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Releases: adamtomi/turn-based-game

Release 0.0.11

22 Dec 10:17
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Changelog:

  • Use dagger for dependency injection
  • Reorganize packages

Release 0.0.10

12 Dec 18:05
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Actually, this is the final version before submission.

Changelog:

  • Fixed a critical bug that cause the game to crash. It didn't occur frequently, but when it did... everything crashed
  • Implemented two more commands

Release 0.0.9

12 Dec 17:25
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This is the final version for now that gets submitted.

Changelog:

  • Added documentation
  • Bunch of bugfixes and improvements

Release 0.0.8

10 Dec 16:16
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Changelog:

  • Fully implement command system
  • Code cleanup
  • Use Move#isApplicableTo

0.0.7 Release

09 Dec 09:30
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Changelog:

  • Start implementing command system (not functional at this point)
  • Made effect handlers and moves configurable
  • Tweak config system

0.0.6 Release

30 Nov 13:50
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Changelog:

  • Implemented config system
  • Fixed StatusEffect#isHarmul
  • Fixed a bunch of moves
  • Implemented signal awaiting (SignalDispatcher#awaitSignal)

0.0.5 Release

25 Nov 10:53
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Serialization is done in this version. That means that saving/restoring game states is a thing now!

0.0.4 Release

25 Nov 08:01
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This version of the game brings a lot of code improvements and a bit nicer UI to the table.

0.0.3 Release

25 Nov 09:10
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At this point the game has a user interface (hideous as hell), it displays the necessary data correctly, everything gets updated properly and stuff.

0.0.2 Release

14 Nov 19:35
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This version is much more stable than the previous one, and also bring a lot of cool updates and bugfixes to the table.