The goal of this mod is to add more lenses to the game, that help with empire management and in general quality of life improvements. Currently there are 9 new lenses, but you are welcome to suggest new ones and I can add them.
This lens highlights unimproved resources, hills and removable features. This lens auto applies when a builder is selected (can be disabled in the file. See FAQ).
Highlights artifacts and shipwrecks. No longer do you need to hunt around the map for antiquity sites. Automatically applies when a archaeologist is selected (can be disabled in the file. See FAQ).
Shows how many cities a particular hex overlaps with. Range 6 or 9. This lens will help you find that sweet spot where the maximum amount of cities overlap so you can build that district / wonder.
Highlights barbarian encampments on the map
Highlights resources on the map based on their category (Bonus vs Strategic vs Luxury) and if they are connected or not.
Highlights natural and player made wonders.
One of the best parts about Civ 6 is the city / district placement. This lens shows the various adjacency bonuses in a gradient, allowing you to relish in your pristine city planning skills.
Highlights goody huts on the map. Automatically applies when a scout / ranger is selected (can be disabled in the file. See FAQ)
If you are using Chao's QUI follow these steps:
- Get the mod from here
- Delete MinimapPanel.lua and MinimapPanel.xml from CQUI. These are the two files that conflict with More Lenses.
- Follow the steps mentioned below, and you should be able to use CQUI and More Lenses together
Once you have the mod follow these steps:
- Extract the file to your Mods folder. For me this is in Documents\My Games\Sid Meier's Civilization VI\Mods
- Activate the Mod in Additional Content inside Civilization VI.
If you encounter issues with getting the mod working try the following steps:
- Try installing the Mod into the DLC folder. This folder is the folder where you installed Civilization VI, example C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\DLC
- Delete the cache. This can be found here - Documents\My Games\Sid Meier's Civilization VI\Cache
- Check out this thread
- If none of the above work, let me know in this repository or here
There isn't a built-in functionality to add lenses. I went around that by making the game think it is displaying Appeal Lens, but change the hexes being highlighted.
You can find the colors in MoreLenses_Colors.sql. I used the following websites to find the values: website1, website2. Fair warning, colors on the map will look different from these websites mainly because on a civ 6 map the background to a lens'ed hex is usually a green plot or a blue sea. That mean blue starts to look like purple and all other issues. This was the main reason why I could only get the gradient to 8 distinguishable colors.
On top of MinimapPanel.lua you should find the following lines of code:
local AUTO_APPLY_BUILDER_LENS:boolean = true local AUTO_APPLY_ARCHEOLOGIST_LENS:boolean = true local AUTO_APPLY_SCOUT_LENS:boolean = trueChange the respective variable to false.
- @ZhouYzzz for providing the Chinese localization in #161-CQUI
- @deggesim (Simone1974 on Civfanatics) for providing the Italian localization in #250-CQUI
- @e1ectron for providing the Russian localization in #251-CQUI
- @sejbr for providing the Polish localization in #253-CQUI
- @frytom for providing the German localization in #283-CQUI
- @lctrs for providing a partial French localization in #273-CQUI
- @wbqd for providing a Korean translation in #309-CQUI
- @rzucareli for providing a Brazilian-Portuguese localization