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[Team] fixed double spacing
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GabFrancon authored Nov 3, 2023
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<p class="tag">Level Art</p>
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My primary focus was enhancing the visual aspects of our prototype. I implemented a versatile splat map-based shader to enable multi-texturing on the cube ground, and authored PBR ground textures. I also crafted a highly customizable shader for procedurally generating grass all around the cube, supporting wind animation and interactive effects with dynamic objects. To showcase these graphics improvements, I then set up the core scene layer, and further contributed to fine-tuning the scene's rendering alongside my colleagues. As a bonus, I prototyped a deformable snow shader for potential future integration.
My primary focus was enhancing the visual aspects of our prototype. I implemented a versatile splat map-based shader to enable multi-texturing on the cube ground, and authored PBR ground textures. I also crafted a highly customizable shader for procedurally generating grass all around the cube, supporting wind animation and interactive effects with dynamic objects. To showcase these graphics improvements, I then set up the core scene layer, and further contributed to fine-tuning the scene's rendering alongside my colleagues. As a bonus, I prototyped a deformable snow shader for potential future integration.
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