Actions: godotengine/godot
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String::remove_char(s)
methods for performance and convenience
🔗 GHA
#48589:
Pull request #92476
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by
AThousandShips
String::replace_char(s)
methods for performance and convenience
🔗 GHA
#48588:
Pull request #92475
synchronize
by
AThousandShips
FORMAT_CUSTOM
🔗 GHA
#48587:
Pull request #100754
opened
by
BlueCube3310
String::replace_char(s)
methods for performance and convenience
🔗 GHA
#48586:
Pull request #92475
synchronize
by
AThousandShips
Timer
time scale methods
🔗 GHA
#48585:
Pull request #100752
synchronize
by
AThousandShips
Timer
time scale methods
🔗 GHA
#48584:
Pull request #100752
opened
by
AThousandShips
log_error
to unify color handling
🔗 GHA
#48578:
Pull request #100724
synchronize
by
Repiteo
Window
size changes ignored when node is not in tree
🔗 GHA
#48574:
Pull request #100746
opened
by
syntaxerror247
Engine.time_scale
🔗 GHA
#48571:
Pull request #100735
synchronize
by
tvenclovas96
Vector
to Vector.write
.
🔗 GHA
#48570:
Pull request #100741
synchronize
by
Ivorforce
Vector
to Vector.write
.
🔗 GHA
#48566:
Pull request #100741
synchronize
by
Ivorforce
Engine.time_scale
🔗 GHA
#48565:
Pull request #100735
synchronize
by
tvenclovas96