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Releases: elanthia-online/dr-scripts

Milestone 7

16 Sep 16:15
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Lots of small changes. Big/notable changes:

  • More customization with stance settings
  • Huge overhaul of location data to support more hometowns than just Crossing (thanks @jandersson and @ericmeek !)
  • Almost all of the sample YAML files are in (only Empath, Necro, and Trader are left) - and introduced the new-character script to help get moving faster with a new character
  • Tons of Necro quality-of-life improvements (new rituals, better spell management, etc.) (thanks @jandersson !)
  • Lots of new hunting zones (endrus serpents, young blue-dappled prereni, small peccs and swamp trolls, blue-belly crocs in shard, among others)
  • Moved a lot of 'static' (or rarely changed) data out of YAML files and into data files - this will make YAML files a lot easier to read and update
  • Improved spell management overall (especially of cyclics) (thanks @drboldwin !)
  • Many, many PRs from new contributors (thank you @jandersson @ericmeek @Dartellum @cpryor6 @UFTimmy @drboldwin @ohbeanz @drsuik !)
  • By popular demand, we added a PayPal donation link! (http://www.paypal.me/rcuhljr)
  • Alchemy is supported via Remedies (thanks @Dartellum !)

Milestone 6

09 Aug 18:43
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Lots of small changes. Big/notable changes:

  • Added support for transformable weapons (thanks @jandersson!). Also a few more swappable weapons.
  • Thievery/stealing: support for more buffs, paying debt, stealing from NPCs, community data gathering of difficulty for various items.
  • Many more textsubs: spell recognition, soul state, perceive elements, confidence, marks, voice pool.
  • Mining: better message detection, added the Dark Tunnels near Haven.
  • Hunting zones: wood trolls, safari event, orc bandits.
  • Drinfomon: now records balance, better handling of hyphens in names, now tracks balance in Dirge.
  • Astrology: better handling for moon setting/sun rising/cloudy skies, community data gathering of moon rising/setting.

Milestone 5 release

01 Jul 03:45
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Lots of small changes. Big/notable changes:

  • Added sample/starter YAML files for several guilds. These are much easier to understand than the "live character" YAML files we had before. They serve as a better introduction for new players.
  • Huge overhaul to stealing/thievery logic. Much more robust with better data and tracking of skill requirements. Introduced jail-buddy to automate the arrest process.
  • Improved research logic. Granularity of skills to research, improved timing, more skills supported.
  • Many new hunting areas (toads, quartz gargoyles, yellow gremlins
  • Huge overhaul to forging logic. Better user interface with the smith script, better integration with workorders.
  • Huge overhaul to the way script arguments are handled. Users will see better error messaging, developers have a much easier time parsing and using args.
  • Introduced the validate script to help detect and fix common problems.
  • Took the first steps to introduce automating hunting with another character. Only basic functionality is supported so far.

v4

29 May 11:28
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v4

Lots of small changes. Big/notable changes:

  • Improved the first time setup process for new users (script download process, wiki documentation, edityaml, base.yaml clean up)
  • Finished the overhaul of mining
  • Improved support for summoned weapons (elemental and moonblade)
  • Massive refactor to combat-trainer which should make it easier to debug and improve in the future
  • Lots of improvements to crafting (more recipes, bug fixes, syntax simplification, smith, edge case handling)
  • Lots of improvements to bescort logic, pathing, etc.

v3.0

24 Mar 00:04
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Lots of small changes. Big/notable changes:

  • Summoned weapons (elemental and moonblade)
  • Training Engineering/Forging/Outfitting via work orders (Shaping, Blacksmithing, Tailoring, respectively)
  • Bescort allows access to hunting areas go2 can't reach (currently: leucros, geni, rock guardians, thicket vipers)
  • Cleaned up non-combat training (crossing-training) to heavily reduce spam
  • Rough support for mining - still not there yet, but it's a start

v2.0

13 Feb 18:00
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  • Lots of handling edge cases (highlights: equipmanager, mine, afk)
  • Improvements to dependency
  • Better support for training non-combat skills over ~200 ranks
  • First pass at bescort to access zones go2 can't reach (currently: leucros, maybe geni?)