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VK_NV_mesh_shader -> VK_EXT_mesh_shader #18

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2 changes: 1 addition & 1 deletion 3rdparty/Vulkan-Headers
Submodule Vulkan-Headers updated 35 files
+32 −0 .github/ISSUE_TEMPLATE/bug_report.md
+3 −0 BUILD.gn
+5 −28 README.md
+84 −82 include/vk_video/vulkan_video_codec_h264std.h
+11 −34 include/vk_video/vulkan_video_codec_h264std_decode.h
+38 −11 include/vk_video/vulkan_video_codec_h264std_encode.h
+226 −143 include/vk_video/vulkan_video_codec_h265std.h
+13 −8 include/vk_video/vulkan_video_codec_h265std_decode.h
+67 −45 include/vk_video/vulkan_video_codec_h265std_encode.h
+0 −1 include/vulkan/vulkan.h
+5,421 −4,944 include/vulkan/vulkan.hpp
+1 −1 include/vulkan/vulkan_android.h
+329 −328 include/vulkan/vulkan_beta.h
+1,888 −176 include/vulkan/vulkan_core.h
+3,060 −19,804 include/vulkan/vulkan_enums.hpp
+7,357 −0 include/vulkan/vulkan_format_traits.hpp
+10,091 −9,797 include/vulkan/vulkan_funcs.hpp
+4,620 −5,240 include/vulkan/vulkan_handles.hpp
+2,933 −2,137 include/vulkan/vulkan_hash.hpp
+140 −1 include/vulkan/vulkan_metal.h
+7,528 −7,779 include/vulkan/vulkan_raii.hpp
+6,105 −0 include/vulkan/vulkan_static_assertions.hpp
+36,465 −34,423 include/vulkan/vulkan_structs.hpp
+8,177 −0 include/vulkan/vulkan_to_string.hpp
+105 −20 registry/cgenerator.py
+166 −41 registry/generator.py
+18 −24 registry/genvk.py
+352 −0 registry/profiles/VP_KHR_roadmap_2022.json
+59 −64 registry/reg.py
+102 −15 registry/spec_tools/conventions.py
+1 −1 registry/spec_tools/util.py
+24,029 −8,523 registry/validusage.json
+1,182 −0 registry/video.xml
+3,187 −1,122 registry/vk.xml
+25 −23 registry/vkconventions.py
2 changes: 2 additions & 0 deletions src/Core/CommandList/CommandList.h
Original file line number Diff line number Diff line change
Expand Up @@ -43,7 +43,9 @@ class CommandList : public QueryInterface
uint32_t stride) = 0;
virtual void Dispatch(uint32_t thread_group_count_x, uint32_t thread_group_count_y, uint32_t thread_group_count_z) = 0;
virtual void DispatchIndirect(const std::shared_ptr<Resource>& argument_buffer, uint64_t argument_buffer_offset) = 0;
[[deprecated("Use DispatchMesh(x, y, z) instead.")]]
virtual void DispatchMesh(uint32_t thread_group_count_x) = 0;
virtual void DispatchMesh(uint32_t thread_group_count_x, uint32_t thread_group_count_y, uint32_t thread_group_count_z) = 0;
virtual void DispatchRays(const RayTracingShaderTables& shader_tables, uint32_t width, uint32_t height, uint32_t depth) = 0;
virtual void ResourceBarrier(const std::vector<ResourceBarrierDesc>& barriers) = 0;
virtual void UAVResourceBarrier(const std::shared_ptr<Resource>& resource) = 0;
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5 changes: 5 additions & 0 deletions src/Core/CommandList/DXCommandList.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -384,6 +384,11 @@ void DXCommandList::DispatchMesh(uint32_t thread_group_count_x)
m_command_list6->DispatchMesh(thread_group_count_x, 1, 1);
}

void DXCommandList::DispatchMesh(uint32_t thread_group_count_x, uint32_t thread_group_count_y, uint32_t thread_group_count_z)
{
m_command_list6->DispatchMesh(thread_group_count_x, thread_group_count_y, thread_group_count_z);
}

static D3D12_GPU_VIRTUAL_ADDRESS GetVirtualAddress(const RayTracingShaderTable& table)
{
if (!table.resource)
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1 change: 1 addition & 0 deletions src/Core/CommandList/DXCommandList.h
Original file line number Diff line number Diff line change
Expand Up @@ -42,6 +42,7 @@ class DXCommandList : public CommandList
void Dispatch(uint32_t thread_group_count_x, uint32_t thread_group_count_y, uint32_t thread_group_count_z) override;
void DispatchIndirect(const std::shared_ptr<Resource>& argument_buffer, uint64_t argument_buffer_offset) override;
void DispatchMesh(uint32_t thread_group_count_x) override;
void DispatchMesh(uint32_t thread_group_count_x, uint32_t thread_group_count_y, uint32_t thread_group_count_z) override;
void DispatchRays(const RayTracingShaderTables& shader_tables, uint32_t width, uint32_t height, uint32_t depth) override;
void ResourceBarrier(const std::vector<ResourceBarrierDesc>& barriers) override;
void UAVResourceBarrier(const std::shared_ptr<Resource>& resource) override;
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9 changes: 8 additions & 1 deletion src/Core/CommandList/VKCommandList.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -239,7 +239,14 @@ void VKCommandList::DispatchIndirect(const std::shared_ptr<Resource>& argument_b
void VKCommandList::DispatchMesh(uint32_t thread_group_count_x)
{
#ifndef USE_STATIC_MOLTENVK
m_command_list->drawMeshTasksNV(thread_group_count_x, 0);
m_command_list->drawMeshTasksEXT(thread_group_count_x, 1, 1);
#endif
}

void VKCommandList::DispatchMesh(uint32_t thread_group_count_x, uint32_t thread_group_count_y, uint32_t thread_group_count_z)
{
#ifndef USE_STATIC_MOLTENVK
m_command_list->drawMeshTasksEXT(thread_group_count_x, thread_group_count_y, thread_group_count_z);
#endif
}

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1 change: 1 addition & 0 deletions src/Core/CommandList/VKCommandList.h
Original file line number Diff line number Diff line change
Expand Up @@ -38,6 +38,7 @@ class VKCommandList : public CommandList
void Dispatch(uint32_t thread_group_count_x, uint32_t thread_group_count_y, uint32_t thread_group_count_z) override;
void DispatchIndirect(const std::shared_ptr<Resource>& argument_buffer, uint64_t argument_buffer_offset) override;
void DispatchMesh(uint32_t thread_group_count_x) override;
void DispatchMesh(uint32_t thread_group_count_x, uint32_t thread_group_count_y, uint32_t thread_group_count_z) override;
void DispatchRays(const RayTracingShaderTables& shader_tables, uint32_t width, uint32_t height, uint32_t depth) override;
void ResourceBarrier(const std::vector<ResourceBarrierDesc>& barriers) override;
void UAVResourceBarrier(const std::shared_ptr<Resource>& resource) override;
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4 changes: 2 additions & 2 deletions src/Core/Device/VKDevice.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -113,7 +113,7 @@ VKDevice::VKDevice(VKAdapter& adapter)
VK_KHR_MAINTENANCE1_EXTENSION_NAME,
VK_KHR_DEDICATED_ALLOCATION_EXTENSION_NAME,
VK_EXT_MEMORY_BUDGET_EXTENSION_NAME,
VK_NV_MESH_SHADER_EXTENSION_NAME,
VK_EXT_MESH_SHADER_EXTENSION_NAME,
VK_KHR_CREATE_RENDERPASS_2_EXTENSION_NAME,
};

Expand All @@ -127,7 +127,7 @@ VKDevice::VKDevice(VKAdapter& adapter)
m_is_variable_rate_shading_supported = true;
if (std::string(extension.extensionName.data()) == VK_KHR_RAY_TRACING_PIPELINE_EXTENSION_NAME)
m_is_dxr_supported = true;
if (std::string(extension.extensionName.data()) == VK_NV_MESH_SHADER_EXTENSION_NAME)
if (std::string(extension.extensionName.data()) == VK_EXT_MESH_SHADER_EXTENSION_NAME)
m_is_mesh_shading_supported = true;
if (std::string(extension.extensionName.data()) == VK_KHR_RAY_QUERY_EXTENSION_NAME)
m_is_ray_query_supported = true;
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4 changes: 2 additions & 2 deletions src/Core/HLSLCompiler/Compiler.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -100,9 +100,9 @@ std::vector<uint8_t> Compile(const ShaderDesc& shader, ShaderBlobType blob_type)
if (blob_type == ShaderBlobType::kSPIRV)
{
arguments.emplace_back(L"-spirv");
arguments.emplace_back(L"-fspv-target-env=vulkan1.2");
arguments.emplace_back(L"-fspv-target-env=vulkan1.3");
arguments.emplace_back(L"-fspv-extension=KHR");
arguments.emplace_back(L"-fspv-extension=SPV_NV_mesh_shader");
arguments.emplace_back(L"-fspv-extension=SPV_EXT_mesh_shader");
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@andrejnau andrejnau Oct 29, 2022

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Unfortunately, DirectXShaderCompiler does not support SPV_EXT_mesh_shader.

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You are right.
I think this pr should remain pending.

arguments.emplace_back(L"-fspv-extension=SPV_EXT_descriptor_indexing");
arguments.emplace_back(L"-fspv-extension=SPV_EXT_shader_viewport_index_layer");
arguments.emplace_back(L"-fspv-extension=SPV_GOOGLE_hlsl_functionality1");
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2 changes: 1 addition & 1 deletion src/Core/Pipeline/VKComputePipeline.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@ VKComputePipeline::VKComputePipeline(VKDevice& device, const ComputePipelineDesc
assert(m_shader_stage_create_info.size() == 1);
pipeline_info.stage = m_shader_stage_create_info.front();
pipeline_info.layout = m_pipeline_layout;
m_pipeline = m_device.GetDevice().createComputePipelineUnique({}, pipeline_info);
auto [result, m_pipeline] = m_device.GetDevice().createComputePipelineUnique({}, pipeline_info);
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}

PipelineType VKComputePipeline::GetPipelineType() const
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2 changes: 1 addition & 1 deletion src/Core/Pipeline/VKGraphicsPipeline.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -205,7 +205,7 @@ VKGraphicsPipeline::VKGraphicsPipeline(VKDevice& device, const GraphicsPipelineD
pipeline_info.renderPass = GetRenderPass();
pipeline_info.pDynamicState = &pipelineDynamicStateCreateInfo;

m_pipeline = m_device.GetDevice().createGraphicsPipelineUnique({}, pipeline_info);
auto [result, m_pipeline] = m_device.GetDevice().createGraphicsPipelineUnique({}, pipeline_info);
}

PipelineType VKGraphicsPipeline::GetPipelineType() const
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2 changes: 1 addition & 1 deletion src/Core/Pipeline/VKRayTracingPipeline.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -58,7 +58,7 @@ VKRayTracingPipeline::VKRayTracingPipeline(VKDevice& device, const RayTracingPip
ray_pipeline_info.layout = m_pipeline_layout;

#ifndef USE_STATIC_MOLTENVK
m_pipeline = m_device.GetDevice().createRayTracingPipelineKHRUnique({}, {}, ray_pipeline_info);
auto [result, m_pipeline] = m_device.GetDevice().createRayTracingPipelineKHRUnique({}, {}, ray_pipeline_info);
#endif
}

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