D3DFMT_A2W10V10U10 fix for ScreenGrab DX9 #7
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6 warnings
out/build/x64-Debug-VCPKG/vcpkg_installed/x64-windows/include/directx/d3dx12_render_pass.h#L63
enumerator 'D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_DISCARD' in switch of enum 'D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE' is not handled
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out/build/x64-Debug-VCPKG/vcpkg_installed/x64-windows/include/directx/d3dx12_render_pass.h#L63
enumerator 'D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE' in switch of enum 'D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE' is not handled
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out/build/x64-Debug-VCPKG/vcpkg_installed/x64-windows/include/directx/d3dx12_render_pass.h#L63
enumerator 'D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_NO_ACCESS' in switch of enum 'D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE' is not handled
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out/build/x64-Debug-VCPKG/vcpkg_installed/x64-windows/include/directx/d3dx12_render_pass.h#L82
enumerator 'D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_DISCARD' in switch of enum 'D3D12_RENDER_PASS_ENDING_ACCESS_TYPE' is not handled
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out/build/x64-Debug-VCPKG/vcpkg_installed/x64-windows/include/directx/d3dx12_render_pass.h#L82
enumerator 'D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE' in switch of enum 'D3D12_RENDER_PASS_ENDING_ACCESS_TYPE' is not handled
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out/build/x64-Debug-VCPKG/vcpkg_installed/x64-windows/include/directx/d3dx12_render_pass.h#L82
enumerator 'D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_NO_ACCESS' in switch of enum 'D3D12_RENDER_PASS_ENDING_ACCESS_TYPE' is not handled
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