.yml

on: pull_request
Matrix: build
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7 warnings
build (windows-2022, x86-Debug-VCPKG, amd64_x86): Auxiliary/DirectXTexEXR.cpp#L547
Conversion rules for arithmetic operations in the comparison at D:\a\DirectXTex\DirectXTex\Auxiliary\DirectXTexEXR.cpp(545) mean that one branch cannot be executed. Cast '<unknown>' to 'ULONG64' (or similar type of 8 bytes).
build (windows-2019, x64-Debug-VCPKG, amd64): out/build/x64-Debug-VCPKG/vcpkg_installed/x64-windows/include/directx/d3dx12_render_pass.h#L63
enumerator 'D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_DISCARD' in switch of enum 'D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE' is not handled
build (windows-2019, x64-Debug-VCPKG, amd64): out/build/x64-Debug-VCPKG/vcpkg_installed/x64-windows/include/directx/d3dx12_render_pass.h#L63
enumerator 'D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE' in switch of enum 'D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE' is not handled
build (windows-2019, x64-Debug-VCPKG, amd64): out/build/x64-Debug-VCPKG/vcpkg_installed/x64-windows/include/directx/d3dx12_render_pass.h#L63
enumerator 'D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_NO_ACCESS' in switch of enum 'D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE' is not handled
build (windows-2019, x64-Debug-VCPKG, amd64): out/build/x64-Debug-VCPKG/vcpkg_installed/x64-windows/include/directx/d3dx12_render_pass.h#L82
enumerator 'D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_DISCARD' in switch of enum 'D3D12_RENDER_PASS_ENDING_ACCESS_TYPE' is not handled
build (windows-2019, x64-Debug-VCPKG, amd64): out/build/x64-Debug-VCPKG/vcpkg_installed/x64-windows/include/directx/d3dx12_render_pass.h#L82
enumerator 'D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE' in switch of enum 'D3D12_RENDER_PASS_ENDING_ACCESS_TYPE' is not handled
build (windows-2019, x64-Debug-VCPKG, amd64): out/build/x64-Debug-VCPKG/vcpkg_installed/x64-windows/include/directx/d3dx12_render_pass.h#L82
enumerator 'D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_NO_ACCESS' in switch of enum 'D3D12_RENDER_PASS_ENDING_ACCESS_TYPE' is not handled