Skip to content

Commit

Permalink
Changed url to VSCode extension
Browse files Browse the repository at this point in the history
  • Loading branch information
houmain committed Jul 16, 2024
1 parent 3e80172 commit cde7bd1
Show file tree
Hide file tree
Showing 2 changed files with 5 additions and 7 deletions.
2 changes: 1 addition & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -20,7 +20,7 @@
- It should be possible to give each sprite an ID, group them (e.g. for animations) or further annotate them for game specific purposes.
- The tool should be able to deduce obvious information from the input images and assist with completing the required information.

While any text editor can be used for writing the input definition, the [Visual Studio Code Extension](https://github.com/houmain/spright-vscode) can greatly simplify the process.
While any text editor can be used for writing the input definition, the [Visual Studio Code Extension](https://marketplace.visualstudio.com/items?itemName=houmain.spright-vscode) can greatly simplify the process.

Also have a look at the [spright test suite](https://github.com/houmain/spright-test-suite) to get an impression of the functionality.

Expand Down
10 changes: 4 additions & 6 deletions extra/chocolatey/spright.nuspec
Original file line number Diff line number Diff line change
Expand Up @@ -14,19 +14,17 @@
<licenseUrl>https://raw.githubusercontent.com/houmain/spright/main/LICENSE</licenseUrl>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<bugTrackerUrl>https://github.com/houmain/spright/issues</bugTrackerUrl>
<tags>spright productivity automation cross-platform accessibility keyboard-layout keyboard-shortcuts context-awareness</tags>
<summary>spright is more than a simple sprite sheet packer</summary>
<tags>spright atlas sprites sprite-sheet texture texture-atlas texture-packer</tags>
<summary>An advanced sprite sheet packer and sprite annotator.</summary>
<description>
An advanced sprite sheet packer and sprite annotator.

Its key ideas are:
**spright** is more than a simple sprite sheet packer, it can be [used as one](https://github.com/houmain/spright/blob/main/README.md#simple-sheet-packing) though. Its key ideas are:

- Keep all the information about the sprites and tiles, required for being efficiently consumable by the game engine, in a plain text file.
- Instead of forcing one to split each sprite in a separate file and later address them using the filename, it should be possible to keep them in whatever format they are most conveniently to handle.
- It should be possible to give each sprite an ID, group them (e.g. for animations) or further annotate them for game specific purposes.
- The tool should be able to deduce obvious information from the input images and assist with completing the required information.

While any text editor can be used for writing the input definition, the [Visual Studio Code Extension](https://github.com/houmain/spright-vscode) can greatly simplify the process.
While any text editor can be used for writing the input definition, the [Visual Studio Code Extension](https://marketplace.visualstudio.com/items?itemName=houmain.spright-vscode) can greatly simplify the process.

Also have a look at the [spright test suite](https://github.com/houmain/spright-test-suite) to get an impression of the functionality.

Expand Down

0 comments on commit cde7bd1

Please sign in to comment.