Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Optimize render updates and use of thread mutexes in Sensors system #1938

Merged
merged 7 commits into from
Apr 25, 2023

Conversation

iche033
Copy link
Contributor

@iche033 iche033 commented Mar 21, 2023

Marked as draft to debug test failures Fixed

🦟 Bug fix

Related to: gazebosim/gz-sensors#332

Summary

While profiling the sensors system, I noticed that it spends a quite bit of time

  • waiting in the Sensors::Update function for rendering operation to finish and release the renderMutex. This is not necessary since the RenderUtil calls inside the Update function should be thread-safe (protected by mutex inside RenderUtil).
  • doing scene tree updates (scene->PreRender(), scene->PostRender, renderUtil.Update()) when there are no sensor or render event subscribers

This PR optimizes the threading and render updates in the sensors system by:

  • removing reducing the scope of the renderMutex lock in Sensors::Update function
    * use a separate mutex for the render condition variable to reduce places that need to lock the renderMutex
  • changing a few bool variables to atomic, also to reduce the need to lock mutexes
  • performing scene tree updates only when necessary

Test results

Here are the RTF changes that I got from running different worlds (i7 3.4GHz 32GB RAM, NVIDIA GeForce GTX 1070 8GB VRAM). I added a best fit line to the RTF values. There is an improvement in RTF and noticeably less jitter.

  • sensors_demo.sdf world (with lidar visualization on)

    • Before
      sensors_demo_before

    • After
      sensors_demo_after

  • profile_lidar.sdf world (5 lidars inside Depot model. All lidars are subscribed)

    • Before
      profile_lidar_before

    • After
      profile_lidar_after

Checklist

  • Signed all commits for DCO
  • Added tests
  • Updated documentation (as needed)
  • Updated migration guide (as needed)
  • Consider updating Python bindings (if the library has them)
  • codecheck passed (See contributing)
  • All tests passed (See test coverage)
  • While waiting for a review on your PR, please help review another open pull request to support the maintainers

Note to maintainers: Remember to use Squash-Merge and edit the commit message to match the pull request summary while retaining Signed-off-by messages.

iche033 added 3 commits March 18, 2023 00:33
Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
@github-actions github-actions bot added the 🌱 garden Ignition Garden label Mar 21, 2023
@iche033 iche033 changed the title Optimize thread mutexes in Sensors system Optimize use of thread mutexes in Sensors system Mar 21, 2023
@iche033 iche033 marked this pull request as draft March 21, 2023 22:21
…t, update scene tree only when there are sensor or event subscribers

Signed-off-by: Ian Chen <[email protected]>
@iche033 iche033 changed the title Optimize use of thread mutexes in Sensors system Optimize render updates and use of thread mutexes in Sensors system Mar 22, 2023
@iche033 iche033 marked this pull request as ready for review March 22, 2023 04:56
@iche033 iche033 requested a review from mjcarroll as a code owner March 22, 2023 04:56
iche033 added 3 commits March 22, 2023 21:59
Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
Copy link
Contributor

@mjcarroll mjcarroll left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Overall approach looks good, I'm going to allocate a little more time to review this afternoon as this is pretty tricky logic.

src/systems/sensors/Sensors.cc Show resolved Hide resolved
Copy link
Contributor

@mjcarroll mjcarroll left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Finally got to think about this one enough, and I'm happy with the approach. Thanks for tackling this tricky bit of logic!

@codecov
Copy link

codecov bot commented Apr 20, 2023

Codecov Report

Merging #1938 (73c4ad7) into gz-sim7 (3dc8c7a) will decrease coverage by 0.18%.
The diff coverage is 66.66%.

❗ Current head 73c4ad7 differs from pull request most recent head 220df1f. Consider uploading reports for the commit 220df1f to get more accurate results

@@             Coverage Diff             @@
##           gz-sim7    #1938      +/-   ##
===========================================
- Coverage    64.68%   64.51%   -0.18%     
===========================================
  Files          343      347       +4     
  Lines        27430    27872     +442     
===========================================
+ Hits         17743    17981     +238     
- Misses        9687     9891     +204     
Impacted Files Coverage Δ
include/gz/sim/ServerConfig.hh 100.00% <ø> (ø)
include/gz/sim/Util.hh 100.00% <ø> (ø)
include/gz/sim/detail/EntityComponentManager.hh 93.86% <ø> (ø)
src/gui/plugins/spawn/Spawn.cc 9.88% <0.00%> (-0.40%) ⬇️
...rc/systems/ackermann_steering/AckermannSteering.hh 100.00% <ø> (ø)
src/systems/joint_controller/JointController.hh 100.00% <ø> (ø)
...int_position_controller/JointPositionController.hh 100.00% <ø> (ø)
src/systems/magnetometer/Magnetometer.cc 51.77% <10.86%> (-20.86%) ⬇️
src/gui/plugins/component_inspector/Inertial.cc 11.76% <11.76%> (ø)
src/SdfGenerator.cc 90.33% <40.00%> (-0.62%) ⬇️
... and 20 more

... and 1 file with indirect coverage changes

Help us with your feedback. Take ten seconds to tell us how you rate us. Have a feature suggestion? Share it here.

@iche033 iche033 merged commit 224a6ce into gz-sim7 Apr 25, 2023
@iche033 iche033 deleted the sensors_threading branch April 25, 2023 17:20
@iche033 iche033 mentioned this pull request Jun 28, 2023
8 tasks
@ahcorde
Copy link
Contributor

ahcorde commented Jul 27, 2023

@iche033 do you have any plans to backport this to fortress?

@iche033
Copy link
Contributor Author

iche033 commented Jul 27, 2023

@iche033 do you have any plans to backport this to fortress?

yes I'll backport this to fortress

iche033 added a commit that referenced this pull request Jul 27, 2023
iche033 added a commit that referenced this pull request Jul 27, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
🌱 garden Ignition Garden
Projects
Archived in project
Development

Successfully merging this pull request may close these issues.

3 participants