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[Team] finally added my contributions
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GabFrancon authored Nov 3, 2023
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<p style="width:10rem">{{% paige/image alt="Landscape" breakpoints=true class="object-fit-cover rounded-4" fetchpriority="high" height="15rem" loading="eager" src="gabriel.png" width="100%" %}}</p>
<p class="display-7 fw-bold h3">Gabriel Françon</p>
<p style="width:10rem">{{% paige/image alt="Landscape" breakpoints=true class="object-fit-cover rounded-4" fetchpriority="high" height="15rem" loading="eager" src="gabriel.png" width="100%" %}}</p>
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<nobr class="display-7 fw-bold h3">Gabriel Françon</nobr>
<a href="https://github.com/GabFrancon" class="social-link">Github</a>
<a href="https://www.linkedin.com/in/gabriel-francon/" class="social-link">LinkedIn</a>
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<p class="tag">Shaders</p>
<p class="tag">Texturing</p>
<p class="tag">Level Art</p>
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<p style="text-align:justify">
My primary focus was enhancing the visual aspects of our prototype. I implemented a versatile splat map-based shader to enable multi-texturing on the cube ground, and authored PBR ground textures. I also crafted a highly customizable shader for procedurally generating grass all around the cube, supporting wind animation and interactive effects with dynamic objects. To showcase these graphics improvements, I then set up the core scene layer, and further contributed to fine-tuning the scene's rendering alongside my colleagues. As a bonus, I prototyped a deformable snow shader for potential future integration.
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